GOL: First dispel all doubts. This year we are responsible not only for the console, but PCs FIF-E. Can we conclude that the "Dozen" will be identical on all platforms?
David Rutter: Yes, as a line producer I am finally able to supervise the work on all three versions of the FIF-y and I can assure you that we work hard and do what we can to this year edition of the PC was exactly the same as the Xbox 360 and PlayStation 3
GOL: Despite growing sales are still some argue that in subsequent FIF s entering is less and less change. How do you explain this? This is due to top-down policy?
David Rutter: I think that we are making lots of changes, especially this year. After introducing a new physics engine, the system launched, the mechanics of defense. There will also be many improvements on the AI, and this is just part of things, which for now we can reveal.
We do not have any restrictions on reaching the top. After finishing work on every edition of the team sit at the table and talk - about things that we went, which have not emerged, which require more work. Here are helpful forums, reviews in the press, and even suggestions given to us by friends and family. In this way, we create a list consisting of objectives that we want to achieve; improvements, which require us to players, and things that players do not yet know that they will want them.
GOL: Can you imagine a situation that a few years will come to the point where exhausted have all the options, that will move the slider to any step in earlier, poorer FIF-y?
David Rutter: It would mean that we have done a perfect game of football.
GOL: That would also mean that I sold it once.
David Rutter: Fortunately, this vision is rather impossible. I make football games for 15 years now and I doubt we ever reached for the ideal, because when I watch games, I see that everyone is different, each can detect something that would add to the game. In this way, observing the behavior of the players, we came to the changes that will introduce this year - Precision Dribbling, Tactical Defending ...
GOL: ... and Personality Plus. I am tempted to ask, but it's just a detail: the funny names of the individual components makes up a person or a marketing department is organizing a brainstorming session, or you yourself Leaving just the working name?
David Rutter: The last - the names of specific innovations we use to work. Sometimes they are obvious - such as Precision Dribbling ... precision in identifying the dribbling, sometimes the mental shortcut we use - Impact Engine engine called so, because on the one hand it includes all collisions between players, on the other - has a crucial impact on the quality of gameplay.
GOL: FIF-E 11 bought eleven million players. Do you think you manage to make to fall again went to the shops?
David Rutter: I'm sure. First of all, this year we'll do a great leap forward in terms of revolutionizing gameplay. So far, we have sought to small improvements to the method by which some people did not see all the effort that We put in the production of FIF-y. "Twelve" in this respect will be a big step forward, especially since its key elements have more overlap and create a coherent whole.