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  1. #101
    Ảnh đại diện của tzboy
    tzboy đang ngoại tuyến Thành viên danh dự Thành viên danh dự
    Ngày tham gia
    03 Oct 2006
    Đến từ
    Chỗ đó đó ...
    Số bài viết
    1,336
    Football Manager 2010 Installation and DRM Decision
    Hi, some of you may have seen my posts before, but if not, I'm Ben, and I'm the senior global brand manager for Football Manager at SEGA.

    During the development of Football Manger 2009 we (both SEGA and SI) were committed to developing and implementing an effective and simple way to combat the piracy that has taken place on each of the Football Manager titles to date. Due to some mistakes on our part, and some malicious external acts, the method chosen to stop piracy resulted in extensive headaches and difficulty in activating and playing Football Manager 2009. This was the last thing we wanted.

    As a result of those issues we have been investigating both revised and totally new anti-piracy and activation solutions for Football Manager 2010. We have not been able to find and test a solution that we can guarantee will provide purchasers of Football Manager 2010 with no issues at all.

    Therefore customers that buy genuine Football Manager 2010 boxed copies will be able to play the game with no activation. Players using this route will be required to have the DVD in the drive at all times whilst playing.

    People choosing to buy digitally from STEAM will receive a version of the game protected by STEAM’s standard activation and DRM and all the benefits and add –ons you get from activating with STEAM, which Miles deals with below. Activating or buying through STEAM means that you do not need to have the DVD in drive when you play following activation.

    Consumers buying the PC version through other digital download partners will receive versions of the game protected by Uniloc and including DRM, containing a much improved system over the one used on FM2009 and fixes to all the common errors experienced. There is not a digital download solution that meets our criteria that is not DRM based, so as we still wanted to provide digital download versions of the game, this was the best solution.

    Consumers buying the Mac version through digital download will be able to do this via our normal Mac partner, eSellerate.

    Long term we remain committed to finding a solution to the piracy that we see every year with Football Manager on the PC / Mac. We will be working with our community throughout the coming year to test and gather opinion on possible solutions with the aim of finding a way of ensuring that everyone that plays Football Manager games in the future pays a fair price for the game, without hindering their enjoyment of it.

    Thanks

    Ben
    So it's now over to me to explain the situation with the installation process of the boxed copies, stat collection and in game advertising for Football Manager 2010.

    First off, installation of the PC version.

    PC users will have 2 choices when installing the boxed game as Ben mentioned above.

    The first is a DVD based copy protection system that requires you to have the DVD in the drive at all times whilst playing. This is something that we hadn't considered previously, as we know a lot of people listen to music when playing our games, but with music being so digitally based in the modern era, we hope it doesn't cause too many issues. With this method, there is no registration required, nor do you have to be online at any time to play the game. This method is not auto-patching, so when patches and updates are released, you will need to download them manually (we will be providing patches and updates via the BitTorrent method and any mirror sites of the file that appear).

    The second is via STEAM, which is an online based system. By installing via this method, you need to be online the first time you install the game and can easily set it up to play offline in the future. By using the STEAM route, you will automatically receive any patches or updates that we provide for the game in the future (as long as you are online, of course).

    There are also extra benefits this year from installing via STEAM. One of these will be a STEAM exclusive skin, which is an updated version of the FM09 skin (including tree menu) which will be available a few weeks after launch.

    The second is achievements. STEAM as a platform have had achievements available for many games over the years, and we will have 60 achievements that are attainable to give you bragging rights over your mates. For those who have played the Xbox 360 releases of Football Manager in the past, you will be well aware of some of them, and I'll be giving the full run down of the achievements in a future blog.

    The third is that with STEAM you can play the game on any PC that is connected online by downloading the STEAM client and logging in with your user details, with no need to take the DVD with you.


    As STEAM is not available for the Mac, Mac boxed copy users will just have the one method of installing, which will require the DVD to remain in the drive whilst playing the game. Mac patches will be provided in both bittorrent and download form.


    We are still partnered with IGA (in game advertising) for at least Football Manager 2010. It will (as introduced in a patch for FM2009) be possible to turn off the hyperlinks on the adverts. You will only be served adverts if you are online whilst playing the game, and the adverts only appear in situ, so are only on the advertising hoardings around the side of the pitch.

    With stat collection, we have read the concerns that were brought to our attention when we spoke about this earlier in the year. We have therefore spent some time splitting off the stat collection from the other areas of the game where it was integrated, and there will be an "opt out" option in the games preferences screen.

    However, we would really encourage people to allow us to collect the hardware stats that we do. It's made a massive difference to us as a dev team to be able to deliver a better gaming experience to people by being able to see our users hardware information. We're able to concentrate the functionality and compatability testing for the game much better by using these stats, which will mean that the game should play better on any system that was able to play the game last year, and make the game more compatible out of the box with some of the graphics cards that had to download files separate to the game last year to get it up and running.

    Cheers

    Miles



  2. #102
    Ngày tham gia
    12 Dec 2008
    Số bài viết
    26
    Các bạn ơi cho mình hỏi có nơi nào ở hà nội bán dvd bản quyền của Fm ko vậy, có ai biết chỉ giùm với


  3. #103
    Ngày tham gia
    12 Jun 2007
    Số bài viết
    34
    Trích dẫn Trích dẫn bài viết của maxx006 Bài viết
    Các bạn ơi cho mình hỏi có nơi nào ở hà nội bán dvd bản quyền của Fm ko vậy, có ai biết chỉ giùm với
    Cậu thử pm cho thằng này hỏi thử xem YM: originalzz
    Nó hay bán mấy đồ về Game mua từ nước ngoài về, thử hỏi xem có FM ko


  4. #104
    Ngày tham gia
    01 Sep 2009
    Đến từ
    Heaven
    Số bài viết
    257
    Trích dẫn Trích dẫn bài viết của hq_saipan Bài viết
    Cậu thử pm cho thằng này hỏi thử xem YM: originalzz
    Nó hay bán mấy đồ về Game mua từ nước ngoài về, thử hỏi xem có FM ko
    pm YM:originalzz????????????????????


  5. #105
    Ngày tham gia
    02 Sep 2006
    Số bài viết
    792
    Football Manager 2010 new features blog Day 19: New rules, awards and history

    Hello everyone – I hope you all had lovely weekends.

    Today’s blog is going to look at new features in the areas of rules, awards and records in Football Manager 2010.

    As I’ve mentioned in previous blogs, the Football Manager series has lots of leagues in it (at least 50 countries at last count, and hundreds of playable divisions), and we try and re-create these leagues as accurately as possible.

    With our huge team of researchers around the world, who are much more knowledgeable about the different competition rules than we are, they constantly give us feedback on changes in their leagues and rules.

    A few high profile rule changes in England this season have been the seven sub rule in the Football League, and squad registration becoming part of the upper realms of football next season, and changes like that are happening all over the world. Keeping on top of it all is imperative.

    I’m not going to list all of those changes here, as there have been thousands around the globe for this season, and we’ve done our best to get them all in the game, including the aforementioned English changes, which gives a good level of insight into the kind of detail we go into for the game.

    Here are a few of the changes in these areas though, and also with awards, records and histories, in Football Manager 2010.

    The Football League administration rules have been updated, so teams can lose points for the following season for going into administration at the end of the previous one.

    Amateur clubs that would look to go semi-professional or professional in real life if they were to get promoted now do so, but clubs that are specified as always being amateur stay as amateur forever.

    Midweek home games are now better modeled, so if a team in real life would normally play a midweek match on a Tuesday, they will do in the game too, with this being decided by the researchers.

    If a club gets promoted, and they are still due parachute payments (payments made to clubs after being relegated from the top divisions to make the transition easier), the due payment is now split amongst the other clubs in the division.

    We’ve also improved the game records, so lots more things that we have research for are now displayed. An example of this would be the most unbeaten games in a competition, or the highest scoring game for clubs and nations.

    Aggregate transfer fees have now been added to player histories to show the total amount of transfer fees a player has moved for in his career.

    So there are just a handful of some of the new rules, awards and records in the game this year. You’ll get the chance to see lots of others yourself at the end of next month!

    In tomorrow’s blog, I’ll be looking at team talk improvements, as well as revealing the winner and winning answer to the “go to my screens” competition from a few blogs back.

    See you then!


    PREPARE TO RETIRE

  6. #106
    Ngày tham gia
    14 Mar 2008
    Đến từ
    Đồng Hới - Quảng Bình
    Số bài viết
    44
    Mong chờ ngày ra mắt FM10!!!!

    BRAVO MU!! BRAVO RED DEVILS!!!

  7. #107
    Ngày tham gia
    09 Jul 2007
    Số bài viết
    31
    chờ FM thôi
    chơi thử Cm10 rồi chán ngắt :a42::a42:


  8. #108
    Ngày tham gia
    12 Jun 2007
    Số bài viết
    34
    Trích dẫn Trích dẫn bài viết của Clouseau123 Bài viết
    pm YM:originalzz????????????????????
    ?????????????????????????????????

    Thì bạn add nick yahoo: originalzz mà hỏi trực tiếp =.="


  9. #109
    Ngày tham gia
    02 Sep 2006
    Số bài viết
    792
    Football Manager 2010 new features blog Day 20: Team talks

    Good afternoon everyone.

    It’s day 20 of the FM2010 new features blogs. Hasn’t it gone quickly?

    Today’s blog is all about team talks, and the improvements we’ve made to them in this year's game.

    So I had a quick chat earlier with Riz, who is one of the senior coders at SI. He looks after the team talk area, amongst many others, so I asked him to tell you some of the things that have been changed this year.

    This is what he had to say...

    “Since team talks were implemented, we've received numerous suggestions on what kind of additional team talk options people would want to be able to give in the game. One of the most requested additions was the option to have specific team talks available during the pre-season, when you want to assess your squad and maybe urge some players to show you why they deserve a place in the first team.

    "There are a number of new options for different pre-season situations now, like asking your players to show more competitiveness, or to work harder, or to focus on fitness and performance instead of the result.

    "There is now also the option for the manager to compliment his team for a good first half, while giving them a bit of stick as well if the second half was below par. We've also added some variety to the existing team talk options, depending on different match situations such as second leg cup matches when it is not just the result of the ongoing match that matters, but the aggregate score as well.

    "Outside of these additional new team talk options, we've naturally also worked on polishing the feature this year. This has included analysing reported issues from previous versions, fixing bugs and also tweaking the effects of team talks on players and the way AI managers and assistant managers at human clubs choose between different options available to them.”

    Thanks for that Riz.

    One thing he hasn’t mentioned there, and something I’m particularly fond of, is that you can now do individual talks for substitutes when you’re bringing them onto the pitch, which is something that’s been sorely lacking from the module in the last few years.

    Tomorrow’s blog will be about the game's finances, and some of the new features in this area.


    PREPARE TO RETIRE

  10. #110
    Ngày tham gia
    02 Sep 2006
    Số bài viết
    792
    Football Manager 2010 new features blog Day 21: Improvements to the financial model

    Good afternoon everyone, and welcome to the next installment of the Football Manager 2010 blog.

    I’ll mainly be dealing with the financial aspect of the game today, but before I do, I have to apologise at not revealing the competition winner yesterday for the “go to my screens” re-name competition as per a previous blog.

    We had hundreds of entries to the competition, and loads of good suggestions, but the one that came up again and again (more than 50 times in fact) was “Screen Flow”. So that’s what we’ve gone with.

    The first person who sent us that suggestion was Hasdeep Sethi, so congratulations and thank you Hasdeep – I’ll be in touch in the next few days to get your details so that we can send you the game when it’s released.

    Now back to business, literally.

    Finance is a more and more important part of football. All the constant debates about foreign ownership, club debts, TV deals and the like show this. But the big clubs aren’t the only clubs we try and model in our games, and we have to try and ensure that all levels of club are catered for.

    As well as a plethora of improvements in the financial model for all leagues in the game that are suggested by our team of researchers around the world, we’ve also found some time to make other improvements and additions in this area of the game for Football Manager 2010, some of which are revealed below in no particular order….

    One change that seems small, but is actually pretty big, is that the game's financial model now deals in pennies, rather than in pounds. Whilst things tend to be rounded up on screen, it means that we’re much better able to model some of the world's smaller economies and clubs.

    At the other end of the scale, with the ever changing football ownership, and the rush for success, we’ve looked to model that, too. For many years we’ve had a “sugar daddy” setting for clubs where a new owner comes in and throws money at a club as a long-term loan. But we’ve noticed different levels of this kind of ownership more and more in the last year, so we now have different levels, including keeping the current level, and adding two more.

    One of them makes a club a force in the current league, but will expect them to be self sufficient if the club goes up a couple of levels. The other means the manager isn’t given any extra budget, but losses are covered at the end of the season to make sure the club can survive.

    If the club does go into administration, we’ve better modeled this and what are known as “CVAs” to make it more realistic.

    There have been changes to the way budgets are calculated and shown, so you can now see player and non-player wage details easily, but have them all be part of one overall wage budget for the club, too.

    The season ticket module in the game has been re-written so as to more accurately model the real world, as has the sponsorship code, so you can now have multiple shirt sponsors and extra team sponsors, which are read from the game's database.

    That’s it for today. Tomorrow, I’ll be looking at scouting and searching.


    PREPARE TO RETIRE

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