Chắc khoảng 2 tuần trước khi ra Full năm nào cũng vậy rơi vào khoảng 15 > 16 tháng 10 =)))
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Chắc khoảng 2 tuần trước khi ra Full năm nào cũng vậy rơi vào khoảng 15 > 16 tháng 10 =)))
Football Manager 2010 new features blog Day 9 AND 10: nine new screenshots
http://www.mirrorfootball.co.uk/opin...cle158457.htmlTrích dẫn:
A special treat today - 2 blogs in one!
Unfortunately it wasn't possible to do a blog yesterday due to illness of both a human and a computer, so today is a bumper blog that was originally going to be split into two parts, which shows how we've improved the initial experience you will have when you first boot up Football Manager 2010. However, the video that was meant to accompany the blog still hasn't been able to be done, so we'll make that available at some point in the future, and will have to give you more screenshots today instead.
As I've mentioned in previous blogs, we've undertaken a bunch of usability studies for Football Manager 2010 to try and make the game easier to use for both existing and new gamers a like.
Part of this was how people start the game, and the areas that they get confused about, so what you'll see with FM2010 is an easier introduction to the game for new users, but also more advanced options for experienced ones.
We've always tried to give you, the people who play our games, as much control as possible to customise the game to play the way you want to. What we've always failed on in the past though is letting you know how your computers performance might restrict what you can and can't do. With 50 playable leagues, and hundreds of playable divisions, there aren't many computers in the world which could handle playing all of these at the same time. Nor are there many computers which can handle the huge amount of data that would be in the game if you loaded all of the 400,000 players and staff that are in our database for FM2010 into the game.
So we've added in a simple benchmarking system, which measures your computers processing speed, hard drive speed and the amount of memory you have, plus how much of that processing speed and memory is not being used at the time of setting up a new game, and not only recommends a set up for you to get the maximum out of the game, but as you customise your settings, also lets you know how the changes you make will effect the game speed.
However, that doesn't mean we limit you in what you can do. Quite the opposite actually.
With Football Manager 2010 the database is much easier to customise. As you can see from the screenshot, you can, as well as setting the initial database size, easily add in players based in nations, of nationality, from top division clubs, from top clubs, players with continental reputation, with national reputation and current international players.
As part of the benchmarking, you are even told how many players are going to be loaded into the database based on the changes that you make, and see changes in the game speed expected on that computer based on these new settings.
When you start a new game, there are also a few new things that you'll see straight away, and some of these also happen when you are employed in a new job further down the line.
One of these is that, if you've got a bit of money, your chairman may well give you permission to have a complete clear out of your backroom staff, without blocking any of the contract terminations, so that you can bring your own men in.
A new manager will also be made aware of any pending transfers, so if the previous manager signed a player but he's not due to join until the next transfer window, you'll be told about it.
You also get the option of having a friendly match against your reserves to really get to know your players better.
There are some more changes to the media side of things when you start the game too, but I'll deal with those in the media blogs which will come in the coming weeks.
One of the first things that I do when I start a new game is go to my team settings. This is where you can set your assistant manager to do various tasks for you, such as looking after the reserve team or arranging and taking control of friendlies. This year, there are a few new options in there, which you can see on the new screenshot above.
You will hopefully notice a new transfer option, which is regarding loaning of players. All of us who play the game a lot know how annoying it is to have to set loan options for players when offering them to other clubs, and here you can now set your default options for loans so that each time you offer out a player, it will use your own personal settings.
There is also an option there to set one of your scouts to automatically give match reports on any of the players that you have sent out on loan.
Oh, and the option to set what the default offer to clubs asking price, loan asking price and loan wage percentage should be.
Underneath the transfer section, there is a new section currently called Go To These Screens. This allows you to customize the flow of the games screens inbetween matches, so gives you the choice of whether you should be going back to your manager home screen, or go somewhere else, by default. This means that you, as the manager, is in complete control of what information you see, and when.
If you have a better suggestion on what Go To These Screens should be called, please email them to [email protected] - the prize will be a copy of FM2010, or a copy of FMH2010 when it's released on October 30th. As the sole judge, my decision is final, and if two people send in the same suggestion, the one that my email software tells me was the first received by me wins! Someone must have a better suggestion than ours... Please...
Have a lovely evening.
Cheers
Miles
xem cái 3d demo củng đẹp đấy nhỉ, háo hức quá hahaha. tiếc là cuối tháng 10 đầu tháng 11 đang lo thi dài cổ
3D cũng na ná giống FM09 mà bạn =))) . Cuối tháng 10 thì là bản Full rồi . Còn demo chắc tầm 10 > 20 tháng 10 là ra =))) . Giờ ai cũng đang háo hức , năm nào cũng vậy :D
Hỏi SI ý =))) năm nào cũng vậy mà , demo 2 tuần để test + cảm nhận rồi tung bản full xong còn patch nữa mà =))) . Vì trong team họ test kĩ lắm rồi mới tung demo ra để khắc phục 1 số lỗi nhỏ nữa thôi =)))
mọi người stop spam lạc đề trong topic này nhé , cố gắng tập trung vào FM10.
@clouseau : mình đã cảnh cáo mà bạn vẫn không viết tv à ?
Football Manager 2010 new features blog Day 11: the new data editor You can create v-league by using this tool
Trích dẫn:
Hello again! The blogs for today and tomorrow are going to be showing you the new data editor that comes as part of the package with Football Manager 2010.
For many years we've provided an editor for our games that allowed you to change any player stats in the game, or club information, and move teams around divisions, and make these data updates available for download, or just keep them for yourself.
One thing that hasn't been possible with our editor before is to add your own leagues or competitions.
With 50 countries playable leagues, FM10 covers a lot of world football. With over 400,000 players and staff in the database, we also have researched information from the vast majority of the worlds players and staff.
There is, however, always room for more, and there have been many requests over the years for other countries leagues to be added to the game.
Now we are passing the power to do that to the huge community that we have who follow the game and us as developers.
The new data editor allows you to not just update player info and club info, but also allows you to add countries' leagues to the game which we don't already cover, and add more levels and new competitions (like extra cup competitions) to existing leagues.
Also, rather than having to save out each database as a huge file, it only saves the changes that have been made to the data, meaning that database updates and newly created leagues are going to be much smaller files than people have been used to downloading. This also allows you to download and run multiple new competition and data updates at the same time, although if some information has been changed twice, it will take the last change made.
You'll see a video below which shows you how to set up a new league, and tomorrow there will be a video showing how to add a new competition to an existing league, and also some mini interviews with some of the FM communities finest data editors many of whom have been helping with testing the data editor.
Here is a list of some of the things that you can and can't do with the editor, which have been provided (mainly) by the lead tester on the new data editor at SI.
Let's get the negatives out of the way first, with the...
Things that you cannot do with the editor
- Cannot edit existing leagues, only recreate them.
- An MLS/A-League style league system cannot be created
- Cannot add teams into current MLS system
- Leagues with opening and closing stages cannot be created
- International Competitions cannot be edited
- Continental Competitions cannot be edited (eg. The Champions League)
- The number of places leagues get for continental competitions cannot be edited
- Cannot set administration rules
- Can't set Work Permit Rules
- Cannot edit Transfer Rules
- Do the washing up.
- Get you a date with Kylie.
Now some things that you can do with the editor
- Everything you could do before!
- Ability to add lower levels to existing league structures (E.g. Regional Premier Divisions)
- Add new leagues into the game (Eg. Egypt)
- Recreate existing leagues with different rules. (Create English league with a max squad size)
- Add inter-league Cup competitions (Examples Cup between Scottish & English Teams)
Things that can be set in Competition Editor for leagues
- Set Season Update Day
- Set League Start/End Dates
- Set Nation Transfer Windows
- Set Nation Discipline Rules (Yellow & Red Cards)
League Specific
- Set Points for Win
- Set Television Revenue & Parachute Payments
- Number of Promotion & Relegation Spots
- Set League Sorting Rules (Sort teams by Goal Difference etc)
- Set League Break Periods
- Select how and when games are moved for TV.
- Set League Prize Money
- Match Day and Squad Rules (E.g. Team must have 3 U23 player in Match Day Squad)
- Set Championship, Promotion and Relegation Play-Off Rules
Cup Specific
- Create FA Cup and Super Cup style competitions
- Also create competitions which include group stage and knock-out stage
- Set specific divisions and clubs to enter competition
- Set Cup Prize Money
- Set No. of Replays
- Set No. of Legs
- Set venue of round games (Weather player at Home Team stadium, Neutral venue or National Stadium)
- Create new competitions
New For Player Editing
- Edit players' Ethnicities/Skin Tone
- Edit Player Achievements
New for Non-Player Editing
- Edit Manager Achievements
New For Club Editing
- Edit number of Season Ticket Holders
- Edit the Income for clubs (includes Kit, Stadium Sponsors, Council/Government Grants, Individual TV deals)
- Edit Club Kits in full detail (Including Shirt, Shorts, Socks, European Kits)
- Edit Clubs' Captains
- Additional Club Records (Youngest & Oldest goal scorers)
New for Nation Editing
- Can edit Nation transfer tendencies
See you tomorrow for the second part of the video, and the mini-interviews!
YouTube Video
Có cảm giác cái tool mới này của FM10 là câu trả lời cho "Pay What You Want" của CM10. Với Tool này thì v-leage sẽ dễ dàng thực hiện hơn ( dù sao cũng hy vọng v-leage sẽ có sẵn trong database của FM10 )
Football Manager 2010 new features blog Day 12: the new data editor part 2
Các bạn chú ý dòng đươc đánh dấu màu đỏ ở cuối, ngày mai sẽ là một ngày đặc biệt. FM5 đoán là ngày mai sẽ bít ngày ra demo và biết đâu chừng sẽ là biết luôn ngày ra final sớm hơn dự kiến. Hope :happy:
Trích dẫn:
Yesterday I revealed the inner workings of the new competition editor that will be provided with Football Manager 2010 to allow you to add leagues and expand existing leagues in the game, along with a video that showed you how to add new leagues.
Today, there’s a video showing you how to add levels to existing leagues below, and also, as promised, some thoughts from those who are currently testing the data editor from the FM community, and helping steer it with their ideas. Please note that these are completely unedited so the people concerned may be pointing out issues as well as positives!
Interview 1 – Jamie Wire
1. What were your first impressions of the new Editor?
The new editor is a wonderful addition to FM10. It is literally a whole new ballgame as now users have the ability to remodel the football world to their own tastes. Whether it be tweaking the really lower leagues to make for interesting careers in levels previously unheard of in the series or creating refined versions of the big leagues, or even continent-wide knockout cups, I think there's something for everyone - and plenty more for long-time perennial editors such as myself. I can say quite categorically since picking up the series in 1999 I've spent more time in editors than I have playing the game.
2. How easy did you find it to create your first league?
I have to be honest. It is not going to be a straightforward exercise for the most inexperienced of editor users. You have to know what you want to end up with, and have to have an idea about how you plan to get there. Yes, a limited league can be created easily, but there's much more fun in refining it, adding rules, fiddling with dates and so on.
3. What is your favourite thing about the new Editor?
That it exists. As Scottish non-league researcher, I've waited years to be able to see the teams I've researched finally able to play a bigger role in my FM experience. No more database-risking team swaps - I now have the power to do things safely with xml files.
4. What leagues did you first create with the editor?
I activated all of the Scottish non-league divisions and then activated and created an extensive number of related cup competitions.
5. How much has being able to edit competitions added to your FM experience?
To be honest, it has brought me back to a series I'd tired of.
6. Are you planning on having leagues available for day of release?
Yes, providing the problem of the editor loading the file I've created is fixed between now and then. (Miles – has been already!)
Interview 2 – Scott Hamilton
1. What were your first impressions of the new Editor?
At first I didn't like that SI have gone back to a more graphical editor, because in the past those editors were much slower when it came to loading, saving and processing. However it's actually quick to use, the quickest official editor that's been released so far. That's partly because of the other major change alongside competition editing - the use of XML. Saving and loading 'change files' is instant, which is a massive improvement. It makes editing and then testing your changes much quicker.
Obviously the first thing I wanted to do was look into editing competitions, and I managed to get the next tier in England activated very quickly.
2. How easy did you find it to create your first league?
Like I said, I activated the next tier in England very quickly. It took a bit of time to get used to the new editor, since it has a new interface and feel to it, but once I understood how it worked, it was pretty simple.
All I had to do was use the 'Add Nation Rules' button to go through the initial wizard to add lower divisions to an existing league in the game, change the status of the tier to active and save. Since loading new games in FM 2010 is also much quicker, it really was pretty quick and easy to do.
3. What is your favourite thing about the new Editor?
Has to be competition editing, something a lot of people including me have always wanted. The way it has been done means there are so many possibilities.
However it's not the only major change, the new XML system is a very close second. Being able to mix and match XML change files, merge them together, and use a file with any version of the database means a lot more can be done through editing the database now.
The great thing about the XML change file system is if SI release a patch with an updated database, you won't have to activate the new leagues all over again.
4. What leagues did you first create with the editor?
As I said, I first activated the next tier down in England. After that I began adding the next couple of tiers in England, which are already in the database, meaning it didn't take too long. I also started adding additional cup competitions, such as county cups.
After that I was playing around trying out all sorts of things, another tier in Wales and Scotland, and unplayable leagues around the world including Ivory Coast, Jamaica, Latvia, San Marino and Qatar. I even made the Finnish third tier playable as that makes FC Santa Claus playable! A lot of the leagues and clubs were already in the database, so it didn't take long. I did add a few cups though, and what's nice is how the editor sets up an initial schedule (which can be edited), so I didn't have to work out when each round should be.
5. How much has being able to edit competitions added to your FM experience?
It's going to change FM a lot for the whole community. You can now manage any club you want, in any league (and cup) you want. XML files are very small, making them easy to share, and with competition editing there's so much that can be done with the game.
6. Are you planning on having leagues available for day of release?
I'm not personally, because others have already done the same as I have but more accurately when it comes to English leagues. The foreign leagues I'll leave to people that know more about them, as they'll make sure the rules and other details are accurate.
It's all very exciting, but I'm not going to claim it's perfect. The editor can still be improved, more features can be added, but SI have done a very good job on their first competition editor and I'm looking forward to seeing what the community will come up with. There's more than enough that can be edited to make most leagues and cups accurate enough to have an enjoyable game with in FM 2010.
Interview 3 – Tim Pyke
1. What were your first impressions of the new Editor?
As with any change I was a little skeptical at first but once I got started I was impressed by the easy to use User Interface and the speed that came with it.
2. How easy did you find it to create your first league?
Aside from a few minor teething problems it was straight forward to get the first league active. Within five minutes of loading the editor for the first time I had activated my first new league and cup structure.
3. What is your favourite thing about the new Editor?
Without a doubt it is the competition editor. For years there has been a call for Si Games to add more to the English Pyramid or more nations. Now the power is firmly in the hands of the user. Whatever nations leagues they want they can now play. Or if they are unhappy with the current structure of the league they can edit it to their hearts' content.
4. What leagues did you first create with the editor?
My first league to activate was the Faroe Islands as I have a soft spot for them.
5. How much has being able to edit competitions added to your FM experience?
This single feature to me will be the biggest thing for FM10 as it will open a whole world of possibilities for every single player of the game. During the testing phase I have been having more fun playing in the Faroes, Andorran and San Marino Leagues than I got from the English League as it is a whole new world for me to explore. No longer will there be people from such far flung places as Venezuela and Uzbekistan complaining they can't play their leagues.
6. Are you planning on having leagues available for day of release?
I have already completed about half a dozen nations competitions that I will make available to whoever would be interested in them.
Interview 4 - Jammy Harding
1. What were your first impressions of the new Editor?
Two words - it's fantastic. Not only is the User Interface much better looking than the editor's for previous versions of the game, it is also much, much easier to use.
Whilst before I could struggle in certain areas of the editor, it is now easy to find and use everything that I have wanted to use. It has also amazed me just how much has been added into the editor this year. Whilst the majority of people will find that being able to add in and edit competitions is the best addition, there are also additions that will help the game to become more realistic, and personal to the human manager. The ability to edit players hair and skin colour is one of these, and it will be great for those who want to create new youth players to be able to make them as realistic as possible.
2. How easy did you find it to create their first league?
Exceptionally easy. I have to admit, the pessimistic side of me thought that this was going to be an incredibly difficult task, something that would need a lot of practice to create a league as you wanted. What I really saw was easy to use, and it can take just minutes to add a league exactly how you want it.
3. What is there favourite thing about the new Editor?
Whilst many will say that the competition editor is the best thing about the new editor, personally I prefer the new appearance of it. Before, I found it difficult to use and not exactly the most appealing part of the game. The new user interface makes everything easier, and in my opinion will help to encourage a lot of people to use the editor more.
4. What leagues did you first create with the editor?
The first league I created was the 7th tier of English football, and I have since added in the 8th tier as well as 19 other countries.
5. How much has being able to edit competitions added to your FM experience?
As someone who always plays at least one save in the lowest tier of England possible, the competition editor is sure to increase the enjoyment I get from Football Manager. Being able to play in this league and to see more teams rise up the divisions can only improve the enjoyment available from the game.
6. Are you planning on having leagues available for day of release?
I have a few leagues that I hope to upload, so people can get started in different leagues right away - but I'm sure there will be hundreds to choose from after a short while!
Interview 5 - Macaulay Bruce
1. What were your first impressions of the new Editor?
My first impressions were very undecided - I was excited at the idea but unsure of it as I'm not too nifty with editors. My impressions have since changed, I really like the editor and think it's a fantastic edition.
2. How easy did you find it to create your first league?
I did find it pretty easy despite my lack of knowledge with editors - this was after playing around with it.
3. What is your favourite thing about the new Editor?
Adding leagues! Potentially leading my local team to glory is excellent and to finally achieve this on FM is fantastic.
4. What leagues did you first create with the editor?
Highland League so I could play as my local club. It was a great feeling to see so many players I knew in the game.
5. How much has being able to edit competitions added to your FM experience?
It adds a whole new level of experience - you can now go lower down the leagues for more of a challenge. Winning repeatedly does get boring!
6. Are you planning on having leagues available for day of release?
Maybe, but only leagues I know the rules about.
Interview 6 - Nik Reeves-McLaren
1. What were your first impressions of the new Editor?
My first impression of the new editor was simply 'wow' - it's so powerful, but yet still easy to use. It's a fantastic achievement by the folk at SI.
2. How easy did you find it to create your first league?
It was extremely easy to create my first league setup with the new editor - I replaced the whole of the current Scottish system with a new structure entirely of my own design in under an hour. This was a complete overhaul - completely new leagues, cup competitions (including an 'Atlantic Cup' with teams from different countries), and all the complex rules and TV/prize monies to go with it!
3. What is your favourite thing about the new Editor?
The ease of use - and that it is impossible to overwrite the default database. As the database now only saves xml files of what tweaks were made, it's really straightforward to make changes and share them. If you don't like the changes someone has made, they're easy to get rid of too! I also love how the leagues produced look so professional.
4. What leagues did you first create with the editor?
I've created two leagues: firstly, I made my 'alternate-reality' Scottish league setup. Here, I've completely ditched the old boring tiny closed-shop leagues, and put in a pyramid system of 18-team divisions that goes right down to the junior leagues - and it plays like a joy. I've also extended the English leagues down to Level 10, so if you want to manage Clymping in the Sussex County Football League's Division 2 it won't be problem!
5. How much has being able to edit competitions added to your FM experience?
It's been a wonderful addition that has brought me a lot of satisfaction - both in terms of using the editor, and testing my creations afterwards!
6. Are you planning on having leagues available for day of release?
I'm planning to release both my 'alternate reality' Scottish league setup, and my English leagues (extended down to Level 10) on release day.
Interview 7 - David Z
1. What were your first impressions of the new Editor?
First impressions were a little contradictory: appearance resembled me to old FM07 editor which always seem very sluggish, without the "windows look" of last releases, but new features quickly made me forget the appearance and focus on the editor itself, that has proven to be quite fast, stable and easy to use.
2. How easy did you find it to create their first league?
It took less than five minutes. After that, a little more of tweaking was needed to model a more realistic and deep league system. But the basics were really really quick.
3. What is your favourite thing about the new Editor?
Xml files. No more need to swap huge DB files amongst editors, and endless hours waiting for the DB to upload on hosting files. The chance of having people editing different leagues at the same time, and then just import files when everybody finish his job it's a wonder.
4. What leagues did you first create with the editor?
Spanish Third Division. It's a feature Spanish football manager community has been demanding for ages, but due to complexity of the system (Up to 18 groups with 20 teams in each group) was never possible. Now it can be implemented in a very real way.
5. How much has being able to edit competitions added to your FM experience?
Everything. Each year I spent more time editing than actually playing (I know am sick...). Now there is no limit to improving our FM - all the football world will be in our hands, from the most obscure division in a lost little country, to the reluctant flashes of Premier League, or Spanish BBVA! I'm sure nobody will get tired of playing FM with such a variety.
6. Are you planning on having leagues available for day of release?
All the Spanish beta-testing team is working hard to have an Spanish Third Division ready for the release day. Current state I will say it's 90%, not a real perfect league, but completely playable and enjoyable.
Interview 8 - Daniel Griffin
1. What were your first impressions of the new Editor?
I was very impressed with how the new editor looked. The background is a lot better than last year's editor, and the extra possibilities I seem to have with the editor this year truly makes it a lot better than last year's.
2. How easy did you find it to create your first league?
Was very easy to be honest, not too much hassle, and once the bare league structure had been created, the extra options available to me seemed to be endless.
3. What is your favourite thing about the new Editor?
For me it would have to be the xml files, as it is a lot easier to be able to share files that are so small that they can be downloaded easily and quickly. I was also impressed with the extra options available when creating a club, so that makes a close second for me.
4. What leagues did you first create with the editor?
The American Samoan first division. I just created a bare league structure to test how it worked, and I was very happy with the results.
5. How much has being able to edit competitions added to your FM experience?
For me it adds so much to the Football Manager experience. You can create virtually any league you want to, which should greatly benefit the CSE forum, and also the fact that you have extra options in the other areas of the editor do truly make the FM experience a lot better, as you feel less constrained in what you can do with your game.
6. Are you planning on having leagues available for day of release?
I do plan to have my British and Irish cup XML file available,(no leagues edited, just my new cup in, with English League cup out, other nations league cups still in though) which is a 256 team straight knockout, with all the teams from the top five leagues in England, the top five leagues in Scotland (minus one Highland Premier league team), the top league in Wales, the top two leagues in Republic of Ireland and the top three leagues in Northern Ireland, which also acts as a good way to make money as the prize money comes in from the third round, with the first two rounds rewarding teams with appearance money.
As a little hint as to the fixtures that can be produced, upon my test of the cup, the first round produced ties such as Manchester United vs Wexford, Arsenal vs Bohemians and Celtic vs Burton Albion.
Interview 9 - Geediez Horschbank
1. What were your first impressions of the new Editor?
Well, I was a little confused at the beginning, not knowing my way around but I've mastered it pretty quickly. Of course the most important addition was the Nation rules part, which felt like a dream come true for me.
2. How easy did you find it to create their first league?
Not so easy I have to say, I was a little confused at start and because it was one of the earliest beta, the league I've created didn't even work. But then SI made some magic and it started to work like a charm. I've got so into the game that they haven't seen me for quite a while on beta-testers forum. This league editing tool take the game into another dimension, I daresay.
3. What is your favourite thing about the new Editor?
That's simple - competition editing and the second thing would be xml files that holds only changes that you've made to a database. No more uploading / downloading whole databases - you simply compress your new league, send / it via your e-mail in couple of seconds and your off!
4. What leagues did you first create with the editor?
The Polish third division, then I went on to create a Cypriot league from scratch.
5. How much has being able to edit competitions added to your FM experience?
Like I said before - this gives the game a new dimension. Finally all those legally smelly, troublesome and uncomfortable league swapping and nation editing has gone away. As if it wasn't enough you can also edit match and squad rules. Not a big deal, you think? Well then imagine someone editing top leagues to match the rules of that from 1993.
Fancy buying some foreign star? Sorry! Only 2 players in squad allowed! Or maybe you think the UEFA and FIFA got it all wrong when giving the players freedom to move across continent? No problem either - you can make all leagues play with domestic players only. The possibilities here are almost endless. This little feature gives a player ability that in the whole CM/FM series he has never had before - to not just play by the rules but to create them.
6. Are you planning on having leagues available for day of release?
I've concentrated on creating Polish third division.
Interview 10 - Dave Fairburn
1. What were your first impressions of the new Editor?
Great, very easy to use. Being an experienced user of the editor I know how confusing it can be, but this season seems very pick-up-and-play.
2. How easy did you find it to create your first league?
Very easy. I had a simple league structure up and running within 30 minutes of getting it.
3. What is your favourite thing about the new Editor?
Other than the league editor, I found being able to add players to teams or teams to divisions en mass very relieving. Being someone who edits a lot, I know how many hours this can shave off of potential league swaps or restructuring.
4. What leagues did you first create with the editor?
I combined the top 8 of the Scottish First Division into the Scottish Premier Division, then moved all the other SFL teams into the First Division, restructured the lower divisions into groups of 14, then added an all new Scottish Cup, the Anglo-Scottish Cup to be played on English League Cup days (I cancelled both this and the Scottish League Cup to make way), and a League Challenge Cup with a large 18 game group stage for the teams in the groups of 14.
On top of this, I limited all starting lineups to three foreign players and all squads to five foreign players, set all cup matches except the final to go to at least one replay, and made it so that the yellow card bans would come in earlier, five yellows for the first ban, four yellows for the second ban, three yellows for the third ban etc.
5. How much has being able to edit competitions added to your FM experience?
Oh, it's fantastic, whether you're wanting to make a real league, super league, a fantasy league or just want a new challenge you can do it with this editor.
6. Are you planning on having leagues available for day of release?
Yes. I hope to have an alternate Scottish league up and ready to go.
Thank you very much to those who gave up even more of their time to answer these questions, as well as the time they’ve already spent helping us test the new editor.
I’ll be back tomorrow with more exclusive news on FM2010. It’s a special day tomorrow, as it also marks the return of the Football Manager Podcast!
YouTube Video
Football Manager 2010 new features blog Day 13: the return of the FM podcast
Trích dẫn:
So this is a bit worrying. Blog no.13 and it falls on a Friday! I'll therefore keep it non-controversial today, just in case...
For a start, as hinted at yesterday, at some point today the first in the new series of the Football Manager podcast will go live on iTunes. It's completely free, as always, as are all of the episodes from seasons 1 & 2.
This year the podcasts will be every two weeks, and will be hosted by, err, me, with special guests each podcast. In the first of the season the guests are Andrew from Shortlist and Ashleigh from Kick, and we talk about a host of football subjects, as well as me running through some of the already announced features on Football Manager 2010, and revealing a few more through a game of Feature Roulette, where the guests pick a few numbers, and I tell them about the new feature according to the number they picked out.
It's a bit of a drunken ramble, but is good fun, so if you get a bit of time, please download it! Anyway, a few bits and bobs for the weekend. Today I'm going to deal with a handful of features that don't really fit into specific sections, but are still new for Football Manager 2010.
First up, a couple of changes in feeder clubs, which are the clubs that are affiliated to your own. We've improved the research process for these clubs over the last year, and any costs for the affiliation deals that we've been able to find are now read into the game from the database, so they should be more accurate than ever before.
When you have a feeder club in another country that is set to help with youth training, you might also find that some of the youth players from that club should turn up at your club by default, so, for example, if you had a youth affiliation with a club in Belgium, you're likely find some Belgian kids automatically coming into your youth squad when they are updated at the start of each season.
With Football Manager 2009, we introduced press conferences for the first time, and it's possible to ask your assistant to do them for you. However, there was no way to know whether your assistant would be any good at them, so there's now a media handling style for your staff, which will help you identify how a staff member will deal with press conferences.
A nice little touch in Football Manager 2010 is that if you declare interest in a job, and then attend a match by the club where you have interest, much in real life the media focus will fall on you being there. It will also be noticed by the supporters and the board of your prospective new club (and your own!) so the reaction of the fans and board could help, or hinder, your chances of getting the job.
Another bow to the accuracy that we strive for in FM is that when stadiums have terracing and seating, but then host a match where only seating can be used (like an international fixture, or Champions League) the terracing will be shut or replaced with temporary seats, meaning a smaller potential crowd for that match, just like in real life.
Right - that's enough for today. We're all working really hard at the studio at the moment with just a few short weeks until we're due to deliver the final game to SEGA. There'll be more details about exactly what we're working on next week! In the meantime, have a great weekend, and good luck to all teams all over the world who are playing this weekend.
Cheers
Miles
Football Manager 2010 new features blog Day 14: Media day Part 1
Trích dẫn:
Hello again, and welcome to another week of blogs about the forthcoming Football Manager 2010.
This week I'll be revealing lots of new stuff about the media section of the game.
Over the last decade, the media has become more and more important in football and the role of the manager. One quick look around Mirrorfootball.co.uk will show you that, with every single detail of a match and the manager looked into throughout the week.
Last year we introduced press conferences to game for the first time, and I'll be dealing with improvements and additions to that area in the coming days, as well as revealing all about the new news subscriptions, which are a bit like your own personal website feed of information from around the world.
For those who have played our previous games, you'll already know how deep we go into news and media in the game. This year there are loads of new additions to this area of the game to provide even more information to you as the manager, and today I'm going to reveal just a handful of these, with another handful coming later in the week. I don't want to give away everything, otherwise you'll have nothing new to discover when the game comes out on October 30th!
So what I've done is gone into our new features database, and picked out at random a few of the new media items that we're covering in FM2010.
One of my favourites - and I'm pretty glad this was part of the lucky dip of random picking - is that your team's supporters now comment on your team selection post match, telling you who they think has played well, or what aspect of the teams play they liked best. They'll also comment on players who weren't playing, and whether they could have done a better job, or a worse job, than those you've picked.
This is important as the fans of clubs have a massive role to play in these times of blogs - again, just look at Mirrorfootball.co.uk, who have fans of teams commenting directly through a national website about what is going on at their clubs.
We've made improvements to the 'end of loan' news items, so you get information back on how that player has done for the team he's been on loan at, saving you time of having to go into his profile and analysing his stay should you not wish to.
Our media team are big fans of alliteration and puns to add more character into the news reports, so should you thrash a team, we've improved and added new news items for big results, such as 'Seventh Heaven'� being a typical headline should you win by a huge margin scoring seven goals.
You now get a monthly board update, to keep you up to date with the profit and loss for the month, and other financial aspects of the club, and a regular physio summary too, telling you about who in the squad in injured or coming back from injury, including recommending possible games where the player should be fit enough to return.
Some of the more bland news items in the game, such as when a game has been dull, or when you qualify for the world cup, have also been improved.
Whilst we're talking about media, I spoke on Friday briefly about the return of the FM podcast which ended up going live much later on Friday than we hoped (just before midnight), so if you do want to give it a listen, it is now freely available on iTunes. Just search for the Football Manager podcast.
We've also seen lots more people following us on Twitter recently, so if you are on Twitter and want to follow us, you can follow the studio @SI_games, or follow me directly @milessi
See you all tomorrow! Cheers
Miles
Football Manager 2010 new features blog Day 15: Media day Part 2
Trích dẫn:
Never has a new feature in one of our games polarised people more than when we introduced Press Conferences into last years Football Manager 2009 release.
The gaming equivalent of marmite, opinions ranged from "I love them!" to "they're so boring!"
Welcome to the world of press conferences.
Each year I travel round Europe doing press conferences for each new release. At each press conference, I do a demo of the game, and then get asked lots of questions by journalists. At each press conference, I get asked very similar things day in, day out.
Thus is the way of the press conference. If you go to football management press conferences, you see the same thing Mr.Wenger, Mr.Ferguson, Mr.Hughes et al get asked the same questions, week in, week out, about the same subjects, with the occasionally new one thrown in for new measures. You even see them getting exasperated by said questions each press conference too (whereas I actually really enjoy the ones that I do, but probably because it's only for a few weeks of the year!).
So whilst striving to be as realistic as possible, but also trying not to annoy either camp in the love it or hate it debate, we spent ages discussing what to do with what is a very important feature of the game.
First off, in FM09, you had the choice to send the assistant to the press conference and, for the haters out there, you can set this in the team settings to ask your assistant to do all press conferences for you. And with your backroom staff now having a media handling stat, it makes it more important for you to choose your assistant wisely if you aren't going to take on the media yourself.
For those who liked, or even loved, them, we have, of course, improved them massively for Football Manager 2010.
For a start, in FM09 each question effectively had the same answer set, with little variation, whereas in FM10, each question now has specific answers, which gives a lot more depth to the press conference module, and, well, makes more sense.
Players also have a media handling stat, so depending on their character, will get more, or less, unhappy when you talk about them or the team in a press conference, much like real life.
There are also loads more questions, with over 500 in the game now, with less repetition, and some which appear at specific times based on in game events and achievements, to make you feel even more special if, or when, you win a treble.
There's also a brand new type of press conference, which is a press conference for new signings. This deals with how they might impact your club, your squad, pressure on the player due to transfer fees, financial pressure due to the signing. Again, just like real life.
There'll be more on Football Manager 2010's media features tomorrow.
Cheers
Miles
Welcome to the world of press conferences.
Chào mừng đến với thế giới của các cuộc họp báo
Each year I travel round Europe doing press conferences for each new release. At each press conference, I do a demo of the game, and then get asked lots of questions by journalists. At each press conference, I get asked very similar things day in, day out.
Mỗi năm tôi đi khắp châu Âu tổ chức các cuộc họp báo cho các sự kiện mới. Tại các cuộc họp này, tôi giả lập một trận đấu và sau đó nhận được nhiều câu hỏi từ các phóng viên, tuy nhiên câu hỏi thường tương tự nhau hết tuần này sang tuần khác
Thus is the way of the press conference. If you go to football management press conferences, you see the same thing Mr.Wenger, Mr.Ferguson, Mr.Hughes et al get asked the same questions, week in, week out, about the same subjects, with the occasionally new one thrown in for new measures. You even see them getting exasperated by said questions each press conference too (whereas I actually really enjoy the ones that I do, but probably because it's only for a few weeks of the year!).
Đó là cách thức tổ chức các cuộc họp báo. Nếu bạn tham gia các cuộc họp báo về quản lý bóng đá, bạn sẽ thấy Giáo sư Wenger, Ngài Ferguson, ông Mark Huges và những người khác cũng sẽ nhận được các câu hỏi tương tự nhau hết tuần này sang tuần khác, chỉ thỉnh thoảng nhận thêm những câu hỏi mới nhằm đánh giá một vấn đề mới. Bạn thậm chí còn thấy họ nổi giận với những câu hỏi đã biết trước như vậy (Bản thân tôi thấy thích thú với các cuộc họp báo mà tôi tổ chức bởi trong 1 năm tôi chỉ tổ chức vài tuần họp báo như vậy)
So whilst striving to be as realistic as possible, but also trying not to annoy either camp in the love it or hate it debate, we spent ages discussing what to do with what is a very important feature of the game.
Do đó, trong khi cố gắng càng thực tế càng tốt, nhưng đồng thời cố tránh các cuộc tranh luận về "thích nó" và "ghét nó", chúng tôi đã dành rất nhiều thời gian thảo luận về việc nên làm gì với phần quan trọng này của game.
First off, in FM09, you had the choice to send the assistant to the press conference and, for the haters out there, you can set this in the team settings to ask your assistant to do all press conferences for you. And with your backroom staff now having a media handling stat, it makes it more important for you to choose your assistant wisely if you aren't going to take on the media yourself.
Trong FM09, bạn có thể chọn trợ lý của bạn tham gia họp báo, và đói với những người không thích các cuộc họp báo, bạn có thể thiết lập trong phần thiết lập đội yêu cầu trợ lý tham gia tất cả các cuộc họp báo thay bạn. Và với việc bây giờ các trợ lý của bạn có thêm chỉ số về làm việc với phương tiện truyền thông, bạn cần lựa chọn trợ lý một cách khôn ngoan khi cử họ thay mình trả lời các cuộc họp báo
For those who liked, or even loved, them, we have, of course, improved them massively for Football Manager 2010.
Đối với những ai thích và yêu các cuộc họp báo, dĩ nhiên chúng tôi đã cải tiến đáng kể các cuộc họp báo trong FM10
For a start, in FM09 each question effectively had the same answer set, with little variation, whereas in FM10, each question now has specific answers, which gives a lot more depth to the press conference module, and, well, makes more sense.
Khi khởi đầu, trong FM09 mỗi câu hỏi thường có chung một bộ câu trả lời (có thay đổi chút ít), trong khi đó với FM10, mỗi câu hỏi sẽ có 1 câu trả lời cụ thể giúp thông tin trong cuộc họp báo có thêm chiều sâu và mang lại nhiều ý nghĩa hơn
Players also have a media handling stat, so depending on their character, will get more, or less, unhappy when you talk about them or the team in a press conference, much like real life.
Các cầu thủ cũng có chí số về làm việc với phương tiện truyền thông, do đó tuỳ theo tính cách của mỗi cầu thủ, sẽ cảm thấy hạnh phúc hơn hoặc thấy khó chịu hơn khi bạn nói về họ hoặc về đội bóng trong cuộc họp báo, gần giống như trong đời thực
There are also loads more questions, with over 500 in the game now, with less repetition, and some which appear at specific times based on in game events and achievements, to make you feel even more special if, or when, you win a treble.
Bên cạnh đó, sẽ có nhiều câu hỏi hơn, hiện tại trong game khoảng 500 câu hỏi, ít lặp lại nội dung hơn, và một số câu hỏi sẽ tập trung vào các sự kiện trong game và các thành quả bạn đạt được để giúp bạn thấy mình đặc biệt hơn (ví dụ khi bạn đoạt cú ăn ba)
There's also a brand new type of press conference, which is a press conference for new signings. This deals with how they might impact your club, your squad, pressure on the player due to transfer fees, financial pressure due to the signing. Again, just like real life.
Ngoài ra, sẽ có một dạng họp báo hoàn toàn mới - họp báo ký hợp đồng với cầu thủ mới. Cuộc họp báo này sẽ nói về việc cầu thủ mới tác động thế nào đền CLB, đội hình hiện tại, áp lực từ phí chuyển nhượng lên cầu thủ đó, các áp lực tài chính sau vụ chuyển nhượng... để giống với đời thực hơn
There'll be more on Football Manager 2010's media features tomorrow.
Sẽ có thêm thông tin về truyền thông trong FM2010 vào ngày mai
Chac chan se rat hay day
(SuperFM:ban thong cam,minh dung dien thoai nen khong go duoc dau)
Football Manager 2010 new features blog Day 16: Media day Part 3
Trích dẫn:
We're now on day 3 of our 4 day look at the new media aspects of Football Manager 2010.
On Monday we spoke about a few of the new news items in the game, yesterday was press conference day, tomorrow I'll be talking about the new news subscriptions and news center, which leaves today, which is going to be much like Monday.
Which must mean revealing more of the new news items in the game, picked at random from the batch, and still leaving some more things for you to discover when the game is released.
At the end of each football season, many footballers find themselves out of work and freed from their clubs. To make it easier for you as a manager, you now get a news item to tell you when this has happened, inform you about the high profile players who have been released, and a simple link to a list of all of them for you to scour through and see if you can find yourself a bargain.
Oh, and if that footballer freed is one that you sold to a club and have a sell on clause for, you'll now be informed that you will no longer get a sell on, and the player can't be sold.
In our previous releases, it's possible for a player to not turn up for training for a variety of different reasons, and you've always been told when this has happened. But what didn't happen was a record being kept of how many times the player had missed training previously, so we've now added this to the news item so you can tell if it's a one off, or if you're dealing with a very naughty boy.
Club debt is something that's become a lot more known about in recent years, and has been prevalent in the Football Manager series for many years too. Many of the loans your club have are structured in ways whereby the club might not have to pay the money back for many years, and to make sure you are kept in the loop, the manager is now informed when a loan is started to be paid back.
Another little addition to the press conferences discussed yesterday is we've revamped the code used to decide which media sources will turn up at the press conferences, and local region media sources might not show up at the conference, rather than just media based nationally or in your clubs own city.
Should 2 players end up with an equal top scoring goals tally at the end of the season, you'll now be told why one player got the award over the other (and no, it's not alphabetical)
And finally for today, if you're lucky enough to win 4 trophies in one season, the quadruple news item is now much improved. I'm not going to say how though - it's something you'll need to find out for yourself.
Cheers
Miles
We're now on day 3 of our 4 day look at the new media aspects of Football Manager 2010.
Chúng ta đang ở ngày thứ 3 trong tổng số 4 ngày nói về khía cạnh truyền thông của FM2010
On Monday we spoke about a few of the new news items in the game, yesterday was press conference day, tomorrow I'll be talking about the new news subscriptions and news center, which leaves today, which is going to be much like Monday.
Hôm thứ 2, chúng ta đã nói về một số phần mới trong mục tin tức của game, hôm qua nói về các cuộc họp báo, ngày mai tôi sẽ nói về những phần mô tả mới về tin tức và trung tâm tin tức, do đó hôm nay tôi sẽ nói một số thứ gần tương tự như thông tin của hôm thứ 2.
Which must mean revealing more of the new news items in the game, picked at random from the batch, and still leaving some more things for you to discover when the game is released.
Điều này có nghĩa là sẽ tiết lộ thêm một số thứ mới liên quan đến phần tin tức trong game được lựa chọn ngẫu nhiên và vẫn để lại một số thứ để bạn tự khám phá khi game ra lò
At the end of each football season, many footballers find themselves out of work and freed from their clubs. To make it easier for you as a manager, you now get a news item to tell you when this has happened, inform you about the high profile players who have been released, and a simple link to a list of all of them for you to scour through and see if you can find yourself a bargain.
Cuối mỗi mùa bóng, nhiều cầu thủ bị thất nghiệp và được giải phóng khỏi CLB trước đó. Để giúp bạn dễ dàng hơn trong cương vị người quản lý đội bóng, bạn giờ đây có thêm một mục tin tức bạn chọ bạn biết khi điều này xảy ra, báo cho bạn biết về những cầu thủ hay vừa được giải phóng và một đường link đơn giản đưa bạn đến với danh sách các cầu thủ dạng này và xem xem mình có thể "tóm" được cầu thủ nào ưng ý không
Oh, and if that footballer freed is one that you sold to a club and have a sell on clause for, you'll now be informed that you will no longer get a sell on, and the player can't be sold.
Ồ, và nếu cầu thủ mà bạn giải phóng đã được bán cho CLB khác và có điều khoản khi bán, bạn sẽ được thông báo không bao giờ nhận được khoản tiến bán nữa và cầu thủ đó không thể bị chuyển nhượng
In our previous releases, it's possible for a player to not turn up for training for a variety of different reasons, and you've always been told when this has happened. But what didn't happen was a record being kept of how many times the player had missed training previously, so we've now added this to the news item so you can tell if it's a one off, or if you're dealing with a very naughty boy.
Trong các phần thông báo trước, cầu thủ hoàn toàn có thể bỏ tập với nhiều lý do, và bạn sẽ được báo về việc này, tuy nhiên phần lưu trữ không thể hiện cầu thủ này đã nghỉ tập bao nhiêu lần. Đây là điểm mới mà chúng tôi đưa ra giúp bạn đánh giá đây là cầu thủ chỉ phạm luật 1 lần và duy nhất hay là dạng cầu thủ hay phá bĩnh
Club debt is something that's become a lot more known about in recent years, and has been prevalent in the Football Manager series for many years too. Many of the loans your club have are structured in ways whereby the club might not have to pay the money back for many years, and to make sure you are kept in the loop, the manager is now informed when a loan is started to be paid back.
Khoản nợ của CLB là một vấn đề mà ngày càng được tiết lộ nhiều hơn trong những năm gần đây và cũng đã xuất hiện trong FM những năm vừa rồi. Nhiều khảon vay của CLB được thiết kế theo nhiều cách theo đó CLB có thể không phải trả khoản này trong nhiều năm. Do đó, để giúp bạn kiểm soát vấn đề này, bạn sẽ được thông báo khi nào bắt đầu trả khoản vay đó
Another little addition to the press conferences discussed yesterday is we've revamped the code used to decide which media sources will turn up at the press conferences, and local region media sources might not show up at the conference, rather than just media based nationally or in your clubs own city.
Một phần nhỏ được thêm vào trong phần họp báo đã nêu ngày hôm qua đó là chúng tôi đã sửa lại code quyết định các nguồn truyền thông tham gia họp báo, trong đó các nguồn truyền thông của vùng sẽ có thể không tham gia họp báo, còn lại là đội truyền thông của quốc gia hoặc của thành phố mà đội bán của bạn đang "đóng đô"
Should 2 players end up with an equal top scoring goals tally at the end of the season, you'll now be told why one player got the award over the other (and no, it's not alphabetical)
Trong trường hợp 2 cầu thủ đều có số bàn thắng cao như nhau (vua phá lưới) bạn sẽ nhận được báo cáo tại sao lại chọn cầu thủ A mà không chọn cầu thủ B (không theo thứ tự ABC)
And finally for today, if you're lucky enough to win 4 trophies in one season, the quadruple news item is now much improved. I'm not going to say how though - it's something you'll need to find out for yourself.
Và nếu bạn đoạt cú ăn 4, sẽ có phần tin riêng cho bạn và bạn tự tìm hiểu đi nhé!!!
Football Manager 2010 new features blog Day 17: Media day Part 4
Trích dẫn:
We've reached the day 4 of 4 for blogs about the new media features in Football Manager 2010 before moving into other areas of the game, and it's now time to properly introduce news subscriptions.
I've spoken a few times in these blogs about how we've spent even more time then normal talking to the people who play our games over the last year and we've definitely come to realise we can't please all people all of the time.
One of the areas where people were split was the amount of news about the football world around you in the game.
Some people would tell us how they only cared about their club, and didn't care who won the league if it wasn't them, whereas others wanted to know who every single bit of information from around the world, including which Blue Square South player had missed training that week.
Rather than spending time debating how we fit a square peg into a round hole, a cunning plan was hatched by Sports Interactive's media corner on giving the person playing the game full control of what news they do, or don't, receive.
That plan became the news centre which is based on a simple subscription system that allows you to get information on any "object" in the game. "Objects" include any player, any staff member, any club, any nation or any competition. This news screen is in addition to your usual inbox where you will continue to see all the important messages and tasks to do with the day-to-day running of your club.
You can subscribe to news on an "object" by going to its screen and clicking on its subscription icon, and then whenever there is anything newsworthy from that object it will appear on your news screen. For those who like an extra bit of attention to detail, you can use the Manage Subscriptions panel to specifically choose what categories of news you receive on any subscribed objects. There are a whole load of news categories ranging from Awards to Records.
When you have news, a newspaper icon makes you aware of this, and you also get taken to the news centre a couple of times a week, as long as you have some unread news in there.
When you first start the game you are automatically subscribed to a few areas of news, such as the nation of your nationality and second nationality, your favourite club, your clubs nation, your clubs affiliate teams, your clubs division, some top international tournaments, the main cup competition in the nation you are managing in, and the top continental tournament but, of course, you can go into your Manage Subscription section and delete these if you so desire. You are also subscribed to news on any player that you shortlist too.
With the other 3 blogs in the last few days, that's all we're going to reveal about the media in FM2010 - the rest will be up to you to discover when the game is released at the end of October.
See you all tomorrow for another FM2010 new features blog.
Cheers
Miles
We've reached the day 4 of 4 for blogs about the new media features in Football Manager 2010 before moving into other areas of the game, and it's now time to properly introduce news subscriptions.
Chúng ta đã bước sang ngày thứ 4 - ngày cuối cùng - nói về các đặc điểm mới về phương tiện truyền thông trong FM2010 trước khi chuyển sang các phần khác của game, và đây là thời điểm thích hợp giới thiệu các phần mô tả mới
I've spoken a few times in these blogs about how we've spent even more time then normal talking to the people who play our games over the last year and we've definitely come to realise we can't please all people all of the time.
Tôi đã nói nhiều lần trong blog này rằng chúng tôi đã dành nhiều thời gian hơn thường lệ nói chuyện với những người chơi các game của chúng tôi trong năm vừa rồi và chúng tôi nhận thức một cách rõ ràng rằng chúng tôi không thể chiều lòng tất cả những ý muốn của tất cả mọi người
One of the areas where people were split was the amount of news about the football world around you in the game.
Một trong những phần mà mọi người hay bị phân tán chính là khối lượng tin tức về thế giới bóng đá xung quanh bạn trong game
Some people would tell us how they only cared about their club, and didn't care who won the league if it wasn't them, whereas others wanted to know who every single bit of information from around the world, including which Blue Square South player had missed training that week.
Một số người nói với chúng tôi về cách họ chỉ quan tâm tới CLB của họ, và không quan tâm đến đội vô địch nếu đội đó không phải là đội của họ; trong khi đó nhiều người khác muốn biết từng mẫu tin một về thế giới xung quanh họ, ví dụ như mẫu tin về cầu thủ của Blue Square South nghỉ tập trong tuần đó
Rather than spending time debating how we fit a square peg into a round hole, a cunning plan was hatched by Sports Interactive's media corner on giving the person playing the game full control of what news they do, or don't, receive.
Nhằm tránh dành quá nhiều thời gian tranh luận xem làm thế nào đưa một khối vuông vào một lỗ tròn, một kế hoạch mới được nhóm cán bộ về truyền thông của Sports Interactive ấp ủ cho phép người chơi có toàn quyền kiểm soát phần thông tin họ muốn và không muốn nhận được
That plan became the news centre which is based on a simple subscription system that allows you to get information on any "object" in the game. "Objects" include any player, any staff member, any club, any nation or any competition. This news screen is in addition to your usual inbox where you will continue to see all the important messages and tasks to do with the day-to-day running of your club.
Kế hoạch đó đã được chuyển hoá thành trung tâm tin tức dựa trên một hệ thống mô tả khá đơn giản cho phép bạn thu nhận thông tin về bất cứ "chủ thể" nào xảy ra trong game. "Các chủ thể" ở đây bao gồm bất kỳ ai từ cầu thủ, nhân viên CLB, CLB, quốc gia hay các cuộc tranh tài. Màn hình tin tức là phần thêm vào trong hộp thư đến (Inbox) của bạn nơi bạn có thể tiếp tục đọc các tin tức quan trọng và các nhiệm vụ phải làm trong ngày trong khi quản lý CLB của mình
You can subscribe to news on an "object" by going to its screen and clicking on its subscription icon, and then whenever there is anything newsworthy from that object it will appear on your news screen. For those who like an extra bit of attention to detail, you can use the Manage Subscriptions panel to specifically choose what categories of news you receive on any subscribed objects. There are a whole load of news categories ranging from Awards to Records.
Bạn có thể đăng ký nhận tin tức về một "chủ thể" bằng cách vào màn hình của chủ thể đó và click vào biểu tượng đăng ký, và sau đó, bất cứ lúc nào có tin tức đáng giá nào về chủ thể đó, tin tức mới sẽ xuất hiện trong Inbox của bạn. Đối với những người thích có thông tin chi tiết, bạn có thể sử dụng bảng Quản lý các đăng ký để chi tiết hoá các lựa chọn của bạn về các chủng loại tin tức mà bạn nhận được từ chủ thể. Có nhiều chủng loại cho bạn lựa chọn từ Phần thưởng đến Các kỷ lục
When you have news, a newspaper icon makes you aware of this, and you also get taken to the news centre a couple of times a week, as long as you have some unread news in there.
Khi bạn có tin tức mới, một biểu tượng tờ báo sẽ xuất hiện giúp bạn biết mình có tin mới, và thường là trong tuần bạn sẽ dành khoảng 1-2 lần ghé qua trung tâm tin tức nếu như có các tin mà bạn chưa đọc trước đó
When you first start the game you are automatically subscribed to a few areas of news, such as the nation of your nationality and second nationality, your favourite club, your clubs nation, your clubs affiliate teams, your clubs division, some top international tournaments, the main cup competition in the nation you are managing in, and the top continental tournament but, of course, you can go into your Manage Subscription section and delete these if you so desire. You are also subscribed to news on any player that you shortlist too.
Khi bạn bắt đầu game, bạn sẽ được tự động đăng ký với một số mảng tin tức, ví dụ như quốc gia theo quốc tịch của bạn, quốc gia của quốc tịch thứ hai, CLB bạn ưa thich, quốc gia của CLB của bạn, các CLB liên kết với CLB của bạn, hạng của giải mà CLB của bạn đang thi đấu, các giải thi đấu quốc tế hàng đầu, thi đấu cup tại quốc gia bạn đang quản lý CLB, và các giải thi đấu hàng đầu của châu lục, tuy nhiên bạn có thể vào phần Quản lý các đăng ký và xoá các lựa chọn mà bạn không quan tâm nếu bạn muốn. Bạn cũng được đăng ký tin liên quan đến các cầu thủ bạn đưa vào shortlist
With the other 3 blogs in the last few days, that's all we're going to reveal about the media in FM2010 - the rest will be up to you to discover when the game is released at the end of October.
Với 3 blog trong 3 ngày trước đó, chúng tôi đã giới thiệu những nét chính trong phần truyền thông của FM2010 - phần còn lại bạn sẽ tự tìm hiểu khi game được ra lò vào cuối tháng 10 này
Còn tiếp ...... :win: :win:
Football Manager 2010 new features blog Day 18: Improved player transfers and contract negotiations
Trích dẫn:
Hello everyone, and welcome to the last Football Manager 2010 blog of the week.
Although for us at Sports Interactive, one week is pretty much merging into another at the moment as we’re in the last few weeks of developing the game now.
A few of us are looking more like zombies than humans at the moment after some very late nights and early starts, and not for the fun partying reasons.
Despite us having been making games for a long time and going through the same process year on year, I still forget quite how tiring and all consuming it becomes, but it’ll be worth it once the game is out there and we get to see lots of smiling faces playing the game.
Today’s blog is going to deal with transfers and contracts, which is a massive and very important part of the game.
Despite our previous games being famed in some press quarters for being able to predict transfers that have gone on to happen, and for having the best transfer engine out there, it was also one of the areas of the game with the most bugs reported.
It’s very difficult balancing transfers for the 50 playable leagues in the game, let alone the moves to and from clubs that are inactive, with different transfer rules in each country too, so it’s not that surprising that a few anomalies were found over the years.
So we decided that this would be a year of fixing and balancing in the transfer area, with hundreds of reported issues gone through and fixed.
What you’ll therefore see in FM2010 is the most balanced and realistic transfer system from any of our games, with better negotiation from clubs and even more moves that you could (and potentially will!) see happen in real life.
I’m not going to sit here and type that it’s perfect, because nothing ever is, but it’s certainly the best it’s ever been, and the best seen in a football management game.
We have, however, also found some time for a few new features along the way to make it easier for the manager, lifelike, and flexible.
A really nice new addition to the transfers and contracts area of the game is that you can now buy transfer clauses out. For example, if you’ve signed a player with a clause whereby you will pay his former club £500k when he makes 50 appearances for the club, you can now try and buy that clause for a cheaper price at an earlier point.
So let’s say you’ve got a bit of money lying around, and know that his former club are skint, you could offer to buy the clause back and they might agree to sell it to you for a £100k less just to get the money there and then.
A really nice new addition to the transfers and contracts area of the game is that you now have the opportunity to buy or sell some clauses that have been negotiated on a previous transfer.
So for example if you’ve sold a player with a clause whereby you will get £500k when he makes 50 appearances for his new club you may want to sell this clause for £250k taking the 'bird in the hand' philosophy that less money now is worth more to you.
These clause fee but outs are negotiated between your board and corresponding board of the club you have the clause agreement with. When deciding on a price for a clause they will take into account factors such as the financial states of the clubs, player injury proneness, the likelihood of the player featuring in many games, player value, player contract length etc.
One change we’ve noticed in football over the last few years in the increased poaching of young talent, which has been in the news quite a lot recently. We always stay well within the rules of football with our games, and for many years you have been able to sign young players from other clubs with tribunal agreed compensation.
However, the big clubs in the game were always more interested in signing players for then and there, rather than looking to the future, and great prospects will now find many clubs interested in them at a much earlier age, with clubs looking to improve their youth teams a lot more than in previous versions of the game.
With the credit crunch going on around the world at the moment, our football spies tell us that payment of deals are now being spread across longer periods of time, so as well as cash upfront deals and the previously available options to spread payment over 2 years, we’ve increased this now so that you can spread payment over up to 48 months now if you so desire.
There are improvements to loan possibilities too, with you being able to offer multiple players out for loan at one time, clubs indicating to you what kind of deal they require when enquiring about a player for loan, and if you do offer a player out for loan, there’s an option for him to be automatically loan listed by doing so.
If you get lots of clubs bidding for one of your players at the same time, you can also now negotiate one of them, and then use that negotiated offer for the others, rather than having to individually change the clauses in each one.
Oh, and if you’re offering players out to clubs, you now have an option to exclude foreign clubs, which means that if that player only has a few months left to go on his contract, you won’t be alerting all the clubs who can sign him on a Bosman deal to his availability.
So there are some of the new features in transfers and contracts for FM2010. You’ll find a lot more improvements too, but we can’t give everything away in one go…
If you’re lucky enough to get one, have a great weekend!
Mong chờ đến 30/10:muc::-(:-(:-(
Football Manager 2010 Installation and DRM Decision
Trích dẫn:
Hi, some of you may have seen my posts before, but if not, I'm Ben, and I'm the senior global brand manager for Football Manager at SEGA.
During the development of Football Manger 2009 we (both SEGA and SI) were committed to developing and implementing an effective and simple way to combat the piracy that has taken place on each of the Football Manager titles to date. Due to some mistakes on our part, and some malicious external acts, the method chosen to stop piracy resulted in extensive headaches and difficulty in activating and playing Football Manager 2009. This was the last thing we wanted.
As a result of those issues we have been investigating both revised and totally new anti-piracy and activation solutions for Football Manager 2010. We have not been able to find and test a solution that we can guarantee will provide purchasers of Football Manager 2010 with no issues at all.
Therefore customers that buy genuine Football Manager 2010 boxed copies will be able to play the game with no activation. Players using this route will be required to have the DVD in the drive at all times whilst playing.
People choosing to buy digitally from STEAM will receive a version of the game protected by STEAM’s standard activation and DRM and all the benefits and add –ons you get from activating with STEAM, which Miles deals with below. Activating or buying through STEAM means that you do not need to have the DVD in drive when you play following activation.
Consumers buying the PC version through other digital download partners will receive versions of the game protected by Uniloc and including DRM, containing a much improved system over the one used on FM2009 and fixes to all the common errors experienced. There is not a digital download solution that meets our criteria that is not DRM based, so as we still wanted to provide digital download versions of the game, this was the best solution.
Consumers buying the Mac version through digital download will be able to do this via our normal Mac partner, eSellerate.
Long term we remain committed to finding a solution to the piracy that we see every year with Football Manager on the PC / Mac. We will be working with our community throughout the coming year to test and gather opinion on possible solutions with the aim of finding a way of ensuring that everyone that plays Football Manager games in the future pays a fair price for the game, without hindering their enjoyment of it.
Thanks
Ben
Trích dẫn:
So it's now over to me to explain the situation with the installation process of the boxed copies, stat collection and in game advertising for Football Manager 2010.
First off, installation of the PC version.
PC users will have 2 choices when installing the boxed game as Ben mentioned above.
The first is a DVD based copy protection system that requires you to have the DVD in the drive at all times whilst playing. This is something that we hadn't considered previously, as we know a lot of people listen to music when playing our games, but with music being so digitally based in the modern era, we hope it doesn't cause too many issues. With this method, there is no registration required, nor do you have to be online at any time to play the game. This method is not auto-patching, so when patches and updates are released, you will need to download them manually (we will be providing patches and updates via the BitTorrent method and any mirror sites of the file that appear).
The second is via STEAM, which is an online based system. By installing via this method, you need to be online the first time you install the game and can easily set it up to play offline in the future. By using the STEAM route, you will automatically receive any patches or updates that we provide for the game in the future (as long as you are online, of course).
There are also extra benefits this year from installing via STEAM. One of these will be a STEAM exclusive skin, which is an updated version of the FM09 skin (including tree menu) which will be available a few weeks after launch.
The second is achievements. STEAM as a platform have had achievements available for many games over the years, and we will have 60 achievements that are attainable to give you bragging rights over your mates. For those who have played the Xbox 360 releases of Football Manager in the past, you will be well aware of some of them, and I'll be giving the full run down of the achievements in a future blog.
The third is that with STEAM you can play the game on any PC that is connected online by downloading the STEAM client and logging in with your user details, with no need to take the DVD with you.
As STEAM is not available for the Mac, Mac boxed copy users will just have the one method of installing, which will require the DVD to remain in the drive whilst playing the game. Mac patches will be provided in both bittorrent and download form.
We are still partnered with IGA (in game advertising) for at least Football Manager 2010. It will (as introduced in a patch for FM2009) be possible to turn off the hyperlinks on the adverts. You will only be served adverts if you are online whilst playing the game, and the adverts only appear in situ, so are only on the advertising hoardings around the side of the pitch.
With stat collection, we have read the concerns that were brought to our attention when we spoke about this earlier in the year. We have therefore spent some time splitting off the stat collection from the other areas of the game where it was integrated, and there will be an "opt out" option in the games preferences screen.
However, we would really encourage people to allow us to collect the hardware stats that we do. It's made a massive difference to us as a dev team to be able to deliver a better gaming experience to people by being able to see our users hardware information. We're able to concentrate the functionality and compatability testing for the game much better by using these stats, which will mean that the game should play better on any system that was able to play the game last year, and make the game more compatible out of the box with some of the graphics cards that had to download files separate to the game last year to get it up and running.
Cheers
Miles
Các bạn ơi cho mình hỏi có nơi nào ở hà nội bán dvd bản quyền của Fm ko vậy, có ai biết chỉ giùm với
Football Manager 2010 new features blog Day 19: New rules, awards and history
Trích dẫn:
Hello everyone – I hope you all had lovely weekends.
Today’s blog is going to look at new features in the areas of rules, awards and records in Football Manager 2010.
As I’ve mentioned in previous blogs, the Football Manager series has lots of leagues in it (at least 50 countries at last count, and hundreds of playable divisions), and we try and re-create these leagues as accurately as possible.
With our huge team of researchers around the world, who are much more knowledgeable about the different competition rules than we are, they constantly give us feedback on changes in their leagues and rules.
A few high profile rule changes in England this season have been the seven sub rule in the Football League, and squad registration becoming part of the upper realms of football next season, and changes like that are happening all over the world. Keeping on top of it all is imperative.
I’m not going to list all of those changes here, as there have been thousands around the globe for this season, and we’ve done our best to get them all in the game, including the aforementioned English changes, which gives a good level of insight into the kind of detail we go into for the game.
Here are a few of the changes in these areas though, and also with awards, records and histories, in Football Manager 2010.
The Football League administration rules have been updated, so teams can lose points for the following season for going into administration at the end of the previous one.
Amateur clubs that would look to go semi-professional or professional in real life if they were to get promoted now do so, but clubs that are specified as always being amateur stay as amateur forever.
Midweek home games are now better modeled, so if a team in real life would normally play a midweek match on a Tuesday, they will do in the game too, with this being decided by the researchers.
If a club gets promoted, and they are still due parachute payments (payments made to clubs after being relegated from the top divisions to make the transition easier), the due payment is now split amongst the other clubs in the division.
We’ve also improved the game records, so lots more things that we have research for are now displayed. An example of this would be the most unbeaten games in a competition, or the highest scoring game for clubs and nations.
Aggregate transfer fees have now been added to player histories to show the total amount of transfer fees a player has moved for in his career.
So there are just a handful of some of the new rules, awards and records in the game this year. You’ll get the chance to see lots of others yourself at the end of next month!
In tomorrow’s blog, I’ll be looking at team talk improvements, as well as revealing the winner and winning answer to the “go to my screens” competition from a few blogs back.
See you then!
Mong chờ ngày ra mắt FM10!!!!:X :X
chờ FM thôi
chơi thử Cm10 rồi chán ngắt :a42::a42:
Football Manager 2010 new features blog Day 20: Team talks
Trích dẫn:
Good afternoon everyone.
It’s day 20 of the FM2010 new features blogs. Hasn’t it gone quickly?
Today’s blog is all about team talks, and the improvements we’ve made to them in this year's game.
So I had a quick chat earlier with Riz, who is one of the senior coders at SI. He looks after the team talk area, amongst many others, so I asked him to tell you some of the things that have been changed this year.
This is what he had to say...
“Since team talks were implemented, we've received numerous suggestions on what kind of additional team talk options people would want to be able to give in the game. One of the most requested additions was the option to have specific team talks available during the pre-season, when you want to assess your squad and maybe urge some players to show you why they deserve a place in the first team.
"There are a number of new options for different pre-season situations now, like asking your players to show more competitiveness, or to work harder, or to focus on fitness and performance instead of the result.
"There is now also the option for the manager to compliment his team for a good first half, while giving them a bit of stick as well if the second half was below par. We've also added some variety to the existing team talk options, depending on different match situations such as second leg cup matches when it is not just the result of the ongoing match that matters, but the aggregate score as well.
"Outside of these additional new team talk options, we've naturally also worked on polishing the feature this year. This has included analysing reported issues from previous versions, fixing bugs and also tweaking the effects of team talks on players and the way AI managers and assistant managers at human clubs choose between different options available to them.”
Thanks for that Riz.
One thing he hasn’t mentioned there, and something I’m particularly fond of, is that you can now do individual talks for substitutes when you’re bringing them onto the pitch, which is something that’s been sorely lacking from the module in the last few years.
Tomorrow’s blog will be about the game's finances, and some of the new features in this area.
Football Manager 2010 new features blog Day 21: Improvements to the financial model
Trích dẫn:
Good afternoon everyone, and welcome to the next installment of the Football Manager 2010 blog.
I’ll mainly be dealing with the financial aspect of the game today, but before I do, I have to apologise at not revealing the competition winner yesterday for the “go to my screens” re-name competition as per a previous blog.
We had hundreds of entries to the competition, and loads of good suggestions, but the one that came up again and again (more than 50 times in fact) was “Screen Flow”. So that’s what we’ve gone with.
The first person who sent us that suggestion was Hasdeep Sethi, so congratulations and thank you Hasdeep – I’ll be in touch in the next few days to get your details so that we can send you the game when it’s released.
Now back to business, literally.
Finance is a more and more important part of football. All the constant debates about foreign ownership, club debts, TV deals and the like show this. But the big clubs aren’t the only clubs we try and model in our games, and we have to try and ensure that all levels of club are catered for.
As well as a plethora of improvements in the financial model for all leagues in the game that are suggested by our team of researchers around the world, we’ve also found some time to make other improvements and additions in this area of the game for Football Manager 2010, some of which are revealed below in no particular order….
One change that seems small, but is actually pretty big, is that the game's financial model now deals in pennies, rather than in pounds. Whilst things tend to be rounded up on screen, it means that we’re much better able to model some of the world's smaller economies and clubs.
At the other end of the scale, with the ever changing football ownership, and the rush for success, we’ve looked to model that, too. For many years we’ve had a “sugar daddy” setting for clubs where a new owner comes in and throws money at a club as a long-term loan. But we’ve noticed different levels of this kind of ownership more and more in the last year, so we now have different levels, including keeping the current level, and adding two more.
One of them makes a club a force in the current league, but will expect them to be self sufficient if the club goes up a couple of levels. The other means the manager isn’t given any extra budget, but losses are covered at the end of the season to make sure the club can survive.
If the club does go into administration, we’ve better modeled this and what are known as “CVAs” to make it more realistic.
There have been changes to the way budgets are calculated and shown, so you can now see player and non-player wage details easily, but have them all be part of one overall wage budget for the club, too.
The season ticket module in the game has been re-written so as to more accurately model the real world, as has the sponsorship code, so you can now have multiple shirt sponsors and extra team sponsors, which are read from the game's database.
That’s it for today. Tomorrow, I’ll be looking at scouting and searching.
Cuối tháng mới có, sốt ruột quá các bác nhỉ
ủa 2/10 vậy là hôm nay có rùi à :noob:
ai có link cho share cho anh em thưởng thức với nào
Football Manager 2010 new features blog Day 22: improvements to scouting and player searching
Trích dẫn:
Apologies to those who were waiting for a blog yesterday. Unfortunately due to time constraints, it wasn’t possible to do one, so today’s blog is two posts in one.
As such, I’ve merged some subjects together to attempt to have it make sense, so the blogs today are about scouting, player search and search filters.
As I mentioned in the transfers blog, there has been a lot of work done this year on fixing issues in the transfers section, and this has a big knock on for scouting too, with us trying to ensure that the scouts in the game report back as they would do in real life, with better feedback than in previous titles to really help you decide which of the five right backs you’ve just scouted would be the best fit for what you need, and the best value for money.
This is also the same for the clubs that you’re not managing, so don’t expect it to be much easier – the computer controlled scouts and managers are hungrier than ever before when it comes to snapping up the players that they need too.
And it’s not just about those players you’re trying to sign, but the scouting of your opponents too. I mentioned in the backroom advice blog about the tactical feedback you get, and in the pre-match meeting with your staff they’ll give you all kinds of information and statistics about your opposition, as well as the next opposition scout reports being improved, such as including scout reports on the players that the scout designates as key players.
One quite major change to your football knowledge inside the game is with regards to the positions that the footballer can play in. In previous games you could see all of the positions that a player was capable of playing in, and how good they were in each one. Now, you just see their natural positions, and you need to scout the player to be able to see what non natural positions they player can play in. Seeing as we’ve had it in the game like that for many years with the player stats, it make sense for us to expand upon that.
With player searches, it’s now possible to adjust all attributes up or down easily in player search with the addition of a “+” and “-“ button for all of the attributes you’ve set up, rather than having to do them all individually.
Something returning to the series that we can’t work out why it went in the first place is that when setting up a player search, you can now use an option to match x out of y attributes to get a better chance of finding a player as good, or nearly as good, as you want to.
There are lots of new player search filters too such as:
* “Appeared in” player search filter to see players who are already cup tied.
* Part-time, amateur, youth and MLS specific options.
* Extra contract expiry options.
* Can now filter by “at least” in staff search in regards to their reputations.
* You can now filter by “leagues” for players, to just see players playing in the Championship, for example.
Then there’s the “Asking price” filter which has been added on player search screen
Oh, and filters added for both “trained in nation”and “trained at clubs perfect for searching for players to make up the necessary numbers in your squad with the prevalence of rules necessitating them.
That’s enough for today on those subjects. Now for something else.
There should be a new edition of the Football Manager podcast available later this evening featuring, err, me, Johnny Abrams from sport.co.uk and Billy from FMDatabase talking about football, playing “feature roulette”, revealing the winner of the last editions competition, a new competition, and a new feature called “Ask Miles” where someone from the FM community (in this case, Billy) gets to ask me questions about Football Manager and Sports Interactive. As always, it’s available from iTunes at the princely cost of absolutely nothing, with all the back catalogue episodes available for the same price.
Have a lovely weekend everyone – I’ll be back on Monday with more information about the forthcoming FM2010.
Cheers
Miles
ai co link tran ches -liv cho toi voi
Football Manager 2010 new features blog Day 23: Speed tests and Paulo Nutini
Trích dẫn:
Hello everyone – I hope you all had lovely weekends.
For us at SI Towers it was a busy one to say the least. We’re on the final straight now for development of Football Manager 2010, and had certain deadlines to hit, which we have done.
These deadlines mean that a bunch of us have been at the studio or on call all weekend whilst the QA teams at Sports Interactive and SEGA try to break the game. Thankfully it was quite peaceful, but it’s a very strange feeling to have jetlag when I haven’t travelled anywhere, having gone to sleep at 6am each day this weekend (and not even with drink inside me….)
We are now at a stage called "release candidate one" with the game. This is the first version of the final master DVD of the game, and it is now over at SEGA for a period of lock down testing for a few of days, before it goes off to start the manufacturing process.
Normally there will be five or six release candidates as issues are found with the different versions of the game (we have six different DVD’s that have different languages on for different countries).
These issues are normally things like a missing language file on a DVD, or minor data errors, but could include anything, so it’s both great and frustrating for us to have a “lockdown” period where we’re not allowed to change anything code-wise unless something is found.
Typically, once this process starts, it takes a couple of weeks to complete until we’re officially “gold” (which means that gold master disc is in manufacturer) and if all goes normally, it would lead to the demo being released (as previously hinted at) two weeks before the games release.
Now that we’re at this stage, we’ll be working out what the system specifications for the game are (which, again, as previously hinted, are likely to be pretty close, if not identical, to FM2009) but we also do “speed tests” to see how the game runs, and whether our optimisations have worked.
When we do speed tests, they are done in a controlled environment, so we have one PC that is only allowed to be used for these tests. This same machine is used to do tests with previous version of the game, and then with the latest version, with exactly the same in game set up, which involves running a season with an unemployed manager.
Two different tests are done, one with full detail match engine, which means every match in the game is played through in full, and one with minimum detail, which means the matches are played through our quick match engine.
When you’re playing the game, you typically have a mixture of both, with any competition you are in played in the full match engine, and ones that you aren’t in played with the quick match engine, although this is completely configurable in the “detail level” section in the games preferences screen.
Anyway, onto the results…
Full match detail – a speed increase between Football Manager 2010 and Football Manager 2009 (fully patched) of 16%.
Quick match detail – a speed increase between Football Manager 2010 and Football Manager 2009 (fully patched) of 43.5%
So whilst I’m impressed with those, what do they mean to you when you’re playing the game?
I asked a couple of our Dream Team off-site testers how they felt about the speed this year.
Tim Pyke
“The speed in FM10 has had a nice optimization done to it since FM09. Not only is the actual processing speed faster but the UI is far more responsive.
"I have been running as general a game with 11 leagues over three nations with a couple of custom cups included (Anglo Scottish and Anglo Italian Cups anyone?) to do most of the beta testing on and it zips through very nicely.
"Even when leaving four nations running over a day to run a few holiday tests I will get through five or six seasons in a 12 hour stretch which gives me plenty of data to use.
"My data base size will always be custom with the standard large and a few additional selections included to bump up the player numbers. For my mid-range PC running a hyper-threading 3.2ghz P4 processor and 2.5gb RAM this is perfectly good for me.
"As a comparison with FM09, I would generally run the English league structure down to Blue Square North and South with only the standard large database loaded and a Saturday match day would take a few minutes to run through which I didn't mind.
"During the FM10 testing phase I have tried running English structure all the way down to Level 10 (Wessex League Division One and Sussex County League Division Two) thanks to the new editor.
"This is an increase from seven leagues to 46 and although the Saturday processing might be a minute or two longer I think for a six fold increase in leagues this is a tremendous improvement. With this improvement more players of the game will be able to increase the number of active leagues running if they wish without much difference in processing speed.”
Neil
“FM10 is running great. A lot quicker then 09 in my opinion and it also seem a lot more responsive. I’m currently playing with large database with English Premiership and Championship loaded then the top leagues from Russia, Spain, Italy, Germany, France, Holland, Turkey, Ukraine, Brazil, Argentina and Portugal, and it runs great.”
Dean Ketley
“FM2010 is like Usain Bolt compared to FM2009 on my machine, it really does eat up the processing time so much so that I'm playing with four extra leagues compared with 09 and it still runs, I'd guess, at least 30% faster. Really have been impressed with the speed of the game throughout testing and can safely say your guys have done a tremendous job with this.
"The game is running with a large database (42000 players I think) with full detail in England and latter stages in Spain and Italy.”
Nick Mahiltz
“Speed is by far improved, what took 30 minutes to start a game takes less than 3 minutes. Responsiveness in the UI and match engine has dramatically improved, the optimisation is by far the best seen in the FM series.
"I’m using a Dual Core laptop with 2GB of ram, with all leagues in England, Scotland and Iceland and a large database, on full detail.”
Nik Reeves-McLaren
“The speed difference between FM2009 & FM2010 really is noticeable: FM2010 is more responsive, and processes more quickly. Starting a new game is also much faster.
"I’m running on a single core Pentium 4, with a custom database (large database but with every international player retained from every continent). It comes to a total of 31,000 players, whilst keeping the players selected relevant for my task as Blades manager!
"For most of my testing, I am running England (all the way down to Level 10) and Scotland (again, a custom editor file - implementing an 18-team per division pyramid down to the Juniors). Only two countries, but 58 divisions and a lot of extra cups!
"Even with 58 divisions running, I'm rarely left waiting for results to pour in.”
So there you go. Now last week, we had a special visitor at SI Towers, the one and only Paolo Nutini, who is well documented as being a big fan of the game. He had a day off whilst on tour, so came to see us and had a play around with FM2010, and did a little interview with us. You can watch it here (and turn your speakers up, as it’s not the most professionally recorded video in the world!)…
See you all tomorrow for another blog about FM2010 and it’s new features.
Cheers,
Miles
YouTube Video
Football Manager 2010 new features blog Day 24: Watch six exclusive new game videos!
Football Manager 2010 tutorial - FinancesTrích dẫn:
Hello, and welcome back to another installment of the Football Manager 2010 new features blogs.
Yesterday I spoke about the “state of play” of the game as we move swiftly forward to release date. We’re up to release candidate two now due to some data issues that had to be sorted, so still on schedule, which is nice.
However, the blogs aren’t on schedule, as the blog I was going to do today on licensing has been delayed due to a last minute license coming in. So I’ll do that one next week now instead.
Which has left me with a bit of a quandary, as I don’t have screenshots approved for the blogs for the rest of the week yet, and there are things I’m not quite ready to talk about yet either.
However, there is something that we haven’t announced that’s pretty cool, even if it’s not directly in the game as such, and it does come with lots of pretty things that I can show you here.
And that is, this year, for the first time, we’re trying to do our bit to help with some of nature's issues, by deciding that rather than having a huge game manual that requires tens of thousands of trees to be cut down, we’re moving to a much smaller game manual that requires a lot less trees to be cut down.
Instead, we’re doing a much bigger manual, online.
This manual will include a lot more detail than ever before, alongside customer support, frequently asked questions, and some video tutorials.
Seeing as some of these tutorials are now available (having been done at the same time as the other videos you have seen), I’ve decided to put some of them online (don’t tell SEGA!) so that you can see the kind of thing that will be available a bit early. And see some more of the game at the same time.
Hopefully the blog schedule will be kind of back to normal tomorrow, which will mean me blogging about some of the GUI (the graphical user interface - also known as what you see on the screen), and how you control the game, including my favourite new feature in the whole game, which we haven’t spoken about anywhere yet.
For now, though. check out the new videos below.
Cheers
Miles
PS: The podcast that was meant to be live on Friday night is now actually live – sorry about the delay.
YouTube Video
Football Manager 2010 Tutorial - player interaction
YouTube Video
Football Manager 2010 Tutorial Transfer pt 1
YouTube Video
FM2010 Transfer Tutorial 2
YouTube Video
Football Manager 2010 Tuturial - Backroom Advice
YouTube Video
Football Manager 2010 Scouting tutorial
YouTube Video
Liệu VN có nằm trong số này ko nhỉ :-?Trích dẫn:
6. Are you planning on having leagues available for day of release?
I have already completed about half a dozen nations competitions that I will make available to whoever would be interested in them.
Download the new Football Manager 2010 demo exclusively on MirrorFootball.co.uk
Trích dẫn:
Mirrorfootball.co.uk is teaming up Sports Interactive and Sega to give Football Manager fans an exclusive playable preview of Football Manager 2010 on October 16th - two weeks before it hits the shops.
The 'vanilla' demo will allow users to manage any English team for half an in-game season, experiencing all the new features of the full game, and with the option to transfer their saved data over to the game proper when it's released on October 30th.
Fans of the multi-million football management series can get an inkling as to what those new features are by reading the exclusive Football Manager 2010 blogs that SI Games head honcho Miles Jacobsen has been posting for the past month on MirrorFootball.co.uk.
MirrorFootball.co.uk editor Dan Silver said: “MirrorFootball is a website made by and for genuine football fans, and as such we’re delighted to strike up this partnership with the best football management game ever.
"Being able to offer this exclusive demo download is a great addition to our site's already unique portfolio of features. Not only does MirrorFootball.co.uk already offer the best in breaking football news and football opinion from the best team of sports writers in the business, a huge, exclusive archive of football photos, and a unique fantasy football game, but now we’re giving users the opportunity to get their hands on the new FM2010 game two weeks ahead of everyone else.”
You can download the Football Manager 2010 demo exclusively on MirrorFootball.co.uk on October 16th.
In the meantime, whet your appetite for the new game by checking out our exclusive new features blog here.
Vậy là 16/10 ra Demo , 2 tuần sau tức là 30/10 ra bản chính thức :X
Hồi hộp wá :X
Chuẩn bị mua máy mới thôi :X