Xem phiên bản đầy đủ : Football Manager 10 - FM10, First Screenshot
Mọi ngươi cùng chiêm ngưỡnh hình ảnh đầu tiên của FM10 đi nào, nhìn rất tuyệt. FM5 lập topic này để cập nhật thông tin về FM10 mong mọi người ủng hộ
http://upanh.com/uploads/24-July-2009/2m19ryukydyycgtome71.png
More info : Click here (http://twitpic.com/a9jzt)
Football Manager 2010
RRP: £39.99 You Save: £10.10
PC £29.89 Free Delivery
Pre-Order Now
Release Date: 02 October 2009
Availability: Pre-order now for delivery on 30 October 2009
FM2010 announcement
Pre-order. | Due for release on 02/10/2009
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1284
Một số hình ảnh mới nhất về FM10
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1274
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1275
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1273
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1272
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1268
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1269
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1270
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1263
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1262
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1266
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1276
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1261
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1257
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1233
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1260
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1267
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1265
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1259
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1258
http://www.fm-base.co.uk/forum/picture.php?albumid=271&pictureid=1271
Football Manager 2010 Press Release
LONDON (August 12th, 2009) – Sports Interactive & SEGA® Europe Ltd. can today announce that Football Manager™ 2010 for PC and Apple Macintosh, and Football Manager™ Handheld 2010 for Sony PSP will be released on October 30th.
Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll.
According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each and developer Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.
“We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what’s already there. We’ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we’re really excited about,” said Miles Jacobson, Studio Director at Sports Interactive. “There has been a lot of polish to existing areas of the game but it’s also driven us to introduce changes to answer some of the feedback. We’re very confident that having done that we will deliver the very best Football Manager to date in October.”
The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager communities most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.
Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.
Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.
A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.
Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.
Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.
VIEW FOOTBALL MANAGER 2010 SCREENSHOTS HERE
Pre-Order Football Manager 2010 For Only £29 - Save Over £10! - Release Date 30th October
kamelot88
24-07-2009, 10:31 AM
Đẹp phết, nhìn có cái gì đó giống FML :-?
kunkun213
24-07-2009, 10:32 AM
chừng nào ra nhỉ :-bd
nhìn đẹp quá :|
tzboy
24-07-2009, 10:33 AM
Menu không cho xổ 2 bên trái hoặc phải nữa mà cho tất lên trên, nhìn giống tab của web browser :cbkg070:
Mà sao bọn này hay đưa ảnh Wimbledon ra nhỉ :-? hay thằng làm là fan của đội này =)))
kamelot88
24-07-2009, 10:36 AM
Maybe, dù sao Wim cũng từng là 1 clb khủng :))
http://fm-vn.com/diendan/showthread.php?t=13691
T-Pain
24-07-2009, 11:27 AM
Đẹp thế này ko biết cầu hình ra sao đây?:cbkg076:
tungpro22
24-07-2009, 02:01 PM
Ối!Mong chờ mãi cuối cùng đã thấy bức ảnh đầu tiên.Chỉ còn chờ cấu hình tối thiểu.:amen:
baophongne
24-07-2009, 02:28 PM
Đẹp quá mong là nhìn thấy hình trận đấu 3D , mà sao cái Thứ ngày tháng để ngang giống FFM thế nhở , hay FM10 là lai của FFM + FM :nh: .
Hardcore Holly
24-07-2009, 05:12 PM
skin đẹp thế này chắc sài skin default luôn :nh:
cầu trời cái 3D nó xịn tí , 3D fm9 lởm quá :-(
nhìn đẹp quá vẫn giữ nét truyền thống nhưng có nhiều cách tân.
Mong cấu hình vừa phải chỉ hơn FM9 tí thôi chứ không máy em không chịu nổi :(
tery161
24-07-2009, 05:41 PM
Mong cấu hình và vụ crack đơn giản như FM8 thì ngon:nh:
stifler1127
24-07-2009, 06:57 PM
đợi ngày sang nhật em thó 1 bộ FM10 bản quyền :kiss: không thế như 09 đợi crack dài cổ :muc:
Die4Rock
24-07-2009, 07:00 PM
Đẹp thế :nh:
T-Pain
24-07-2009, 09:57 PM
Cấu hình mà cao thì chắc phải đập ống heo ra nâng cấp cái máy thôi:-??
tzboy
24-07-2009, 10:12 PM
* OS: Windows XP or Vista
* Processor: XP: 1.4GHz or Faster / Vista: 2.0GHz or Faster
* Supported Processors: Intel Pentium 4, Intel Core, AMD Athlon
* Memory: XP: 512MB RAM / Vista: 1.0GB RAM
* Hard Drive Space: 2GB
* DVD-Drive: 4x Speed
* Video Card: 128MB *Supported Chipsets (see below)
* Sound Card: DirectX 9.0c compatible
* Directx: Version 9.0c (included)
* LAN: TCP/IP compliant
* Input: Keyboard, Mouse
*Supported Chipsets – Nvidia FX 5900 Ultra or greater; ATI Radeon 9800 or
greater; Intel 82915G/82910GL or greater.
Earlier cards may only display 2D Match Viewer Mode and are not supported.
Laptop versions of these chipsets may work but are not supported.Trên là cấu hình tối thiểu / yêu cầu của FM09, vậy đã có anh em nào cài FM09 ở máy có cấu hình thấp hơn yêu cầu chưa? Cài xong có chạy được không?
Tz thấy nhiều anh em nói sợ FM10 yêu cầu cấu hình cao rồi phải máy mới này nọ... Thẳng ra game FM có quái gì mà đòi cấu hình cao? Nó có phải như những dòng game khác yêu cầu cấu hình cực khủng đâu. Nếu chỉ chơi 3 giải + DB Large + tắt 3D thì làm gì còn cái gì nữa đâu? Mà như thế là có thể thỏa mãn đến 80-90% dân chơi FM rồi còn gì! Chứ còn cấu hình như trên mà load tận 5-10 giải + HugeDB thì làm gì mà chả chậm. Khác gì yếu lại còn đòi ra gió!
Nói chung anh em nào máy đang PIII + 256MB RAM thì cứ yên tâm mà chơi FM, tiền bỏ lợn cứ để đấy. Tích được nhiều thì làm cái HDD to to rồi sang bên lx mà down film :))
Hardcore Holly
24-07-2009, 10:19 PM
Nói chung anh em nào máy đang PIII + 256MB RAM thì cứ yên tâm mà chơi FM, tiền bỏ lợn cứ để đấy. Tích được nhiều thì làm cái HDD to to rồi sang bên lx mà down film
Sặc , cụ hoà vô đối ^:)^^:)^^:)^
Rain Cloud
27-07-2009, 09:40 PM
FM ko quan trọng cấu hình lắm, chỉ riêng năm nay FM 09 có đổi sang match 3D nên mới đòi hỏi card đồ họa thôi.
FM 10 chưa biết match thế nào, chắc chỉ cải tiến và bổ sung thêm 1 số tính năng.
Nếu bạn không có hứng thú 3D match, chơi minimum với 3 giải lớn là: A, TBN,Y, mà muốn chơi FM 10 năm nay chỉ cần máy tầm 512 ram, 1.5 ghz, card on board là đủ xài.
FM ngốn ram khá kinh nên nói thật 256 ram thì có nước mà vừa chơi games, vừa ngồi đọc báo ( giấy ). Đọc hết tờ báo chắc cũng lếch qua được 1-2 tuần. 8-| Từng test thử máy yếu nên cũng biết mà kiu thắng bạn nó nâng cấp ram 8-|
Hardcore Holly
27-07-2009, 10:08 PM
Thế đã là gì
Ngày tr'c mình còn cầm con P3 ram 128 cày cm8 cơ =)))
J.Terry
27-07-2009, 11:37 PM
Giao diện đẹp, sao bao nhiêu năm cố gắng, SIgames đã làm đc cái giao diện đẹp ... gần bằng Fifa Manager mấy năm về trc :banpls:
Euronymous
28-07-2009, 11:53 AM
đợi từ h` đến tháng 2 năm sau mới đc sờ vào, nản quá. Biết thế ko xem trước ~x(
Tinh tinh
30-07-2009, 11:15 AM
Làm sao mà phải chờ đến tháng 2 năm sau, tầm giữa tháng 11 là có rồi mà :|
Max Ulrich
30-07-2009, 07:52 PM
chờ Cm 10 cho đỡ nóng ruột@-)
Fm 10 thì đến bao giờ
kunguyenqt
30-07-2009, 07:56 PM
chờ Cm 10 cho đỡ nóng ruột@-)
Fm 10 thì đến bao giờ
CM09 chưa ra mà ^:)^ đòi CM 10 :haha:
Max Ulrich
30-07-2009, 08:08 PM
ko biết thì dựa cột mà nghe :
http://www.championshipmanager.co.uk/server/show/nav.373?PHPSESSID=bcd3b77bfee3e3a03eb7e67d09af2049
Championship Manager 2010
Take total control with Championship Manager 2010, the leading name in football management simulations is back with a brand new look and a host of new features to bring the most loved sport in the world straight to your PC.
The fully animated, 3D match engine (featuring 500 fully motion captured animations per player) propels you right into the heart of the action on matchday, taking your management experience one step further. The only match engine specifically designed and created for a football management game allows you to watch the team in action as they put your carefully crafted tactics into action, view individual performances and be on hand to make changes when things go wrong.
It’s not just on the pitch Championship Manager has changed, 2010 brings players a host of never before seen features including; CM Season Live™, Scouting Networks, Drill Training, Set-piece creator and video capture. For the first time ever start the game at key moments during the new season and face real world management challenges.
With a brand new interface and backed by a huge database with all the latest data, begin the journey to manage your team to success and bathe in glory.
Hardcore Holly
30-07-2009, 09:01 PM
CM09 chưa ra mà ^:)^ đòi CM 10 :haha:
CM9 tính ra mà bỏ để thành CM10 , k biết gì cả :haha:
rhapsody
02-08-2009, 12:25 PM
Tin chính thức là chừng nào mới ra vậy các bác? :happy:
Hardcore Holly
02-08-2009, 01:11 PM
Topic này biến từ FM sang CM hồi nào zậy :haha:
boy1am
02-08-2009, 01:21 PM
CM chơi đâu có hay. Fm mới hay [-x
kunguyenqt
02-08-2009, 02:14 PM
CM chơi đâu có hay. Fm mới hay [-x
Mỗi cái có 1 cái hay riêng, ai thik cái nào thì chơi cái ấy. Mình chơi cả 2 :nh:
Hardcore Holly
02-08-2009, 03:34 PM
CM thì sau CM 3-4 thì dở thật :-(
Các bàn thắng chủ yếu đến từ ném biên & phạt góc ^:)^
Hy vọng CM10 với 3D sẽ cải thiện đc gameplay & mua bán thật hơn tí :| ( ai đời 1 thằng ct trẻ đá cực hay mà chẳng clb nào want ^:)^ )
CM10 hay thì mới có cái mà chơi .... // với FM10 chứ :nh:
vietht
03-08-2009, 11:40 PM
Mới nhận được offer pre-order từ sortitoutsi.com. Như vậy là FM10 sẽ ra mắt vào đầu tháng 10. Tốt . Chán chơi Fm09 rồi :happy:
http://www.play.com/Games/PC/4-/11071646/Football-Manager-2010/Product.html?P36=FCHXZB
baophongne
03-08-2009, 11:42 PM
Thật không , cho xin cái link coi với , nếu vậy thì có cơ may được test FM10 rồi :nh:
lightsundn
06-08-2009, 10:19 AM
Chỉ là tin đồn thôi.Chưa ra link download đâu.:banpls:
http://www.footballmanager.com/images/screenshots/pc/Match_Analysis2A.jpg
fm10 :haha:
vangtoiga
12-08-2009, 09:30 PM
http://up.anhso.net/upload/20090812/21/o/anhso-22_1777.jpg
LONDON (August 12th, 2009) – Sports Interactive & SEGA® Europe Ltd. can today announce that Football Manager™ 2010 for PC and Apple Macintosh, and Football Manager™ Handheld 2010 for Sony PSP will be released on October 30th.
Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll.
According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each and developer Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.
“We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what’s already there. We’ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we’re really excited about,” said Miles Jacobson, Studio Director at Sports Interactive. “There has been a lot of polish to existing areas of the game but it’s also driven us to introduce changes to answer some of the feedback. We’re very confident that having done that we will deliver the very best Football Manager to date in October.”
The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager communities most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.
Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.
Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.
A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.
Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.
Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.
12/8 SI đã có cuộc họp báo để thông báo về FM2010 và tung ra thêm 1 số Screen Shot rất hot :nh:
FM2010 sẽ lên kệ đĩa ở UK vào ngày 30/10 với 2 Phiên bản cho PC và Mac, kèm theo là cho hệ máy PSP.
1 số Screen Shot :
http://up.anhso.net/upload/20090812/21/o/anhso-56_1791.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-50_1805.jpg
Overview của Manager
http://up.anhso.net/upload/20090812/21/o/anhso-18_1821.jpg
Pick cầu thủ cho Tactic
http://up.anhso.net/upload/20090812/21/o/anhso-57_1789.jpg
Coach Report
http://up.anhso.net/upload/20090812/21/o/anhso-17_Match_Analysis2.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-57_Match_Analysis2A.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-41_1793.jpg
Phân tích trận đấu chi tiết đến ko ngờ :nh:
http://up.anhso.net/upload/20090812/21/o/anhso-53_1801.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-51_1817.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-53_1815.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-58_1823.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-01_1825.jpghttp://up.anhso.net/upload/20090812/21/o/anhso-58_1827.jpghttp://up.anhso.net/upload/20090812/21/o/anhso-04_Tactics1.jpg
Source: http://www.footballmanager.com/index.php?p=info_pc
FM5: cảm ơn gà đã cập nhật FM5 check mail trễ quá thanks nhiều
boy1am
12-08-2009, 09:53 PM
Ôi đẹp quá. Nhìn thế này thì có lẽ FM10 sẽ có một sự khác biệt lớn về giao diện và cách chơi so với Fm09 và 08. :a44:
newfolder2355
12-08-2009, 09:57 PM
30/10/09
nghĩa là còn vào khoảng hơn 2 tháng nữa
mong là nó ra rồi có crack sớm.
nhìn thấy cái này xog hết còn muốn chơi FM 2009 luôn !
bó cả tay khi nhìn cái sơ đồ chiến thuật.có vẻ bản 2010 ra thì forum ta sẽ lại xôm lên vì cách xây dựng chiến thuật mới đây !
baophongne
12-08-2009, 10:08 PM
Trời ơi đẹp dữ vậy , đẹp từ bìa đĩa đến 3D , nóng lòng thưởng thức FM10 lắm rồi , mà nhìn nhiều chữ quá , bắt đâu choáng rồi ;))
anhnau263
12-08-2009, 10:17 PM
sặc nhìn mấy cái mũi tên đau đầu thế. Xem ra có set chạy chỗ free kick giống Fifa rùi kìa :-?. không biết có nặng không ta :batngo:
nminhtuan
12-08-2009, 10:25 PM
nhìn mấy cái mũi tên mà choáng :batngo: ,giao diện thế này nói chung chắc là cày FM 08 tiếp :cbkg084:
haminhluyen
13-08-2009, 12:33 AM
Nhìn sướng con mắt quá! :a37: Ko bít cấu hình máy thế nào nhỉ :batngo:
mrspecial
13-08-2009, 12:52 AM
Cái mũi tên lằng nhằng đấy ko pahir trong phần chỉnh tac hay FK gì đâu :-? Có vẻ như đấy là khu vực hoạt động của 1 cầu thù nào đó trong trận đấu hay đại loại vậy :-?
Fm10 có riêng cả 1 phần cho chỉnh tac :a37: sẽ là 1 cuộc "cái cách" lớn, ít nhất là về cách thức xây dựng chiến thuật đây :a37:
eric cantona 1987
14-08-2009, 12:47 PM
Trich dẫn :nguồn GameK Link Demo :http://www.footballmanager.com/index.php?p=demohttp://www.footballmanager.com/index.php?p=demo
Thử tài cầm quân với demo Football Manager 2010
Thứ sáu, 14/8/2009, 7:18
Sports Interactive và SEGA tin rằng với những tính năng hoàn toàn mới về cả giao diện lẫn chiều sâu chiến thuật, FM 10 sẽ “chinh phục” kỷ lục của người tiền nhiệm.
Nhật Quang - Theo EuroGamer
SEGA vừa công bố phiên bản mới nhất của dòng game quản lý bóng đá nổi tiếng Football Manager 2010 dành cho hệ PC và Football Manager Handheld 2010 cho hệ PSP, dự kiến ra mắt vào ngày 30/10 tới.
Phiên bản FM năm nay có sự cải thiện đáng kể về giao diện người dùng, mang lại cho game thủ yêu thích dòng game FM một trải nghiệm hoàn toàn mới mẻ thông qua hệ thống menu được bố trí khoa học và dễ thao tác. Trong khi đó, những người mới đến với thể loại quản lý bóng đá cũng dễ dàng làm quen hơn trong FM 2010.
Giao diện chính của FM 2010.
Sports Interactive cũng giới thiệu hai tính năng mới mang tên Tactics Creator và Match Analysis. Tactics Creator cho phép người chơi tạo ra hàng loạt mẫu chiến thuật và có thể chuyển qua lại một cách linh hoạt ngay trong trận đấu.
Trong khi đó, với Match Analysis, người chơi có thể nghiên cứu số lần sút, chuyền, chọc khe, đánh đầu, xoạc bóng, phạm lỗi… tại những điểm nóng trên sân để tìm hiểu điểm yếu và điểm mạnh của cả đội chủ nhà lẫn đổi khách, từ đó đưa ra những điều chỉnh chiến thuật hợp lý.
Tính năng Tactics Creator.
Bên c
SEGA vừa công bố phiên bản mới nhất của dòng game quản lý bóng đá nổi tiếng Football Manager 2010 dành cho hệ PC và Football Manager Handheld 2010 cho hệ PSP, dự kiến ra mắt vào ngày 30/10 tới.
Phiên bản FM năm nay có sự cải thiện đáng kể về giao diện người dùng, mang lại cho game thủ yêu thích dòng game FM một trải nghiệm hoàn toàn mới mẻ thông qua hệ thống menu được bố trí khoa học và dễ thao tác. Trong khi đó, những người mới đến với thể loại quản lý bóng đá cũng dễ dàng làm quen hơn trong FM 2010.
Sports Interactive cũng giới thiệu hai tính năng mới mang tên Tactics Creator và Match Analysis. Tactics Creator cho phép người chơi tạo ra hàng loạt mẫu chiến thuật và có thể chuyển qua lại một cách linh hoạt ngay trong trận đấu.
Trong khi đó, với Match Analysis, người chơi có thể nghiên cứu số lần sút, chuyền, chọc khe, đánh đầu, xoạc bóng, phạm lỗi… tại những điểm nóng trên sân để tìm hiểu điểm yếu và điểm mạnh của cả đội chủ nhà lẫn đổi khách, từ đó đưa ra những điều chỉnh chiến thuật hợp lý.
Bên cạnh đó, với engine đồ họa mới, những trận đấu 3D trong FM 2010 sẽ đẹp hơn và chân thực hơn, đồng thời AI của đối thủ máy cũng được cải thiện đáng kể. Các cầu thủ trên sân có trên 100 động tác khác nhau cùng hệ thống sân vận động, cổ động viên, đường biên hoàn toàn mới.
Người tiền nhiệm FM 2009 được đánh giá là tựa game thành công nhất trong dòng game FM, dẫn đầu suốt 22 tuần liên tục trong bảng xếp hạng game nước Anh với hơn 1 triệu bản bán ra trên toàn cầu. Sports Interactive và SEGA tin rằng với những tính năng hoàn toàn mới về cả giao diện lẫn chiều sâu chiến thuật, FM 10 sẽ “chinh phục” kỷ lục của phiên bản năm ngoái.
Sega tung ra 2 bản demo để người chơi lựa chọn: bản Vanilla có dung lượng nhỏ chỉ hỗ trợ tiếng Anh với 2 đội bóng: Anh và Scotland và không có ảnh của cầu thủ cũng như logo của đội bóng. Bản Strawberry hỗ trợ hơn 10 ngôn ngữ khác nhau với sự góp mặt của nhiều đội tuyển quốc gia như Anh, Pháp, Tây Ban Nha, Brazil, Indonesia… và hệ thống ảnh cầu thủ và logo đội bóng đầy đủ.
Hardcore Holly
14-08-2009, 01:33 PM
http://up.anhso.net/upload/20090812/21/o/anhso-22_1777.jpg
12/8 SI đã có cuộc họp báo để thông báo về FM2010 và tung ra thêm 1 số Screen Shot rất hot :nh:
FM2010 sẽ lên kệ đĩa ở UK vào ngày 30/10 với 2 Phiên bản cho PC và Mac, kèm theo là cho hệ máy PSP.
1 số Screen Shot :
http://up.anhso.net/upload/20090812/21/o/anhso-56_1791.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-50_1805.jpg
Overview của Manager
http://up.anhso.net/upload/20090812/21/o/anhso-18_1821.jpg
Pick cầu thủ cho Tactic
http://up.anhso.net/upload/20090812/21/o/anhso-57_1789.jpg
Coach Report
http://up.anhso.net/upload/20090812/21/o/anhso-17_Match_Analysis2.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-57_Match_Analysis2A.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-41_1793.jpg
Phân tích trận đấu chi tiết đến ko ngờ :nh:
http://up.anhso.net/upload/20090812/21/o/anhso-53_1801.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-51_1817.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-53_1815.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-58_1823.jpg
http://up.anhso.net/upload/20090812/21/o/anhso-01_1825.jpghttp://up.anhso.net/upload/20090812/21/o/anhso-58_1827.jpghttp://up.anhso.net/upload/20090812/21/o/anhso-04_Tactics1.jpg
Source: http://www.footballmanager.com/index.php?p=info_pc
FM5: cảm ơn gà đã cập nhật FM5 check mail trễ quá thanks nhiều
vậy là vẫn ko có khán giả hả anh :-?
[FM]al0n3.star
14-08-2009, 02:22 PM
Công nhận đẹp thật . Nhất là cải tiến cái Tac ấy . :batngo:
Có bác nào ở HN pre order được ko? mua hộ em với.
jun_pyo_8x
18-08-2009, 09:03 AM
khi nào ra các bác bảo em cái ----> em :muc:
Ke rong choi
18-08-2009, 12:25 PM
Ở việt nam có chỗ nào phân phối đĩa FM10 bản quyền ko nhỉ?
d3adc3II
18-08-2009, 10:04 PM
Trên Steam pre-order chỉ có US$ 30, sao rẻ hơn hẳn giá ở trên thế nhở
sah31
20-08-2009, 10:59 AM
Hx hx
CÁi này nhiều chức năg quá
ko biết có nắm bắt đc. hết để chơi ko :-ss :-ss :-ss
hungicp
20-08-2009, 01:36 PM
Coi mấy cái hình này xong lại thấy lo lo :a25:
Kiểu này chắc chơi FM2010 mà muốn thắng thì phải chơi full match quá! :a36:
Nửa tháng hết một mùa giải :happy:
dvuminh
20-08-2009, 01:53 PM
Chuẩn bị tinh thần nghiên cứu Tactic tiếp nữa rồi \m/
Hardcore Holly
20-08-2009, 02:04 PM
FM10 có nhìu chức năng nên có lẽ dễ chơi hơn các phiên bản tr'c nhỉ :-? :P
samfisher
21-08-2009, 10:16 AM
chac FM2010 chắc sẽ khó chơi đây:fmvn:
thienbao21
22-08-2009, 02:52 AM
lúc trước nghe bác admin bảo có chú nào đó của Sport interactive hỏi thông tin cầu thủ vn này nọ .ko bik có v league hay koo nhỉ?
baophongne
28-08-2009, 12:21 PM
V-League chắc không có đâu bạn . Nghe nói Khoai làm nhưng thôi rồi . Mà ở VN đa số toàn chơi hàng lậu nên SI cũng không để ý lắm
conglv
28-08-2009, 02:51 PM
Một số Screenshot với những giao diện mới trong FM10
http://store.steampowered.com/screenshot/app/34000/?size=800
evony8888
01-09-2009, 08:54 PM
bao jờ mới đc chơi fm10 đây? sót rụt wá
b-(
The Leader
01-09-2009, 10:08 PM
Một số Screenshot với những giao diện mới trong FM10
http://store.steampowered.com/screenshot/app/34000/?size=800
3D vẫn vậy àh , ko thấy thay đổi gì hết trơn :|
Link bài gốc (http://www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010/Football-Manager-2010-new-features-blog-Day-2-exclusive-new-screenshots-and-backroom-advice-explained-article142307.html)
Bấm vào để xem hình
http://img232.imageshack.us/img232/3685/afcwimbledon2.png
http://img405.imageshack.us/img405/4586/afcwimbledon3.png
http://img2.imageshack.us/img2/9421/afcwimbledon4.png
http://img198.imageshack.us/img198/8960/afcwimbledon7.png
Trong vòng hai ngày tới chúng ta sẽ có thêm cái nhìn chi tiết về những yếu tố mới và bàn cụ thể hơn về việc đổi mới chức năng "Assistant manager feedback" (Thông tin phản hồi từ Trợ lý) trong FM2010.
Ý tưởng của chức năng "Backroom Advice" (Thông tin cố vấn từ đội ngũ nhân sự) nhằm giúp người chơi nắm rõ tình hình đội bóng của mình hơn, đi sâu vào các khu vực mà họ có thể chưa để tâm tới.
Người chơi có thể triệu tập "Backroom Meeting" (họp nhân sự) vào bất cứ lúc nào tuỳ ý, và họ sẽ mang đến nhiều thông tin cần bàn luận.
Mỗi tháng một lần, đội ngũ nhân sự cũng tổ chức một cuộc họp, bạn có thể quyết định tham dự hay không. Vì thế chức năng này giống như một tuỳ chọn, không bắt buộc, nhưng chắc chắn bạn sẽ cảm thấy nó rất hữu ích và cũng dễ dàng sử dụng. Đội ngũ nhận sự cũng đề nghị triệu tập một cuộc họp vào ngày đầu bạn nhận chức, trước khi mua giải mới khởi tranh và cũng có thể là trước một trận đấu.
Trong cuộc họp, khi một thành viên đề xuất ý kiến, game có một nút bấm cho phép người chơi sử dụng đề xuất đó ngay. Ví dụ như một thành viên trong ban huấn luyện gợi ý rằng một cầu thủ của bạn nên học cách chuyền bóng đơn giản, bạn sẽ có một nút bấm, vào nếu nhấn vào, vị huấn luyện viên đề xuất ý kiến kia sẽ tự thực hiện phần việc còn lại, đồng nghĩa với việc bạn không phải vào cửa sổ tương tác với cầu thủ (Interaction Screen) để thiết lập thủ công như trước nữa.
Thực sự thì đội ngũ huấn luyện đem đến khá nhiều thông tin. Cụ thể chi tiết ra sao các bạn sẽ được tự khám phá trong bản demo sắp được đăng tải. Dưới đây là một vài thông tin mẫu:
Chức năng giới thiệu người Staff Recommendations và Player Recommendation cho vị trí trong ban huấn luyện, hoặc cầu thủ ở đội một và đội trẻ.
Lời khuyên về chỉ định chọn người thực hiện các tình huống cố định và lựa chọn đội trưởng.
Góp ý chiến thuật về những ưu điểm và nhược điểm của đội bóng đối thủ.
Các thông số về đội bóng để bạn có thể tinh chỉnh chiến thuật của mình.
Góp ý về việc tương tác với cầu thủ - có thể là cầu thủ trong đội của bạn hoặc những cầu thủ bạn đang "để mắt".
Góp ý về trạng thái chuyển nhượng (Transfer Status) và hợp đồng của cầu thủ trong đội.
Góp ý về lịch luyện tập của từng cầu thủ.
Góp ý về công tác đào tạo cầu thủ trẻ.
So sánh đội của bạn với các đội trong cùng giải đấu (tốc độ, kỹ thuật, độ tuổi,v...v...)
Chuỗi phong độ gần đây.
Tiến triển và tình hình trong công tác luyện tập.
Điểm yếu của đội.
Những khu vực nên cử tuyển trạch viên đi khảo sát tình hình.
Đội hình thích hợp nhất (dựa trên các cầu thủ trong đội hiện tại).
... và còn nhiều thông tin khác nữa.
Chúng ta sẽ bàn cụ thể hơn về cách thành viên trong ban huấn luyên tác động đến hiệu lực của những lời góp ý trong blog số tới, cũng như cận cảnh vào các thay đổi trong việc người chơi và trợ lý tương tác với nhau ở FM2010.
thienthanqnd2005
03-09-2009, 10:18 PM
Cấu hình như nào ta :-??
Lại ôm máy mà down thôi :huyt:
thienbao21
03-09-2009, 10:28 PM
hy vọng cái card đồ hoạ SAPPHIRE HD 4870 PCIe có thể chạy nổi 3d
Link bài gốc (http://www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010/Football-Manager-2010-new-features-blog-Day-3-New-improved-Assistant-Manager-New-screenshots-article143549.html)
Xem bài gốc ở link trên, phía dưới là phần lược dịch tóm tắt
Bấm vào để xem hình
http://img35.imageshack.us/img35/8672/afcwimbledon8.png
http://img98.imageshack.us/img98/4161/afcwimbledon9.png
http://img70.imageshack.us/img70/9012/tutor.png
Nội dung chính:
- Cần lựa chọn kỹ lưỡng thành viên ban huấn luyện để có được những lời khuyên chính xác nhất. Khu vực cột biểu đồ bên phía tay phải của hình là chỉ số đánh giá mức độ về kỹ năng của thành viên trong ban huấn luyện.
Điểm đáng chú ý trong hình là cột Recruitment: TL.HLV nào có cột này cao có thể đưa ra nhiều gợi ý về những cầu thủ chơi ở 1 vị trị nhất định.
Cột Club Players Knowledge cũng tác động tương đối đến độ chính xác của các cột khác chẳng hạn như Recruitment, Tactical Knowledge, v...v.... Cột này phụ thuộc vào thời gian làm việc tại CLB.
- Cải tiến trong mục Assistant Manager Feedback
Cải tiến AI của ast.man
Vẫn giữ đầy đủ những chức năng đã xuất hiện trong các phiên bản trước, một số chức năng khá giống với chức năng của Backroom Meeting. (đã có khả năng gợi ý thiết lập cả phần Opposition Instructions)
Giải pháp về những rắc rối ngoài lề sân cỏ của cầu thủ: ghét đội trưởng, sức ép do có tuyển trạch viên của đội khác đến dự khán, ghét HLV trưởng (người chơi), v...v...
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Blog kế sẽ nói về Match Engine, 3D Match View, Match Analysis, Tactics Creator đi kèm với clip về FM2010 Match Engine
Football Manager 2010 new features blog Day 2: exclusive new screenshots and backroom advice explained
http://www.mirrorfootball.co.uk/incoming/article140727.ece/ALTERNATES/gallery-large/FM-Sifv2.jpg
Yesterday, on the first Football Manager 2010 features blog, I mentioned for the first time the new 'backroom advice' feature, with a little screenshot to whet your appetite.
Over the next two days I'll be going into more detail with the new feature, and also talk about how assistant manager feedback has been improved for FM2010, as they are linked together in many ways.
The idea of the 'backroom advice' part of the game is to ensure that the manager is better informed about what is going on at their team, and to get help with areas that they might be missing out on.
You can call a backroom meeting at any point, and they will bring up any things that they wish to discuss.
Once a month, they will call a meeting, and you can attend, or decide not to. So it's not something you have to use, but we think you'll find it useful and easy to use. They'll also come to you requesting a meeting on your first day in the job, pre-season and pre-match.
For a start, when one of the backroom staff suggests something, there is a one click button to say that you want to use the advice. So, say one of your coaches recommends that one of your players game could benefit by being asked to learn how to play a simple passing game, there will be a button there for you to click, and the coach will do the rest. You won't have to go to the players interaction screen, and choose the option yourself.
There's a wealth of information that your backroom staff will come to you with. I'm not going to reveal everything here, as you'll have to play the demo and the game to find out the full extent, but the kind of things they come to you with are:
* Staff and player recommendations for spaces in the back-room and the squad, both at first team and youth levels
* Recommending set piece takers and potential captains
* Tactical advice pointing out advantages and weaknesses that the opposition have over your team
* Stats about your own team that will help you with your own tactics
* Advice about player interaction - both your own players, and ones that you might be looking at
* Advice about transfer status and contracts of your own players
* Recommendations about training for individual players
* Youth development recommendations
* Comparing your squad against others in the division on things like pace, technique and age
* Recent form
* Training improvements and drops
* Squad weaknesses
* Areas which a scout should be assigned to
* Best formation (based on the players at the club)
And many many more!
In tomorrow's blog, I'll be looking at how your staff affect the validity of the backroom advice, and also looking at some changes in how you and the assistant manager interact in the game.
PS: Busy quá nên chưa dịch được sorry
Football Manager 2010 new features blog Day 3: New, improved Assistant Manager! New screenshots!
In today's blog I'll be talking about improvements and additions to the assistant manager feedback in Football Manager 2010, and also talking more about the backroom advice feature which I spoke about in yesterday's blog.
As with anything in our games, we try and make it as realistic as possible. There'd be little point adding in something like backroom advice if you were going to get perfect advice every time.
Therefore, it's important to select your staff carefully in FM2010 if you want to be getting the best advice.
You can see on the right hand side of the screenshots abover that there is a section with bar graphs, which shows how good a member of staff is rated at different areas. The higher the rating in an area, the more likely you are to be getting accurate information.
On top of this, if a member of staff has high ratings in an area, such as recruitment, then they will offer more choices for you, so someone with high recruitment stats, may offer you three choices of players for a position, rather than one.
Another influence on the level is the 'Club Players Knowledge'. This is how well a staff member knows the players at the club. It is based on the time the staff member has been at the club and their own ability. So a staff member with good 'Recruitment Knowledge' but 'Poor Club Players Knowledge' will move down a level of advice as they don't know the club players well enough to offer the best advice. They might offer you two, rather than three, as they aren't sure who will be better than your own clubs player, as they don't know the player well enough!
But it can also be a positive, as a medium 'Tactical Knowledge' will get a boost should the staff member have very good 'Club Players Knowledge' will give them a boost
That's enough about that for now - you'll be able to find out more and try it for yourself when we release the demo of the game. And MirrorFootball will be the first place to get it from.
Now on to improvements in the assistant manager feedback.
Your assistant is there to give you advice in most areas of the game, just as they would do in real life, and we've expanded the areas that they'll be able to help you with this year.
As well as all the things that have gone into the backroom advice section, the assistant will also now give you feedback on players playing out of position, and whether they are likely to be capable of playing there.
We've also added in feedback when players have poor motivation for a bunch of different reasons, like disliking the captain, the pressure of scouts coming to watch him, or even if he dislikes you, with suggestions on how to fix it.
We've improved the intelligence of assistants as well - or, actually, made it worse! Their scouting abilities will have to be very good now if you want them to give the right comments when you're looking to sign a player or let you know if he thinks the player will be likely to get a work permit or not.
He'll also help you with setting 'opposition instructions' in the lead up to playing a match,
So that's a whole lot more help from your staff in your quest for glory.
Next week is match engine week. We'll be looking at the improvements and additions for the 3D match view, improvements to the match engine itself, the all new match analysis feature and the also also new tactics creator. And some videos of the FM2010 match engine in action too. It's going to be a very busy week.
I hope you all have a lovely weekend!
PS: Busy quá nên chưa dịch được sorry
:| sao lại chưa dịch là thế nào hả bác :| 2 bài phía trên của em chính là nó đấy thôi :|
2love1989
05-09-2009, 02:29 AM
Chuẩn bị kiếm em Asst đỉnh thôi. Làm thế này khá hay nhưng mà dùng Asst. em thấy giống kiểu cắm auto quá :cui:
Trông chờ vào hệ thống tactics mới rất nhiều 8-)8-)
PepsiCam
05-09-2009, 01:41 PM
Công nhận là càng ngày càng rối mắt. Kiểu này FM nói không với newbie rồi.
The Leader
05-09-2009, 02:23 PM
hên mình bắt đầu chơi fm từ fm2008 :|
ko thì giờ có mà .... :cui:
thanks hiru :* nhiều hén :* \:D/
Rome07
07-09-2009, 10:03 PM
Trông pro vãi. Hi vọng nó ra sớm hơn dự kiến để còn test:votay:
BLOG 4
Video 1: vài thay đổi trong match, hiệu ứng thời tiết, sân vân động, đèn flash của cánh phóng viên và đương nhiên là các bàn thắng không thể thiếu rồi.
http://www.youtube.com/watch?v=jMtvzhkOw34
//////////////////////////////
Video 2: Trận đấu giữa Sao Paulo và Vitoria
http://www.youtube.com/watch?v=vq0A4kX897k
//////////////////////////////
Tất cả vẫn đang trong công đoạn hoàn thiện, chi tiết hơn sẽ xuất hiện trong Blog 5.
PepsiCam
08-09-2009, 07:45 PM
Quá nhiều những cú sút xa ngoài vòng cấm. Tình hình của FM09 đã trở nên tệ hơn:cbkg093::cbkg093:
FM2010 new features blog no.5 - match view talk, and a new match video.
After yesterday's match engine video trailer, today I'm going to attempt to get down and dirty with letting you know what has been going on match engine- and match view-wise over the last year.
For those who are new to the game, or don't know about the terminology used, a quick definition:
The match engine in Football Manager is a simulation of the game of football based on the tactics you have set, the tactics your opponent (whether a computerized version of a real life manager, or another human on multi-player games) has set, and the footballers that you have both picked.
The match view is what is displayed on the screen in front of you in one of a multitude of camera angles, including both 2D and 3D.
Today I'm going to talk about the match view, which includes things surrounding the pitch, such as the new stadiums and crowds.
First off, animations. There are well over 100 new animations in FM2010, alongside most of the old animations being tweaked and improved. We've now got a full time animator at Sports Interactive (previously we were working with contractors) which has made a huge difference, particularly as he has experience on working on other football games so has already knows what works and what doesn't. He's forced us to provide him with some tools too, so we've got a shiny new animation editor, and a mirroring system so that he can make an animation work for left footed and right footed players without having to do it all twice.
Next up, stadiums. The approach we've taken with stadiums is that we shouldn't have half a dozen to depict different ranges of size of stadium, but we should have a load of different stands that can be used and re-sized according to the stadium capacity. Whilst we'd love to have licenses to use real stadiums for every club around the world, we don't, so while the stadiums won't look like the real thing, they will at least be able to fit the right amount of fans in, have the right kind of stands, terracing or seating, roofs or not, that kind of thing.
The crowd itself should (by the time of launch - it doesn't yet!) have the right amount of people in for the attendance of the match, sitting happily in their seats, getting excited and celebrating when the team scores.
And not forgetting match cameras. At the moment, we have two new cameras in the game, called sideline and touchline. What you can see of these in the videos is work in progress. I'm hopeful that both will stay in, but one of them might be tweeked a bit before launch. You'll just have to wait for the demo and find out then!
We've also added in weather effects to the match view. Different types of rain and snow all appear, and aren't just there to look pretty either. The effect that weather has on a real pitch will happen in game too, so if it's pouring down with rain, expect the ball to travel a lot slower on the ground and roll less.
The player graphics themselves have also improved, as have the pitch types and pitch degradation too. Again, the degradation on the pitch has an effect on ball movement.
Lighting has also improved massively, and there's a noticeable difference on player and stadium shadows based on the time of day that a match is being played and the type of weather that the match is played in.
Tomorrow, I'll be looking into the match engine itself, and having a little chat with Paul Collyer, co-founder of Sports Interactive (we who make Football Manager), and the guy to shout at if you see something unrealistic happening in the match!
Until there, here's the video.
http://www.youtube.com/watch?v=fuBjhUT8CNY
mrspecial
08-09-2009, 10:04 PM
Khán giả :O :a37: sân cũng đẹp nữa :a37: cầu thủ cũng có vẻ thông minh hơn :X
Football Manager 2010 new features blog Day 6: Interview with game guru Paul Collyer
Yesterday in the blogs, I dealt with changes to the match view, which is what you see on the screen during matches in Football Manager 2010.
Today, I'm looking at what goes on "under the hood" to decide the action that you see on the screen.
For many years this area of the game has been controlled by Paul Collyer, co-founder of Sports Interactive with his brother, Oliver.
But first a bit of background behind the match engine itself.
When we first started making football management games 17 years ago, all you could see of the match engine was text based commentary.
In 2003 we released a game with a 2D top down representation of the match engine. Five years later, with last year's Football Manager 2009, we had a 3D display for the first time.
To make the match engine, Paul has to watch a LOT of football. Poor guy, huh?
But he doesn't just watch football live, or on the telly, we also have the same tools that real life managers use for analysing football matches, to help ensure that it's as accurate as possible.
On top of that Ray Houghton, the ex-Republic of Ireland international, is a consultant at SI, with his main role being to watch the match display and tell Paul where the players are doing things that they wouldn't in real life.
The match engine will never be "finished". It constantly evolves. The changes that are made in the match engine are tested not just internally, but also externally with our test "Dream Team", and it also gets put into the beta versions of Football Manager Live (the massively multiplayer version of the game where you own your own club, as well as manage it) for a couple of thousand more people to test.
So lots of people look at versions of the match as it updates each week, and give feedback on the realism aspect and point out any bugs and issues that might be apparent.
Miles Jacobsen: So, my first question to Paul was "what's changed since FM2009 in the match engine?
Paul Collyer: Well, it's been a steady year of analysing as many areas of weakness as possible and trying to improve them. Two good examples are passing and the marking of the player with the ball. We have used both our in-house testers and our external team of beta testers to the full. I think the general AI is better, albeit never 'finished' in my eyes.
MJ: You mention that there are new "player preferred moves" in the match engine now - what are player preferred moves, and what new ones are in the game?
PC: A player preferred move is an action that the player tends towards in the match. That could be 'likes to try long shots', or 'likes to run with the ball'. Where possible we have linked these to their tactical instruction counterparts, so if you have a player who 'likes to try long shots' then you need to set his 'try long shots' instruction with reference to that. In other words, to make him try them less make sure you set them to the lowest setting possible. It works the other way for negative PPMs like 'runs with the ball rarely'. Not all of the PPM's have instructions that match, of course, there are stuff like 'tries long range freekicks' which simply shape the kind of player you have regardless of tactics . Anyway, new ones added for this year include 'has flat hard throw' (Rory Delap ) and 'looks for pass not shot'.
MJ: Are there any nice little touches you can talk about that are new to the match engine for FM2010?
PC: There are lots. I know one of your favourites is that if a player has scored twice in a match and his team get a penalty, there's a good likelihood that he'll be given the ball to take the penalty so he can get a hat-trick, and we have also better modelled the effects on players of stuff like pitch condition, as in a player with weaker first touch may find it harder to control a ball on a wet pitch
MJ: Is there anything else you'd like to say?
PC: Yes, I hope people see that with each release we try to get a bit closer to the holy grail of football management games: a lifelike and believable match simulation that allows the user and his players to express themselves as accurately as if he was watching it from the dugout!
Thanks Paul. So there you have it. Lots of improvements and changes for this years match engine.
There are no new videos today (sorry!), but for those who have missed the previous videos or previous blogs, you can see a complete list of all the blogs here - Days 4 and 5 are the ones with match engine videos in.
Tomorrow, I'm going to reveal the new tactics creator with the first in a two part look at it. See you then!
Cheers
thienthanqnd2005
09-09-2009, 10:44 PM
Sân khá mịn, nên quay lại để khám phá xem FM10 với 3D như nào nhỉ ;)
Football Manager 2010 new features blog Day 7: new tactics creator module
Today I want to give you the first look at the brand new tactics creator module.
Thanks to the wonders of modern day technology, and SEGA having someone who's good at doing video editing, there's no massive wall of text to show this to you (and as you'll see from the video, there's a lot of stuff there) so here are the basics of the tactics creator!
A few points to make post you watching the video. First off, yes, there are full descriptions of all of the player position types in the game (my knowledge of what a Trequarista is has improved greatly in the last couple of months!).
Secondly, one thing the video doesn't show is the "advanced" options, which are things like being able to tell wingers to cut inside. I'll go into more detail on that, and also talk about "touchline shouts" in tomorrow's "part 2" blog.
Before I get bombarded with questions on our forums (community.sigames.com) like "will my old tactics still work?" and "what if I want to use the old system?" the answer to both questions is yes. You can also share your tactics created with the new tactics creator too.
Oh, and before I go, I need to give huge thanks for Gareth, Richard, Rashid and Mark who worked alongside SI co-founder Oliver Collyer to come up with the tactics creator for the game. I'll be interviewing a couple of them alongside Ov later on in the blog season to give an idea on how the collaboration came together, and what some professionals in the football world think of the work.
That'll do for today I think. Tomorrow, as I've said, I'll be looking at advanced instructions and touchline shouts. And if you're all well behaved and eat all your vegetables at tea time, I'll even throw in another match engine video for the weekend.
http://www.youtube.com/watch?v=Nfva7vSN5sA
cabal2131
11-09-2009, 10:17 PM
có FM 10 demo rùi nhưng mãi chả ra bản full buồn quá
Football Manager 2010 new features blog Day 8: introducing 'touchline shouts', and advanced tactics
Yesterday I had the pleasure of showing you all the tactics creator for the first time.
Today, I'm going to talk about advanced tactics, and touchline shouts.
As you will have seen from yesterday's video (click here if you haven't seen yet), it's really easy to set up tactics in Football Manager 2010, and more "football like" in the way it's done.
Some managers and people, however, want to go a lot deeper with their tactical settings.
Also as mentioned yesterday, it's still possible to use the old system of sliders to set up tactics. But using the new system, there is also an advanced mode to be able to set up each individual player to play exactly as you want them to.
In this advanced mode (which you can get to by left clicking on any player on the tactic screen) you can set up individual player instructions much as you would have done in the old tactics system.
Whilst the old options are still there (like mentality, closing down, run with ball, long shots etc), there are also a few new options: "wide play" and "roam from position" for outfield players; and "distribute to" for goalkeepers.
"Wide play" gives you options to ask your wingers - or any player getting into a wide position - to "hug touchline", "cut inside" or "move into channels".
"Roam from position" allows players to, err, roam from position, and find themselves space.
"Distribute to" allows you to specify which player the goalkeeper should¨target with his kicks and throws.
"Roaming" is also used in team instructions, so you can ask all of your players to "stick to position", "more roaming" or leave it turned off.
Touchline shouts are also something that are new for Football Manager 2010. These enable a manager to make very quick changes tactcally while a match is playing, with a plethora of options. By clicking the "touchline instructions" button in TV view you can change the teams overall strategy with a couple of clicks, or use the "shortcuts" to change to a previously saved tactic, make a quick substitution, target an opposition player, set player marking, swap two players or change any player role.
You can also issue instructions. There are 22 instructions in total, and all of these automatically change the way your players will play, and are bunched into groups, so multiple instructions can be issued at one, but just one from each category. They are (drum roll please):
Retain Possession
Get Ball Forward
Pass Into Space
Pass To Feet
Pump Ball Into Box
Clear Ball To Flanks
Shoot On Sight
Work Ball Into Box
Exploit the Flanks
Exploit the Middle
Look For Overlap
Take A Breather
Play Wider
Play Narrower
Push High Up
Drop Deeper
Hassle Opponents
Stand Off Opponents
Get Stuck In
Stay On Feet
Play Even Safer
Take More Risks
...All of which are pretty self explanatory.
So, to summarise the new tactics system in FM2010: it's faster to use,¨easier to understand, more football based and more powerful than ever before!
To celebrate the weekend, here's another match engine video - have a¨great one, and don't forget to check back on Monday when I'll be continuing the Football Manager 2010 blogs, exclusively with¨MirrorFootball.
http://www.youtube.com/watch?v=lGG0UTPI8fU
baophongne
15-09-2009, 05:56 PM
Chắc khoảng 2 tuần trước khi ra Full năm nào cũng vậy rơi vào khoảng 15 > 16 tháng 10 =)))
Football Manager 2010 new features blog Day 9 AND 10: nine new screenshots
A special treat today - 2 blogs in one!
Unfortunately it wasn't possible to do a blog yesterday due to illness of both a human and a computer, so today is a bumper blog that was originally going to be split into two parts, which shows how we've improved the initial experience you will have when you first boot up Football Manager 2010. However, the video that was meant to accompany the blog still hasn't been able to be done, so we'll make that available at some point in the future, and will have to give you more screenshots today instead.
As I've mentioned in previous blogs, we've undertaken a bunch of usability studies for Football Manager 2010 to try and make the game easier to use for both existing and new gamers a like.
Part of this was how people start the game, and the areas that they get confused about, so what you'll see with FM2010 is an easier introduction to the game for new users, but also more advanced options for experienced ones.
We've always tried to give you, the people who play our games, as much control as possible to customise the game to play the way you want to. What we've always failed on in the past though is letting you know how your computers performance might restrict what you can and can't do. With 50 playable leagues, and hundreds of playable divisions, there aren't many computers in the world which could handle playing all of these at the same time. Nor are there many computers which can handle the huge amount of data that would be in the game if you loaded all of the 400,000 players and staff that are in our database for FM2010 into the game.
So we've added in a simple benchmarking system, which measures your computers processing speed, hard drive speed and the amount of memory you have, plus how much of that processing speed and memory is not being used at the time of setting up a new game, and not only recommends a set up for you to get the maximum out of the game, but as you customise your settings, also lets you know how the changes you make will effect the game speed.
However, that doesn't mean we limit you in what you can do. Quite the opposite actually.
With Football Manager 2010 the database is much easier to customise. As you can see from the screenshot, you can, as well as setting the initial database size, easily add in players based in nations, of nationality, from top division clubs, from top clubs, players with continental reputation, with national reputation and current international players.
As part of the benchmarking, you are even told how many players are going to be loaded into the database based on the changes that you make, and see changes in the game speed expected on that computer based on these new settings.
When you start a new game, there are also a few new things that you'll see straight away, and some of these also happen when you are employed in a new job further down the line.
One of these is that, if you've got a bit of money, your chairman may well give you permission to have a complete clear out of your backroom staff, without blocking any of the contract terminations, so that you can bring your own men in.
A new manager will also be made aware of any pending transfers, so if the previous manager signed a player but he's not due to join until the next transfer window, you'll be told about it.
You also get the option of having a friendly match against your reserves to really get to know your players better.
There are some more changes to the media side of things when you start the game too, but I'll deal with those in the media blogs which will come in the coming weeks.
One of the first things that I do when I start a new game is go to my team settings. This is where you can set your assistant manager to do various tasks for you, such as looking after the reserve team or arranging and taking control of friendlies. This year, there are a few new options in there, which you can see on the new screenshot above.
You will hopefully notice a new transfer option, which is regarding loaning of players. All of us who play the game a lot know how annoying it is to have to set loan options for players when offering them to other clubs, and here you can now set your default options for loans so that each time you offer out a player, it will use your own personal settings.
There is also an option there to set one of your scouts to automatically give match reports on any of the players that you have sent out on loan.
Oh, and the option to set what the default offer to clubs asking price, loan asking price and loan wage percentage should be.
Underneath the transfer section, there is a new section currently called Go To These Screens. This allows you to customize the flow of the games screens inbetween matches, so gives you the choice of whether you should be going back to your manager home screen, or go somewhere else, by default. This means that you, as the manager, is in complete control of what information you see, and when.
If you have a better suggestion on what Go To These Screens should be called, please email them to
[email protected] - the prize will be a copy of FM2010, or a copy of FMH2010 when it's released on October 30th. As the sole judge, my decision is final, and if two people send in the same suggestion, the one that my email software tells me was the first received by me wins! Someone must have a better suggestion than ours... Please...
Have a lovely evening.
Cheers
Miles
http://www.mirrorfootball.co.uk/opinion/blogs/football-manager-2010/Football-Manager-2010-new-features-blog-Day-9-AND-10-nine-new-screenshots-article158457.html
ballack_310
16-09-2009, 08:09 AM
xem cái 3d demo củng đẹp đấy nhỉ, háo hức quá hahaha. tiếc là cuối tháng 10 đầu tháng 11 đang lo thi dài cổ
baophongne
16-09-2009, 12:43 PM
3D cũng na ná giống FM09 mà bạn =))) . Cuối tháng 10 thì là bản Full rồi . Còn demo chắc tầm 10 > 20 tháng 10 là ra =))) . Giờ ai cũng đang háo hức , năm nào cũng vậy :D
baophongne
16-09-2009, 04:43 PM
Hỏi SI ý =))) năm nào cũng vậy mà , demo 2 tuần để test + cảm nhận rồi tung bản full xong còn patch nữa mà =))) . Vì trong team họ test kĩ lắm rồi mới tung demo ra để khắc phục 1 số lỗi nhỏ nữa thôi =)))
Super FM
16-09-2009, 05:12 PM
mọi người stop spam lạc đề trong topic này nhé , cố gắng tập trung vào FM10.
@clouseau : mình đã cảnh cáo mà bạn vẫn không viết tv à ?
Football Manager 2010 new features blog Day 11: the new data editor You can create v-league by using this tool
Hello again! The blogs for today and tomorrow are going to be showing you the new data editor that comes as part of the package with Football Manager 2010.
For many years we've provided an editor for our games that allowed you to change any player stats in the game, or club information, and move teams around divisions, and make these data updates available for download, or just keep them for yourself.
One thing that hasn't been possible with our editor before is to add your own leagues or competitions.
With 50 countries playable leagues, FM10 covers a lot of world football. With over 400,000 players and staff in the database, we also have researched information from the vast majority of the worlds players and staff.
There is, however, always room for more, and there have been many requests over the years for other countries leagues to be added to the game.
Now we are passing the power to do that to the huge community that we have who follow the game and us as developers.
The new data editor allows you to not just update player info and club info, but also allows you to add countries' leagues to the game which we don't already cover, and add more levels and new competitions (like extra cup competitions) to existing leagues.
Also, rather than having to save out each database as a huge file, it only saves the changes that have been made to the data, meaning that database updates and newly created leagues are going to be much smaller files than people have been used to downloading. This also allows you to download and run multiple new competition and data updates at the same time, although if some information has been changed twice, it will take the last change made.
You'll see a video below which shows you how to set up a new league, and tomorrow there will be a video showing how to add a new competition to an existing league, and also some mini interviews with some of the FM communities finest data editors many of whom have been helping with testing the data editor.
Here is a list of some of the things that you can and can't do with the editor, which have been provided (mainly) by the lead tester on the new data editor at SI.
Let's get the negatives out of the way first, with the...
Things that you cannot do with the editor
- Cannot edit existing leagues, only recreate them.
- An MLS/A-League style league system cannot be created
- Cannot add teams into current MLS system
- Leagues with opening and closing stages cannot be created
- International Competitions cannot be edited
- Continental Competitions cannot be edited (eg. The Champions League)
- The number of places leagues get for continental competitions cannot be edited
- Cannot set administration rules
- Can't set Work Permit Rules
- Cannot edit Transfer Rules
- Do the washing up.
- Get you a date with Kylie.
Now some things that you can do with the editor
- Everything you could do before!
- Ability to add lower levels to existing league structures (E.g. Regional Premier Divisions)
- Add new leagues into the game (Eg. Egypt)
- Recreate existing leagues with different rules. (Create English league with a max squad size)
- Add inter-league Cup competitions (Examples Cup between Scottish & English Teams)
Things that can be set in Competition Editor for leagues
- Set Season Update Day
- Set League Start/End Dates
- Set Nation Transfer Windows
- Set Nation Discipline Rules (Yellow & Red Cards)
League Specific
- Set Points for Win
- Set Television Revenue & Parachute Payments
- Number of Promotion & Relegation Spots
- Set League Sorting Rules (Sort teams by Goal Difference etc)
- Set League Break Periods
- Select how and when games are moved for TV.
- Set League Prize Money
- Match Day and Squad Rules (E.g. Team must have 3 U23 player in Match Day Squad)
- Set Championship, Promotion and Relegation Play-Off Rules
Cup Specific
- Create FA Cup and Super Cup style competitions
- Also create competitions which include group stage and knock-out stage
- Set specific divisions and clubs to enter competition
- Set Cup Prize Money
- Set No. of Replays
- Set No. of Legs
- Set venue of round games (Weather player at Home Team stadium, Neutral venue or National Stadium)
- Create new competitions
New For Player Editing
- Edit players' Ethnicities/Skin Tone
- Edit Player Achievements
New for Non-Player Editing
- Edit Manager Achievements
New For Club Editing
- Edit number of Season Ticket Holders
- Edit the Income for clubs (includes Kit, Stadium Sponsors, Council/Government Grants, Individual TV deals)
- Edit Club Kits in full detail (Including Shirt, Shorts, Socks, European Kits)
- Edit Clubs' Captains
- Additional Club Records (Youngest & Oldest goal scorers)
New for Nation Editing
- Can edit Nation transfer tendencies
See you tomorrow for the second part of the video, and the mini-interviews!
http://www.youtube.com/watch?v=VuNyC7akS3E
Super FM
17-09-2009, 01:18 AM
Có cảm giác cái tool mới này của FM10 là câu trả lời cho "Pay What You Want (http://www.totalvideogames.com/Championship-Manager-2010/news/Pay-A-Penny-For-Champ-Man-2010-14506.html)" của CM10. Với Tool này thì v-leage sẽ dễ dàng thực hiện hơn ( dù sao cũng hy vọng v-leage sẽ có sẵn trong database của FM10 )
Football Manager 2010 new features blog Day 12: the new data editor part 2
Các bạn chú ý dòng đươc đánh dấu màu đỏ ở cuối, ngày mai sẽ là một ngày đặc biệt. FM5 đoán là ngày mai sẽ bít ngày ra demo và biết đâu chừng sẽ là biết luôn ngày ra final sớm hơn dự kiến. Hope :happy:
Yesterday I revealed the inner workings of the new competition editor that will be provided with Football Manager 2010 to allow you to add leagues and expand existing leagues in the game, along with a video that showed you how to add new leagues.
Today, there’s a video showing you how to add levels to existing leagues below, and also, as promised, some thoughts from those who are currently testing the data editor from the FM community, and helping steer it with their ideas. Please note that these are completely unedited so the people concerned may be pointing out issues as well as positives!
Interview 1 – Jamie Wire
1. What were your first impressions of the new Editor?
The new editor is a wonderful addition to FM10. It is literally a whole new ballgame as now users have the ability to remodel the football world to their own tastes. Whether it be tweaking the really lower leagues to make for interesting careers in levels previously unheard of in the series or creating refined versions of the big leagues, or even continent-wide knockout cups, I think there's something for everyone - and plenty more for long-time perennial editors such as myself. I can say quite categorically since picking up the series in 1999 I've spent more time in editors than I have playing the game.
2. How easy did you find it to create your first league?
I have to be honest. It is not going to be a straightforward exercise for the most inexperienced of editor users. You have to know what you want to end up with, and have to have an idea about how you plan to get there. Yes, a limited league can be created easily, but there's much more fun in refining it, adding rules, fiddling with dates and so on.
3. What is your favourite thing about the new Editor?
That it exists. As Scottish non-league researcher, I've waited years to be able to see the teams I've researched finally able to play a bigger role in my FM experience. No more database-risking team swaps - I now have the power to do things safely with xml files.
4. What leagues did you first create with the editor?
I activated all of the Scottish non-league divisions and then activated and created an extensive number of related cup competitions.
5. How much has being able to edit competitions added to your FM experience?
To be honest, it has brought me back to a series I'd tired of.
6. Are you planning on having leagues available for day of release?
Yes, providing the problem of the editor loading the file I've created is fixed between now and then. (Miles – has been already!)
Interview 2 – Scott Hamilton
1. What were your first impressions of the new Editor?
At first I didn't like that SI have gone back to a more graphical editor, because in the past those editors were much slower when it came to loading, saving and processing. However it's actually quick to use, the quickest official editor that's been released so far. That's partly because of the other major change alongside competition editing - the use of XML. Saving and loading 'change files' is instant, which is a massive improvement. It makes editing and then testing your changes much quicker.
Obviously the first thing I wanted to do was look into editing competitions, and I managed to get the next tier in England activated very quickly.
2. How easy did you find it to create your first league?
Like I said, I activated the next tier in England very quickly. It took a bit of time to get used to the new editor, since it has a new interface and feel to it, but once I understood how it worked, it was pretty simple.
All I had to do was use the 'Add Nation Rules' button to go through the initial wizard to add lower divisions to an existing league in the game, change the status of the tier to active and save. Since loading new games in FM 2010 is also much quicker, it really was pretty quick and easy to do.
3. What is your favourite thing about the new Editor?
Has to be competition editing, something a lot of people including me have always wanted. The way it has been done means there are so many possibilities.
However it's not the only major change, the new XML system is a very close second. Being able to mix and match XML change files, merge them together, and use a file with any version of the database means a lot more can be done through editing the database now.
The great thing about the XML change file system is if SI release a patch with an updated database, you won't have to activate the new leagues all over again.
4. What leagues did you first create with the editor?
As I said, I first activated the next tier down in England. After that I began adding the next couple of tiers in England, which are already in the database, meaning it didn't take too long. I also started adding additional cup competitions, such as county cups.
After that I was playing around trying out all sorts of things, another tier in Wales and Scotland, and unplayable leagues around the world including Ivory Coast, Jamaica, Latvia, San Marino and Qatar. I even made the Finnish third tier playable as that makes FC Santa Claus playable! A lot of the leagues and clubs were already in the database, so it didn't take long. I did add a few cups though, and what's nice is how the editor sets up an initial schedule (which can be edited), so I didn't have to work out when each round should be.
5. How much has being able to edit competitions added to your FM experience?
It's going to change FM a lot for the whole community. You can now manage any club you want, in any league (and cup) you want. XML files are very small, making them easy to share, and with competition editing there's so much that can be done with the game.
6. Are you planning on having leagues available for day of release?
I'm not personally, because others have already done the same as I have but more accurately when it comes to English leagues. The foreign leagues I'll leave to people that know more about them, as they'll make sure the rules and other details are accurate.
It's all very exciting, but I'm not going to claim it's perfect. The editor can still be improved, more features can be added, but SI have done a very good job on their first competition editor and I'm looking forward to seeing what the community will come up with. There's more than enough that can be edited to make most leagues and cups accurate enough to have an enjoyable game with in FM 2010.
Interview 3 – Tim Pyke
1. What were your first impressions of the new Editor?
As with any change I was a little skeptical at first but once I got started I was impressed by the easy to use User Interface and the speed that came with it.
2. How easy did you find it to create your first league?
Aside from a few minor teething problems it was straight forward to get the first league active. Within five minutes of loading the editor for the first time I had activated my first new league and cup structure.
3. What is your favourite thing about the new Editor?
Without a doubt it is the competition editor. For years there has been a call for Si Games to add more to the English Pyramid or more nations. Now the power is firmly in the hands of the user. Whatever nations leagues they want they can now play. Or if they are unhappy with the current structure of the league they can edit it to their hearts' content.
4. What leagues did you first create with the editor?
My first league to activate was the Faroe Islands as I have a soft spot for them.
5. How much has being able to edit competitions added to your FM experience?
This single feature to me will be the biggest thing for FM10 as it will open a whole world of possibilities for every single player of the game. During the testing phase I have been having more fun playing in the Faroes, Andorran and San Marino Leagues than I got from the English League as it is a whole new world for me to explore. No longer will there be people from such far flung places as Venezuela and Uzbekistan complaining they can't play their leagues.
6. Are you planning on having leagues available for day of release?
I have already completed about half a dozen nations competitions that I will make available to whoever would be interested in them.
Interview 4 - Jammy Harding
1. What were your first impressions of the new Editor?
Two words - it's fantastic. Not only is the User Interface much better looking than the editor's for previous versions of the game, it is also much, much easier to use.
Whilst before I could struggle in certain areas of the editor, it is now easy to find and use everything that I have wanted to use. It has also amazed me just how much has been added into the editor this year. Whilst the majority of people will find that being able to add in and edit competitions is the best addition, there are also additions that will help the game to become more realistic, and personal to the human manager. The ability to edit players hair and skin colour is one of these, and it will be great for those who want to create new youth players to be able to make them as realistic as possible.
2. How easy did you find it to create their first league?
Exceptionally easy. I have to admit, the pessimistic side of me thought that this was going to be an incredibly difficult task, something that would need a lot of practice to create a league as you wanted. What I really saw was easy to use, and it can take just minutes to add a league exactly how you want it.
3. What is there favourite thing about the new Editor?
Whilst many will say that the competition editor is the best thing about the new editor, personally I prefer the new appearance of it. Before, I found it difficult to use and not exactly the most appealing part of the game. The new user interface makes everything easier, and in my opinion will help to encourage a lot of people to use the editor more.
4. What leagues did you first create with the editor?
The first league I created was the 7th tier of English football, and I have since added in the 8th tier as well as 19 other countries.
5. How much has being able to edit competitions added to your FM experience?
As someone who always plays at least one save in the lowest tier of England possible, the competition editor is sure to increase the enjoyment I get from Football Manager. Being able to play in this league and to see more teams rise up the divisions can only improve the enjoyment available from the game.
6. Are you planning on having leagues available for day of release?
I have a few leagues that I hope to upload, so people can get started in different leagues right away - but I'm sure there will be hundreds to choose from after a short while!
Interview 5 - Macaulay Bruce
1. What were your first impressions of the new Editor?
My first impressions were very undecided - I was excited at the idea but unsure of it as I'm not too nifty with editors. My impressions have since changed, I really like the editor and think it's a fantastic edition.
2. How easy did you find it to create your first league?
I did find it pretty easy despite my lack of knowledge with editors - this was after playing around with it.
3. What is your favourite thing about the new Editor?
Adding leagues! Potentially leading my local team to glory is excellent and to finally achieve this on FM is fantastic.
4. What leagues did you first create with the editor?
Highland League so I could play as my local club. It was a great feeling to see so many players I knew in the game.
5. How much has being able to edit competitions added to your FM experience?
It adds a whole new level of experience - you can now go lower down the leagues for more of a challenge. Winning repeatedly does get boring!
6. Are you planning on having leagues available for day of release?
Maybe, but only leagues I know the rules about.
Interview 6 - Nik Reeves-McLaren
1. What were your first impressions of the new Editor?
My first impression of the new editor was simply 'wow' - it's so powerful, but yet still easy to use. It's a fantastic achievement by the folk at SI.
2. How easy did you find it to create your first league?
It was extremely easy to create my first league setup with the new editor - I replaced the whole of the current Scottish system with a new structure entirely of my own design in under an hour. This was a complete overhaul - completely new leagues, cup competitions (including an 'Atlantic Cup' with teams from different countries), and all the complex rules and TV/prize monies to go with it!
3. What is your favourite thing about the new Editor?
The ease of use - and that it is impossible to overwrite the default database. As the database now only saves xml files of what tweaks were made, it's really straightforward to make changes and share them. If you don't like the changes someone has made, they're easy to get rid of too! I also love how the leagues produced look so professional.
4. What leagues did you first create with the editor?
I've created two leagues: firstly, I made my 'alternate-reality' Scottish league setup. Here, I've completely ditched the old boring tiny closed-shop leagues, and put in a pyramid system of 18-team divisions that goes right down to the junior leagues - and it plays like a joy. I've also extended the English leagues down to Level 10, so if you want to manage Clymping in the Sussex County Football League's Division 2 it won't be problem!
5. How much has being able to edit competitions added to your FM experience?
It's been a wonderful addition that has brought me a lot of satisfaction - both in terms of using the editor, and testing my creations afterwards!
6. Are you planning on having leagues available for day of release?
I'm planning to release both my 'alternate reality' Scottish league setup, and my English leagues (extended down to Level 10) on release day.
Interview 7 - David Z
1. What were your first impressions of the new Editor?
First impressions were a little contradictory: appearance resembled me to old FM07 editor which always seem very sluggish, without the "windows look" of last releases, but new features quickly made me forget the appearance and focus on the editor itself, that has proven to be quite fast, stable and easy to use.
2. How easy did you find it to create their first league?
It took less than five minutes. After that, a little more of tweaking was needed to model a more realistic and deep league system. But the basics were really really quick.
3. What is your favourite thing about the new Editor?
Xml files. No more need to swap huge DB files amongst editors, and endless hours waiting for the DB to upload on hosting files. The chance of having people editing different leagues at the same time, and then just import files when everybody finish his job it's a wonder.
4. What leagues did you first create with the editor?
Spanish Third Division. It's a feature Spanish football manager community has been demanding for ages, but due to complexity of the system (Up to 18 groups with 20 teams in each group) was never possible. Now it can be implemented in a very real way.
5. How much has being able to edit competitions added to your FM experience?
Everything. Each year I spent more time editing than actually playing (I know am sick...). Now there is no limit to improving our FM - all the football world will be in our hands, from the most obscure division in a lost little country, to the reluctant flashes of Premier League, or Spanish BBVA! I'm sure nobody will get tired of playing FM with such a variety.
6. Are you planning on having leagues available for day of release?
All the Spanish beta-testing team is working hard to have an Spanish Third Division ready for the release day. Current state I will say it's 90%, not a real perfect league, but completely playable and enjoyable.
Interview 8 - Daniel Griffin
1. What were your first impressions of the new Editor?
I was very impressed with how the new editor looked. The background is a lot better than last year's editor, and the extra possibilities I seem to have with the editor this year truly makes it a lot better than last year's.
2. How easy did you find it to create your first league?
Was very easy to be honest, not too much hassle, and once the bare league structure had been created, the extra options available to me seemed to be endless.
3. What is your favourite thing about the new Editor?
For me it would have to be the xml files, as it is a lot easier to be able to share files that are so small that they can be downloaded easily and quickly. I was also impressed with the extra options available when creating a club, so that makes a close second for me.
4. What leagues did you first create with the editor?
The American Samoan first division. I just created a bare league structure to test how it worked, and I was very happy with the results.
5. How much has being able to edit competitions added to your FM experience?
For me it adds so much to the Football Manager experience. You can create virtually any league you want to, which should greatly benefit the CSE forum, and also the fact that you have extra options in the other areas of the editor do truly make the FM experience a lot better, as you feel less constrained in what you can do with your game.
6. Are you planning on having leagues available for day of release?
I do plan to have my British and Irish cup XML file available,(no leagues edited, just my new cup in, with English League cup out, other nations league cups still in though) which is a 256 team straight knockout, with all the teams from the top five leagues in England, the top five leagues in Scotland (minus one Highland Premier league team), the top league in Wales, the top two leagues in Republic of Ireland and the top three leagues in Northern Ireland, which also acts as a good way to make money as the prize money comes in from the third round, with the first two rounds rewarding teams with appearance money.
As a little hint as to the fixtures that can be produced, upon my test of the cup, the first round produced ties such as Manchester United vs Wexford, Arsenal vs Bohemians and Celtic vs Burton Albion.
Interview 9 - Geediez Horschbank
1. What were your first impressions of the new Editor?
Well, I was a little confused at the beginning, not knowing my way around but I've mastered it pretty quickly. Of course the most important addition was the Nation rules part, which felt like a dream come true for me.
2. How easy did you find it to create their first league?
Not so easy I have to say, I was a little confused at start and because it was one of the earliest beta, the league I've created didn't even work. But then SI made some magic and it started to work like a charm. I've got so into the game that they haven't seen me for quite a while on beta-testers forum. This league editing tool take the game into another dimension, I daresay.
3. What is your favourite thing about the new Editor?
That's simple - competition editing and the second thing would be xml files that holds only changes that you've made to a database. No more uploading / downloading whole databases - you simply compress your new league, send / it via your e-mail in couple of seconds and your off!
4. What leagues did you first create with the editor?
The Polish third division, then I went on to create a Cypriot league from scratch.
5. How much has being able to edit competitions added to your FM experience?
Like I said before - this gives the game a new dimension. Finally all those legally smelly, troublesome and uncomfortable league swapping and nation editing has gone away. As if it wasn't enough you can also edit match and squad rules. Not a big deal, you think? Well then imagine someone editing top leagues to match the rules of that from 1993.
Fancy buying some foreign star? Sorry! Only 2 players in squad allowed! Or maybe you think the UEFA and FIFA got it all wrong when giving the players freedom to move across continent? No problem either - you can make all leagues play with domestic players only. The possibilities here are almost endless. This little feature gives a player ability that in the whole CM/FM series he has never had before - to not just play by the rules but to create them.
6. Are you planning on having leagues available for day of release?
I've concentrated on creating Polish third division.
Interview 10 - Dave Fairburn
1. What were your first impressions of the new Editor?
Great, very easy to use. Being an experienced user of the editor I know how confusing it can be, but this season seems very pick-up-and-play.
2. How easy did you find it to create your first league?
Very easy. I had a simple league structure up and running within 30 minutes of getting it.
3. What is your favourite thing about the new Editor?
Other than the league editor, I found being able to add players to teams or teams to divisions en mass very relieving. Being someone who edits a lot, I know how many hours this can shave off of potential league swaps or restructuring.
4. What leagues did you first create with the editor?
I combined the top 8 of the Scottish First Division into the Scottish Premier Division, then moved all the other SFL teams into the First Division, restructured the lower divisions into groups of 14, then added an all new Scottish Cup, the Anglo-Scottish Cup to be played on English League Cup days (I cancelled both this and the Scottish League Cup to make way), and a League Challenge Cup with a large 18 game group stage for the teams in the groups of 14.
On top of this, I limited all starting lineups to three foreign players and all squads to five foreign players, set all cup matches except the final to go to at least one replay, and made it so that the yellow card bans would come in earlier, five yellows for the first ban, four yellows for the second ban, three yellows for the third ban etc.
5. How much has being able to edit competitions added to your FM experience?
Oh, it's fantastic, whether you're wanting to make a real league, super league, a fantasy league or just want a new challenge you can do it with this editor.
6. Are you planning on having leagues available for day of release?
Yes. I hope to have an alternate Scottish league up and ready to go.
Thank you very much to those who gave up even more of their time to answer these questions, as well as the time they’ve already spent helping us test the new editor.
I’ll be back tomorrow with more exclusive news on FM2010. It’s a special day tomorrow, as it also marks the return of the Football Manager Podcast!
http://www.youtube.com/watch?v=X9uufVt542
Football Manager 2010 new features blog Day 13: the return of the FM podcast
So this is a bit worrying. Blog no.13 and it falls on a Friday! I'll therefore keep it non-controversial today, just in case...
For a start, as hinted at yesterday, at some point today the first in the new series of the Football Manager podcast will go live on iTunes. It's completely free, as always, as are all of the episodes from seasons 1 & 2.
This year the podcasts will be every two weeks, and will be hosted by, err, me, with special guests each podcast. In the first of the season the guests are Andrew from Shortlist and Ashleigh from Kick, and we talk about a host of football subjects, as well as me running through some of the already announced features on Football Manager 2010, and revealing a few more through a game of Feature Roulette, where the guests pick a few numbers, and I tell them about the new feature according to the number they picked out.
It's a bit of a drunken ramble, but is good fun, so if you get a bit of time, please download it! Anyway, a few bits and bobs for the weekend. Today I'm going to deal with a handful of features that don't really fit into specific sections, but are still new for Football Manager 2010.
First up, a couple of changes in feeder clubs, which are the clubs that are affiliated to your own. We've improved the research process for these clubs over the last year, and any costs for the affiliation deals that we've been able to find are now read into the game from the database, so they should be more accurate than ever before.
When you have a feeder club in another country that is set to help with youth training, you might also find that some of the youth players from that club should turn up at your club by default, so, for example, if you had a youth affiliation with a club in Belgium, you're likely find some Belgian kids automatically coming into your youth squad when they are updated at the start of each season.
With Football Manager 2009, we introduced press conferences for the first time, and it's possible to ask your assistant to do them for you. However, there was no way to know whether your assistant would be any good at them, so there's now a media handling style for your staff, which will help you identify how a staff member will deal with press conferences.
A nice little touch in Football Manager 2010 is that if you declare interest in a job, and then attend a match by the club where you have interest, much in real life the media focus will fall on you being there. It will also be noticed by the supporters and the board of your prospective new club (and your own!) so the reaction of the fans and board could help, or hinder, your chances of getting the job.
Another bow to the accuracy that we strive for in FM is that when stadiums have terracing and seating, but then host a match where only seating can be used (like an international fixture, or Champions League) the terracing will be shut or replaced with temporary seats, meaning a smaller potential crowd for that match, just like in real life.
Right - that's enough for today. We're all working really hard at the studio at the moment with just a few short weeks until we're due to deliver the final game to SEGA. There'll be more details about exactly what we're working on next week! In the meantime, have a great weekend, and good luck to all teams all over the world who are playing this weekend.
Cheers
Miles
Football Manager 2010 new features blog Day 14: Media day Part 1
Hello again, and welcome to another week of blogs about the forthcoming Football Manager 2010.
This week I'll be revealing lots of new stuff about the media section of the game.
Over the last decade, the media has become more and more important in football and the role of the manager. One quick look around Mirrorfootball.co.uk will show you that, with every single detail of a match and the manager looked into throughout the week.
Last year we introduced press conferences to game for the first time, and I'll be dealing with improvements and additions to that area in the coming days, as well as revealing all about the new news subscriptions, which are a bit like your own personal website feed of information from around the world.
For those who have played our previous games, you'll already know how deep we go into news and media in the game. This year there are loads of new additions to this area of the game to provide even more information to you as the manager, and today I'm going to reveal just a handful of these, with another handful coming later in the week. I don't want to give away everything, otherwise you'll have nothing new to discover when the game comes out on October 30th!
So what I've done is gone into our new features database, and picked out at random a few of the new media items that we're covering in FM2010.
One of my favourites - and I'm pretty glad this was part of the lucky dip of random picking - is that your team's supporters now comment on your team selection post match, telling you who they think has played well, or what aspect of the teams play they liked best. They'll also comment on players who weren't playing, and whether they could have done a better job, or a worse job, than those you've picked.
This is important as the fans of clubs have a massive role to play in these times of blogs - again, just look at Mirrorfootball.co.uk, who have fans of teams commenting directly through a national website about what is going on at their clubs.
We've made improvements to the 'end of loan' news items, so you get information back on how that player has done for the team he's been on loan at, saving you time of having to go into his profile and analysing his stay should you not wish to.
Our media team are big fans of alliteration and puns to add more character into the news reports, so should you thrash a team, we've improved and added new news items for big results, such as 'Seventh Heaven'� being a typical headline should you win by a huge margin scoring seven goals.
You now get a monthly board update, to keep you up to date with the profit and loss for the month, and other financial aspects of the club, and a regular physio summary too, telling you about who in the squad in injured or coming back from injury, including recommending possible games where the player should be fit enough to return.
Some of the more bland news items in the game, such as when a game has been dull, or when you qualify for the world cup, have also been improved.
Whilst we're talking about media, I spoke on Friday briefly about the return of the FM podcast which ended up going live much later on Friday than we hoped (just before midnight), so if you do want to give it a listen, it is now freely available on iTunes. Just search for the Football Manager podcast.
We've also seen lots more people following us on Twitter recently, so if you are on Twitter and want to follow us, you can follow the studio @SI_games, or follow me directly @milessi
See you all tomorrow! Cheers
Miles
Football Manager 2010 new features blog Day 15: Media day Part 2
Never has a new feature in one of our games polarised people more than when we introduced Press Conferences into last years Football Manager 2009 release.
The gaming equivalent of marmite, opinions ranged from "I love them!" to "they're so boring!"
Welcome to the world of press conferences.
Each year I travel round Europe doing press conferences for each new release. At each press conference, I do a demo of the game, and then get asked lots of questions by journalists. At each press conference, I get asked very similar things day in, day out.
Thus is the way of the press conference. If you go to football management press conferences, you see the same thing Mr.Wenger, Mr.Ferguson, Mr.Hughes et al get asked the same questions, week in, week out, about the same subjects, with the occasionally new one thrown in for new measures. You even see them getting exasperated by said questions each press conference too (whereas I actually really enjoy the ones that I do, but probably because it's only for a few weeks of the year!).
So whilst striving to be as realistic as possible, but also trying not to annoy either camp in the love it or hate it debate, we spent ages discussing what to do with what is a very important feature of the game.
First off, in FM09, you had the choice to send the assistant to the press conference and, for the haters out there, you can set this in the team settings to ask your assistant to do all press conferences for you. And with your backroom staff now having a media handling stat, it makes it more important for you to choose your assistant wisely if you aren't going to take on the media yourself.
For those who liked, or even loved, them, we have, of course, improved them massively for Football Manager 2010.
For a start, in FM09 each question effectively had the same answer set, with little variation, whereas in FM10, each question now has specific answers, which gives a lot more depth to the press conference module, and, well, makes more sense.
Players also have a media handling stat, so depending on their character, will get more, or less, unhappy when you talk about them or the team in a press conference, much like real life.
There are also loads more questions, with over 500 in the game now, with less repetition, and some which appear at specific times based on in game events and achievements, to make you feel even more special if, or when, you win a treble.
There's also a brand new type of press conference, which is a press conference for new signings. This deals with how they might impact your club, your squad, pressure on the player due to transfer fees, financial pressure due to the signing. Again, just like real life.
There'll be more on Football Manager 2010's media features tomorrow.
Cheers
Miles
Dieuvuongqb
23-09-2009, 08:35 AM
Football Manager 2010 new features blog Day 15: Media day Part 2
Welcome to the world of press conferences.
Chào mừng đến với thế giới của các cuộc họp báo
Each year I travel round Europe doing press conferences for each new release. At each press conference, I do a demo of the game, and then get asked lots of questions by journalists. At each press conference, I get asked very similar things day in, day out.
Mỗi năm tôi đi khắp châu Âu tổ chức các cuộc họp báo cho các sự kiện mới. Tại các cuộc họp này, tôi giả lập một trận đấu và sau đó nhận được nhiều câu hỏi từ các phóng viên, tuy nhiên câu hỏi thường tương tự nhau hết tuần này sang tuần khác
Thus is the way of the press conference. If you go to football management press conferences, you see the same thing Mr.Wenger, Mr.Ferguson, Mr.Hughes et al get asked the same questions, week in, week out, about the same subjects, with the occasionally new one thrown in for new measures. You even see them getting exasperated by said questions each press conference too (whereas I actually really enjoy the ones that I do, but probably because it's only for a few weeks of the year!).
Đó là cách thức tổ chức các cuộc họp báo. Nếu bạn tham gia các cuộc họp báo về quản lý bóng đá, bạn sẽ thấy Giáo sư Wenger, Ngài Ferguson, ông Mark Huges và những người khác cũng sẽ nhận được các câu hỏi tương tự nhau hết tuần này sang tuần khác, chỉ thỉnh thoảng nhận thêm những câu hỏi mới nhằm đánh giá một vấn đề mới. Bạn thậm chí còn thấy họ nổi giận với những câu hỏi đã biết trước như vậy (Bản thân tôi thấy thích thú với các cuộc họp báo mà tôi tổ chức bởi trong 1 năm tôi chỉ tổ chức vài tuần họp báo như vậy)
So whilst striving to be as realistic as possible, but also trying not to annoy either camp in the love it or hate it debate, we spent ages discussing what to do with what is a very important feature of the game.
Do đó, trong khi cố gắng càng thực tế càng tốt, nhưng đồng thời cố tránh các cuộc tranh luận về "thích nó" và "ghét nó", chúng tôi đã dành rất nhiều thời gian thảo luận về việc nên làm gì với phần quan trọng này của game.
First off, in FM09, you had the choice to send the assistant to the press conference and, for the haters out there, you can set this in the team settings to ask your assistant to do all press conferences for you. And with your backroom staff now having a media handling stat, it makes it more important for you to choose your assistant wisely if you aren't going to take on the media yourself.
Trong FM09, bạn có thể chọn trợ lý của bạn tham gia họp báo, và đói với những người không thích các cuộc họp báo, bạn có thể thiết lập trong phần thiết lập đội yêu cầu trợ lý tham gia tất cả các cuộc họp báo thay bạn. Và với việc bây giờ các trợ lý của bạn có thêm chỉ số về làm việc với phương tiện truyền thông, bạn cần lựa chọn trợ lý một cách khôn ngoan khi cử họ thay mình trả lời các cuộc họp báo
For those who liked, or even loved, them, we have, of course, improved them massively for Football Manager 2010.
Đối với những ai thích và yêu các cuộc họp báo, dĩ nhiên chúng tôi đã cải tiến đáng kể các cuộc họp báo trong FM10
For a start, in FM09 each question effectively had the same answer set, with little variation, whereas in FM10, each question now has specific answers, which gives a lot more depth to the press conference module, and, well, makes more sense.
Khi khởi đầu, trong FM09 mỗi câu hỏi thường có chung một bộ câu trả lời (có thay đổi chút ít), trong khi đó với FM10, mỗi câu hỏi sẽ có 1 câu trả lời cụ thể giúp thông tin trong cuộc họp báo có thêm chiều sâu và mang lại nhiều ý nghĩa hơn
Players also have a media handling stat, so depending on their character, will get more, or less, unhappy when you talk about them or the team in a press conference, much like real life.
Các cầu thủ cũng có chí số về làm việc với phương tiện truyền thông, do đó tuỳ theo tính cách của mỗi cầu thủ, sẽ cảm thấy hạnh phúc hơn hoặc thấy khó chịu hơn khi bạn nói về họ hoặc về đội bóng trong cuộc họp báo, gần giống như trong đời thực
There are also loads more questions, with over 500 in the game now, with less repetition, and some which appear at specific times based on in game events and achievements, to make you feel even more special if, or when, you win a treble.
Bên cạnh đó, sẽ có nhiều câu hỏi hơn, hiện tại trong game khoảng 500 câu hỏi, ít lặp lại nội dung hơn, và một số câu hỏi sẽ tập trung vào các sự kiện trong game và các thành quả bạn đạt được để giúp bạn thấy mình đặc biệt hơn (ví dụ khi bạn đoạt cú ăn ba)
There's also a brand new type of press conference, which is a press conference for new signings. This deals with how they might impact your club, your squad, pressure on the player due to transfer fees, financial pressure due to the signing. Again, just like real life.
Ngoài ra, sẽ có một dạng họp báo hoàn toàn mới - họp báo ký hợp đồng với cầu thủ mới. Cuộc họp báo này sẽ nói về việc cầu thủ mới tác động thế nào đền CLB, đội hình hiện tại, áp lực từ phí chuyển nhượng lên cầu thủ đó, các áp lực tài chính sau vụ chuyển nhượng... để giống với đời thực hơn
There'll be more on Football Manager 2010's media features tomorrow.
Sẽ có thêm thông tin về truyền thông trong FM2010 vào ngày mai
Clouseau123
23-09-2009, 08:56 PM
Chac chan se rat hay day
(SuperFM:ban thong cam,minh dung dien thoai nen khong go duoc dau)
Football Manager 2010 new features blog Day 16: Media day Part 3
We're now on day 3 of our 4 day look at the new media aspects of Football Manager 2010.
On Monday we spoke about a few of the new news items in the game, yesterday was press conference day, tomorrow I'll be talking about the new news subscriptions and news center, which leaves today, which is going to be much like Monday.
Which must mean revealing more of the new news items in the game, picked at random from the batch, and still leaving some more things for you to discover when the game is released.
At the end of each football season, many footballers find themselves out of work and freed from their clubs. To make it easier for you as a manager, you now get a news item to tell you when this has happened, inform you about the high profile players who have been released, and a simple link to a list of all of them for you to scour through and see if you can find yourself a bargain.
Oh, and if that footballer freed is one that you sold to a club and have a sell on clause for, you'll now be informed that you will no longer get a sell on, and the player can't be sold.
In our previous releases, it's possible for a player to not turn up for training for a variety of different reasons, and you've always been told when this has happened. But what didn't happen was a record being kept of how many times the player had missed training previously, so we've now added this to the news item so you can tell if it's a one off, or if you're dealing with a very naughty boy.
Club debt is something that's become a lot more known about in recent years, and has been prevalent in the Football Manager series for many years too. Many of the loans your club have are structured in ways whereby the club might not have to pay the money back for many years, and to make sure you are kept in the loop, the manager is now informed when a loan is started to be paid back.
Another little addition to the press conferences discussed yesterday is we've revamped the code used to decide which media sources will turn up at the press conferences, and local region media sources might not show up at the conference, rather than just media based nationally or in your clubs own city.
Should 2 players end up with an equal top scoring goals tally at the end of the season, you'll now be told why one player got the award over the other (and no, it's not alphabetical)
And finally for today, if you're lucky enough to win 4 trophies in one season, the quadruple news item is now much improved. I'm not going to say how though - it's something you'll need to find out for yourself.
Cheers
Miles
Dieuvuongqb
24-09-2009, 03:03 PM
Football Manager 2010 new features blog Day 16: Media day Part 3
We're now on day 3 of our 4 day look at the new media aspects of Football Manager 2010.
Chúng ta đang ở ngày thứ 3 trong tổng số 4 ngày nói về khía cạnh truyền thông của FM2010
On Monday we spoke about a few of the new news items in the game, yesterday was press conference day, tomorrow I'll be talking about the new news subscriptions and news center, which leaves today, which is going to be much like Monday.
Hôm thứ 2, chúng ta đã nói về một số phần mới trong mục tin tức của game, hôm qua nói về các cuộc họp báo, ngày mai tôi sẽ nói về những phần mô tả mới về tin tức và trung tâm tin tức, do đó hôm nay tôi sẽ nói một số thứ gần tương tự như thông tin của hôm thứ 2.
Which must mean revealing more of the new news items in the game, picked at random from the batch, and still leaving some more things for you to discover when the game is released.
Điều này có nghĩa là sẽ tiết lộ thêm một số thứ mới liên quan đến phần tin tức trong game được lựa chọn ngẫu nhiên và vẫn để lại một số thứ để bạn tự khám phá khi game ra lò
At the end of each football season, many footballers find themselves out of work and freed from their clubs. To make it easier for you as a manager, you now get a news item to tell you when this has happened, inform you about the high profile players who have been released, and a simple link to a list of all of them for you to scour through and see if you can find yourself a bargain.
Cuối mỗi mùa bóng, nhiều cầu thủ bị thất nghiệp và được giải phóng khỏi CLB trước đó. Để giúp bạn dễ dàng hơn trong cương vị người quản lý đội bóng, bạn giờ đây có thêm một mục tin tức bạn chọ bạn biết khi điều này xảy ra, báo cho bạn biết về những cầu thủ hay vừa được giải phóng và một đường link đơn giản đưa bạn đến với danh sách các cầu thủ dạng này và xem xem mình có thể "tóm" được cầu thủ nào ưng ý không
Oh, and if that footballer freed is one that you sold to a club and have a sell on clause for, you'll now be informed that you will no longer get a sell on, and the player can't be sold.
Ồ, và nếu cầu thủ mà bạn giải phóng đã được bán cho CLB khác và có điều khoản khi bán, bạn sẽ được thông báo không bao giờ nhận được khoản tiến bán nữa và cầu thủ đó không thể bị chuyển nhượng
In our previous releases, it's possible for a player to not turn up for training for a variety of different reasons, and you've always been told when this has happened. But what didn't happen was a record being kept of how many times the player had missed training previously, so we've now added this to the news item so you can tell if it's a one off, or if you're dealing with a very naughty boy.
Trong các phần thông báo trước, cầu thủ hoàn toàn có thể bỏ tập với nhiều lý do, và bạn sẽ được báo về việc này, tuy nhiên phần lưu trữ không thể hiện cầu thủ này đã nghỉ tập bao nhiêu lần. Đây là điểm mới mà chúng tôi đưa ra giúp bạn đánh giá đây là cầu thủ chỉ phạm luật 1 lần và duy nhất hay là dạng cầu thủ hay phá bĩnh
Club debt is something that's become a lot more known about in recent years, and has been prevalent in the Football Manager series for many years too. Many of the loans your club have are structured in ways whereby the club might not have to pay the money back for many years, and to make sure you are kept in the loop, the manager is now informed when a loan is started to be paid back.
Khoản nợ của CLB là một vấn đề mà ngày càng được tiết lộ nhiều hơn trong những năm gần đây và cũng đã xuất hiện trong FM những năm vừa rồi. Nhiều khảon vay của CLB được thiết kế theo nhiều cách theo đó CLB có thể không phải trả khoản này trong nhiều năm. Do đó, để giúp bạn kiểm soát vấn đề này, bạn sẽ được thông báo khi nào bắt đầu trả khoản vay đó
Another little addition to the press conferences discussed yesterday is we've revamped the code used to decide which media sources will turn up at the press conferences, and local region media sources might not show up at the conference, rather than just media based nationally or in your clubs own city.
Một phần nhỏ được thêm vào trong phần họp báo đã nêu ngày hôm qua đó là chúng tôi đã sửa lại code quyết định các nguồn truyền thông tham gia họp báo, trong đó các nguồn truyền thông của vùng sẽ có thể không tham gia họp báo, còn lại là đội truyền thông của quốc gia hoặc của thành phố mà đội bán của bạn đang "đóng đô"
Should 2 players end up with an equal top scoring goals tally at the end of the season, you'll now be told why one player got the award over the other (and no, it's not alphabetical)
Trong trường hợp 2 cầu thủ đều có số bàn thắng cao như nhau (vua phá lưới) bạn sẽ nhận được báo cáo tại sao lại chọn cầu thủ A mà không chọn cầu thủ B (không theo thứ tự ABC)
And finally for today, if you're lucky enough to win 4 trophies in one season, the quadruple news item is now much improved. I'm not going to say how though - it's something you'll need to find out for yourself.
Và nếu bạn đoạt cú ăn 4, sẽ có phần tin riêng cho bạn và bạn tự tìm hiểu đi nhé!!!
tzboy
24-09-2009, 10:27 PM
Football Manager 2010 new features blog Day 17: Media day Part 4
We've reached the day 4 of 4 for blogs about the new media features in Football Manager 2010 before moving into other areas of the game, and it's now time to properly introduce news subscriptions.
I've spoken a few times in these blogs about how we've spent even more time then normal talking to the people who play our games over the last year and we've definitely come to realise we can't please all people all of the time.
One of the areas where people were split was the amount of news about the football world around you in the game.
Some people would tell us how they only cared about their club, and didn't care who won the league if it wasn't them, whereas others wanted to know who every single bit of information from around the world, including which Blue Square South player had missed training that week.
Rather than spending time debating how we fit a square peg into a round hole, a cunning plan was hatched by Sports Interactive's media corner on giving the person playing the game full control of what news they do, or don't, receive.
That plan became the news centre which is based on a simple subscription system that allows you to get information on any "object" in the game. "Objects" include any player, any staff member, any club, any nation or any competition. This news screen is in addition to your usual inbox where you will continue to see all the important messages and tasks to do with the day-to-day running of your club.
You can subscribe to news on an "object" by going to its screen and clicking on its subscription icon, and then whenever there is anything newsworthy from that object it will appear on your news screen. For those who like an extra bit of attention to detail, you can use the Manage Subscriptions panel to specifically choose what categories of news you receive on any subscribed objects. There are a whole load of news categories ranging from Awards to Records.
When you have news, a newspaper icon makes you aware of this, and you also get taken to the news centre a couple of times a week, as long as you have some unread news in there.
When you first start the game you are automatically subscribed to a few areas of news, such as the nation of your nationality and second nationality, your favourite club, your clubs nation, your clubs affiliate teams, your clubs division, some top international tournaments, the main cup competition in the nation you are managing in, and the top continental tournament but, of course, you can go into your Manage Subscription section and delete these if you so desire. You are also subscribed to news on any player that you shortlist too.
With the other 3 blogs in the last few days, that's all we're going to reveal about the media in FM2010 - the rest will be up to you to discover when the game is released at the end of October.
See you all tomorrow for another FM2010 new features blog.
Cheers
Miles
Dieuvuongqb
25-09-2009, 08:35 AM
Football Manager 2010 new features blog Day 17: Media day Part 4
We've reached the day 4 of 4 for blogs about the new media features in Football Manager 2010 before moving into other areas of the game, and it's now time to properly introduce news subscriptions.
Chúng ta đã bước sang ngày thứ 4 - ngày cuối cùng - nói về các đặc điểm mới về phương tiện truyền thông trong FM2010 trước khi chuyển sang các phần khác của game, và đây là thời điểm thích hợp giới thiệu các phần mô tả mới
I've spoken a few times in these blogs about how we've spent even more time then normal talking to the people who play our games over the last year and we've definitely come to realise we can't please all people all of the time.
Tôi đã nói nhiều lần trong blog này rằng chúng tôi đã dành nhiều thời gian hơn thường lệ nói chuyện với những người chơi các game của chúng tôi trong năm vừa rồi và chúng tôi nhận thức một cách rõ ràng rằng chúng tôi không thể chiều lòng tất cả những ý muốn của tất cả mọi người
One of the areas where people were split was the amount of news about the football world around you in the game.
Một trong những phần mà mọi người hay bị phân tán chính là khối lượng tin tức về thế giới bóng đá xung quanh bạn trong game
Some people would tell us how they only cared about their club, and didn't care who won the league if it wasn't them, whereas others wanted to know who every single bit of information from around the world, including which Blue Square South player had missed training that week.
Một số người nói với chúng tôi về cách họ chỉ quan tâm tới CLB của họ, và không quan tâm đến đội vô địch nếu đội đó không phải là đội của họ; trong khi đó nhiều người khác muốn biết từng mẫu tin một về thế giới xung quanh họ, ví dụ như mẫu tin về cầu thủ của Blue Square South nghỉ tập trong tuần đó
Rather than spending time debating how we fit a square peg into a round hole, a cunning plan was hatched by Sports Interactive's media corner on giving the person playing the game full control of what news they do, or don't, receive.
Nhằm tránh dành quá nhiều thời gian tranh luận xem làm thế nào đưa một khối vuông vào một lỗ tròn, một kế hoạch mới được nhóm cán bộ về truyền thông của Sports Interactive ấp ủ cho phép người chơi có toàn quyền kiểm soát phần thông tin họ muốn và không muốn nhận được
That plan became the news centre which is based on a simple subscription system that allows you to get information on any "object" in the game. "Objects" include any player, any staff member, any club, any nation or any competition. This news screen is in addition to your usual inbox where you will continue to see all the important messages and tasks to do with the day-to-day running of your club.
Kế hoạch đó đã được chuyển hoá thành trung tâm tin tức dựa trên một hệ thống mô tả khá đơn giản cho phép bạn thu nhận thông tin về bất cứ "chủ thể" nào xảy ra trong game. "Các chủ thể" ở đây bao gồm bất kỳ ai từ cầu thủ, nhân viên CLB, CLB, quốc gia hay các cuộc tranh tài. Màn hình tin tức là phần thêm vào trong hộp thư đến (Inbox) của bạn nơi bạn có thể tiếp tục đọc các tin tức quan trọng và các nhiệm vụ phải làm trong ngày trong khi quản lý CLB của mình
You can subscribe to news on an "object" by going to its screen and clicking on its subscription icon, and then whenever there is anything newsworthy from that object it will appear on your news screen. For those who like an extra bit of attention to detail, you can use the Manage Subscriptions panel to specifically choose what categories of news you receive on any subscribed objects. There are a whole load of news categories ranging from Awards to Records.
Bạn có thể đăng ký nhận tin tức về một "chủ thể" bằng cách vào màn hình của chủ thể đó và click vào biểu tượng đăng ký, và sau đó, bất cứ lúc nào có tin tức đáng giá nào về chủ thể đó, tin tức mới sẽ xuất hiện trong Inbox của bạn. Đối với những người thích có thông tin chi tiết, bạn có thể sử dụng bảng Quản lý các đăng ký để chi tiết hoá các lựa chọn của bạn về các chủng loại tin tức mà bạn nhận được từ chủ thể. Có nhiều chủng loại cho bạn lựa chọn từ Phần thưởng đến Các kỷ lục
When you have news, a newspaper icon makes you aware of this, and you also get taken to the news centre a couple of times a week, as long as you have some unread news in there.
Khi bạn có tin tức mới, một biểu tượng tờ báo sẽ xuất hiện giúp bạn biết mình có tin mới, và thường là trong tuần bạn sẽ dành khoảng 1-2 lần ghé qua trung tâm tin tức nếu như có các tin mà bạn chưa đọc trước đó
When you first start the game you are automatically subscribed to a few areas of news, such as the nation of your nationality and second nationality, your favourite club, your clubs nation, your clubs affiliate teams, your clubs division, some top international tournaments, the main cup competition in the nation you are managing in, and the top continental tournament but, of course, you can go into your Manage Subscription section and delete these if you so desire. You are also subscribed to news on any player that you shortlist too.
Khi bạn bắt đầu game, bạn sẽ được tự động đăng ký với một số mảng tin tức, ví dụ như quốc gia theo quốc tịch của bạn, quốc gia của quốc tịch thứ hai, CLB bạn ưa thich, quốc gia của CLB của bạn, các CLB liên kết với CLB của bạn, hạng của giải mà CLB của bạn đang thi đấu, các giải thi đấu quốc tế hàng đầu, thi đấu cup tại quốc gia bạn đang quản lý CLB, và các giải thi đấu hàng đầu của châu lục, tuy nhiên bạn có thể vào phần Quản lý các đăng ký và xoá các lựa chọn mà bạn không quan tâm nếu bạn muốn. Bạn cũng được đăng ký tin liên quan đến các cầu thủ bạn đưa vào shortlist
With the other 3 blogs in the last few days, that's all we're going to reveal about the media in FM2010 - the rest will be up to you to discover when the game is released at the end of October.
Với 3 blog trong 3 ngày trước đó, chúng tôi đã giới thiệu những nét chính trong phần truyền thông của FM2010 - phần còn lại bạn sẽ tự tìm hiểu khi game được ra lò vào cuối tháng 10 này
Còn tiếp ...... :win: :win:
Football Manager 2010 new features blog Day 18: Improved player transfers and contract negotiations
Hello everyone, and welcome to the last Football Manager 2010 blog of the week.
Although for us at Sports Interactive, one week is pretty much merging into another at the moment as we’re in the last few weeks of developing the game now.
A few of us are looking more like zombies than humans at the moment after some very late nights and early starts, and not for the fun partying reasons.
Despite us having been making games for a long time and going through the same process year on year, I still forget quite how tiring and all consuming it becomes, but it’ll be worth it once the game is out there and we get to see lots of smiling faces playing the game.
Today’s blog is going to deal with transfers and contracts, which is a massive and very important part of the game.
Despite our previous games being famed in some press quarters for being able to predict transfers that have gone on to happen, and for having the best transfer engine out there, it was also one of the areas of the game with the most bugs reported.
It’s very difficult balancing transfers for the 50 playable leagues in the game, let alone the moves to and from clubs that are inactive, with different transfer rules in each country too, so it’s not that surprising that a few anomalies were found over the years.
So we decided that this would be a year of fixing and balancing in the transfer area, with hundreds of reported issues gone through and fixed.
What you’ll therefore see in FM2010 is the most balanced and realistic transfer system from any of our games, with better negotiation from clubs and even more moves that you could (and potentially will!) see happen in real life.
I’m not going to sit here and type that it’s perfect, because nothing ever is, but it’s certainly the best it’s ever been, and the best seen in a football management game.
We have, however, also found some time for a few new features along the way to make it easier for the manager, lifelike, and flexible.
A really nice new addition to the transfers and contracts area of the game is that you can now buy transfer clauses out. For example, if you’ve signed a player with a clause whereby you will pay his former club £500k when he makes 50 appearances for the club, you can now try and buy that clause for a cheaper price at an earlier point.
So let’s say you’ve got a bit of money lying around, and know that his former club are skint, you could offer to buy the clause back and they might agree to sell it to you for a £100k less just to get the money there and then.
A really nice new addition to the transfers and contracts area of the game is that you now have the opportunity to buy or sell some clauses that have been negotiated on a previous transfer.
So for example if you’ve sold a player with a clause whereby you will get £500k when he makes 50 appearances for his new club you may want to sell this clause for £250k taking the 'bird in the hand' philosophy that less money now is worth more to you.
These clause fee but outs are negotiated between your board and corresponding board of the club you have the clause agreement with. When deciding on a price for a clause they will take into account factors such as the financial states of the clubs, player injury proneness, the likelihood of the player featuring in many games, player value, player contract length etc.
One change we’ve noticed in football over the last few years in the increased poaching of young talent, which has been in the news quite a lot recently. We always stay well within the rules of football with our games, and for many years you have been able to sign young players from other clubs with tribunal agreed compensation.
However, the big clubs in the game were always more interested in signing players for then and there, rather than looking to the future, and great prospects will now find many clubs interested in them at a much earlier age, with clubs looking to improve their youth teams a lot more than in previous versions of the game.
With the credit crunch going on around the world at the moment, our football spies tell us that payment of deals are now being spread across longer periods of time, so as well as cash upfront deals and the previously available options to spread payment over 2 years, we’ve increased this now so that you can spread payment over up to 48 months now if you so desire.
There are improvements to loan possibilities too, with you being able to offer multiple players out for loan at one time, clubs indicating to you what kind of deal they require when enquiring about a player for loan, and if you do offer a player out for loan, there’s an option for him to be automatically loan listed by doing so.
If you get lots of clubs bidding for one of your players at the same time, you can also now negotiate one of them, and then use that negotiated offer for the others, rather than having to individually change the clauses in each one.
Oh, and if you’re offering players out to clubs, you now have an option to exclude foreign clubs, which means that if that player only has a few months left to go on his contract, you won’t be alerting all the clubs who can sign him on a Bosman deal to his availability.
So there are some of the new features in transfers and contracts for FM2010. You’ll find a lot more improvements too, but we can’t give everything away in one go…
If you’re lucky enough to get one, have a great weekend!
ngoclong001
26-09-2009, 03:23 PM
Mong chờ đến 30/10:muc::-(:-(:-(
tzboy
27-09-2009, 02:00 AM
Football Manager 2010 Installation and DRM Decision
Hi, some of you may have seen my posts before, but if not, I'm Ben, and I'm the senior global brand manager for Football Manager at SEGA.
During the development of Football Manger 2009 we (both SEGA and SI) were committed to developing and implementing an effective and simple way to combat the piracy that has taken place on each of the Football Manager titles to date. Due to some mistakes on our part, and some malicious external acts, the method chosen to stop piracy resulted in extensive headaches and difficulty in activating and playing Football Manager 2009. This was the last thing we wanted.
As a result of those issues we have been investigating both revised and totally new anti-piracy and activation solutions for Football Manager 2010. We have not been able to find and test a solution that we can guarantee will provide purchasers of Football Manager 2010 with no issues at all.
Therefore customers that buy genuine Football Manager 2010 boxed copies will be able to play the game with no activation. Players using this route will be required to have the DVD in the drive at all times whilst playing.
People choosing to buy digitally from STEAM will receive a version of the game protected by STEAM’s standard activation and DRM and all the benefits and add –ons you get from activating with STEAM, which Miles deals with below. Activating or buying through STEAM means that you do not need to have the DVD in drive when you play following activation.
Consumers buying the PC version through other digital download partners will receive versions of the game protected by Uniloc and including DRM, containing a much improved system over the one used on FM2009 and fixes to all the common errors experienced. There is not a digital download solution that meets our criteria that is not DRM based, so as we still wanted to provide digital download versions of the game, this was the best solution.
Consumers buying the Mac version through digital download will be able to do this via our normal Mac partner, eSellerate.
Long term we remain committed to finding a solution to the piracy that we see every year with Football Manager on the PC / Mac. We will be working with our community throughout the coming year to test and gather opinion on possible solutions with the aim of finding a way of ensuring that everyone that plays Football Manager games in the future pays a fair price for the game, without hindering their enjoyment of it.
Thanks
Ben
So it's now over to me to explain the situation with the installation process of the boxed copies, stat collection and in game advertising for Football Manager 2010.
First off, installation of the PC version.
PC users will have 2 choices when installing the boxed game as Ben mentioned above.
The first is a DVD based copy protection system that requires you to have the DVD in the drive at all times whilst playing. This is something that we hadn't considered previously, as we know a lot of people listen to music when playing our games, but with music being so digitally based in the modern era, we hope it doesn't cause too many issues. With this method, there is no registration required, nor do you have to be online at any time to play the game. This method is not auto-patching, so when patches and updates are released, you will need to download them manually (we will be providing patches and updates via the BitTorrent method and any mirror sites of the file that appear).
The second is via STEAM, which is an online based system. By installing via this method, you need to be online the first time you install the game and can easily set it up to play offline in the future. By using the STEAM route, you will automatically receive any patches or updates that we provide for the game in the future (as long as you are online, of course).
There are also extra benefits this year from installing via STEAM. One of these will be a STEAM exclusive skin, which is an updated version of the FM09 skin (including tree menu) which will be available a few weeks after launch.
The second is achievements. STEAM as a platform have had achievements available for many games over the years, and we will have 60 achievements that are attainable to give you bragging rights over your mates. For those who have played the Xbox 360 releases of Football Manager in the past, you will be well aware of some of them, and I'll be giving the full run down of the achievements in a future blog.
The third is that with STEAM you can play the game on any PC that is connected online by downloading the STEAM client and logging in with your user details, with no need to take the DVD with you.
As STEAM is not available for the Mac, Mac boxed copy users will just have the one method of installing, which will require the DVD to remain in the drive whilst playing the game. Mac patches will be provided in both bittorrent and download form.
We are still partnered with IGA (in game advertising) for at least Football Manager 2010. It will (as introduced in a patch for FM2009) be possible to turn off the hyperlinks on the adverts. You will only be served adverts if you are online whilst playing the game, and the adverts only appear in situ, so are only on the advertising hoardings around the side of the pitch.
With stat collection, we have read the concerns that were brought to our attention when we spoke about this earlier in the year. We have therefore spent some time splitting off the stat collection from the other areas of the game where it was integrated, and there will be an "opt out" option in the games preferences screen.
However, we would really encourage people to allow us to collect the hardware stats that we do. It's made a massive difference to us as a dev team to be able to deliver a better gaming experience to people by being able to see our users hardware information. We're able to concentrate the functionality and compatability testing for the game much better by using these stats, which will mean that the game should play better on any system that was able to play the game last year, and make the game more compatible out of the box with some of the graphics cards that had to download files separate to the game last year to get it up and running.
Cheers
Miles
maxx006
27-09-2009, 09:06 AM
Các bạn ơi cho mình hỏi có nơi nào ở hà nội bán dvd bản quyền của Fm ko vậy, có ai biết chỉ giùm với
hq_saipan
27-09-2009, 08:23 PM
Các bạn ơi cho mình hỏi có nơi nào ở hà nội bán dvd bản quyền của Fm ko vậy, có ai biết chỉ giùm với
Cậu thử pm cho thằng này hỏi thử xem YM: originalzz :D
Nó hay bán mấy đồ về Game mua từ nước ngoài về, thử hỏi xem có FM ko :-?
Clouseau123
28-09-2009, 10:13 PM
Cậu thử pm cho thằng này hỏi thử xem YM: originalzz :D
Nó hay bán mấy đồ về Game mua từ nước ngoài về, thử hỏi xem có FM ko :-?
pm YM:originalzz????????????????????
Football Manager 2010 new features blog Day 19: New rules, awards and history
Hello everyone – I hope you all had lovely weekends.
Today’s blog is going to look at new features in the areas of rules, awards and records in Football Manager 2010.
As I’ve mentioned in previous blogs, the Football Manager series has lots of leagues in it (at least 50 countries at last count, and hundreds of playable divisions), and we try and re-create these leagues as accurately as possible.
With our huge team of researchers around the world, who are much more knowledgeable about the different competition rules than we are, they constantly give us feedback on changes in their leagues and rules.
A few high profile rule changes in England this season have been the seven sub rule in the Football League, and squad registration becoming part of the upper realms of football next season, and changes like that are happening all over the world. Keeping on top of it all is imperative.
I’m not going to list all of those changes here, as there have been thousands around the globe for this season, and we’ve done our best to get them all in the game, including the aforementioned English changes, which gives a good level of insight into the kind of detail we go into for the game.
Here are a few of the changes in these areas though, and also with awards, records and histories, in Football Manager 2010.
The Football League administration rules have been updated, so teams can lose points for the following season for going into administration at the end of the previous one.
Amateur clubs that would look to go semi-professional or professional in real life if they were to get promoted now do so, but clubs that are specified as always being amateur stay as amateur forever.
Midweek home games are now better modeled, so if a team in real life would normally play a midweek match on a Tuesday, they will do in the game too, with this being decided by the researchers.
If a club gets promoted, and they are still due parachute payments (payments made to clubs after being relegated from the top divisions to make the transition easier), the due payment is now split amongst the other clubs in the division.
We’ve also improved the game records, so lots more things that we have research for are now displayed. An example of this would be the most unbeaten games in a competition, or the highest scoring game for clubs and nations.
Aggregate transfer fees have now been added to player histories to show the total amount of transfer fees a player has moved for in his career.
So there are just a handful of some of the new rules, awards and records in the game this year. You’ll get the chance to see lots of others yourself at the end of next month!
In tomorrow’s blog, I’ll be looking at team talk improvements, as well as revealing the winner and winning answer to the “go to my screens” competition from a few blogs back.
See you then!
Dieuvuongqb
28-09-2009, 10:54 PM
Mong chờ ngày ra mắt FM10!!!!:X :X
Reddevil1904
29-09-2009, 01:37 PM
chờ FM thôi
chơi thử Cm10 rồi chán ngắt :a42::a42:
hq_saipan
29-09-2009, 10:35 PM
pm YM:originalzz????????????????????
?????????????????????????????????
Thì bạn add nick yahoo: originalzz mà hỏi trực tiếp =.="
Football Manager 2010 new features blog Day 20: Team talks
Good afternoon everyone.
It’s day 20 of the FM2010 new features blogs. Hasn’t it gone quickly?
Today’s blog is all about team talks, and the improvements we’ve made to them in this year's game.
So I had a quick chat earlier with Riz, who is one of the senior coders at SI. He looks after the team talk area, amongst many others, so I asked him to tell you some of the things that have been changed this year.
This is what he had to say...
“Since team talks were implemented, we've received numerous suggestions on what kind of additional team talk options people would want to be able to give in the game. One of the most requested additions was the option to have specific team talks available during the pre-season, when you want to assess your squad and maybe urge some players to show you why they deserve a place in the first team.
"There are a number of new options for different pre-season situations now, like asking your players to show more competitiveness, or to work harder, or to focus on fitness and performance instead of the result.
"There is now also the option for the manager to compliment his team for a good first half, while giving them a bit of stick as well if the second half was below par. We've also added some variety to the existing team talk options, depending on different match situations such as second leg cup matches when it is not just the result of the ongoing match that matters, but the aggregate score as well.
"Outside of these additional new team talk options, we've naturally also worked on polishing the feature this year. This has included analysing reported issues from previous versions, fixing bugs and also tweaking the effects of team talks on players and the way AI managers and assistant managers at human clubs choose between different options available to them.”
Thanks for that Riz.
One thing he hasn’t mentioned there, and something I’m particularly fond of, is that you can now do individual talks for substitutes when you’re bringing them onto the pitch, which is something that’s been sorely lacking from the module in the last few years.
Tomorrow’s blog will be about the game's finances, and some of the new features in this area.
Football Manager 2010 new features blog Day 21: Improvements to the financial model
Good afternoon everyone, and welcome to the next installment of the Football Manager 2010 blog.
I’ll mainly be dealing with the financial aspect of the game today, but before I do, I have to apologise at not revealing the competition winner yesterday for the “go to my screens” re-name competition as per a previous blog.
We had hundreds of entries to the competition, and loads of good suggestions, but the one that came up again and again (more than 50 times in fact) was “Screen Flow”. So that’s what we’ve gone with.
The first person who sent us that suggestion was Hasdeep Sethi, so congratulations and thank you Hasdeep – I’ll be in touch in the next few days to get your details so that we can send you the game when it’s released.
Now back to business, literally.
Finance is a more and more important part of football. All the constant debates about foreign ownership, club debts, TV deals and the like show this. But the big clubs aren’t the only clubs we try and model in our games, and we have to try and ensure that all levels of club are catered for.
As well as a plethora of improvements in the financial model for all leagues in the game that are suggested by our team of researchers around the world, we’ve also found some time to make other improvements and additions in this area of the game for Football Manager 2010, some of which are revealed below in no particular order….
One change that seems small, but is actually pretty big, is that the game's financial model now deals in pennies, rather than in pounds. Whilst things tend to be rounded up on screen, it means that we’re much better able to model some of the world's smaller economies and clubs.
At the other end of the scale, with the ever changing football ownership, and the rush for success, we’ve looked to model that, too. For many years we’ve had a “sugar daddy” setting for clubs where a new owner comes in and throws money at a club as a long-term loan. But we’ve noticed different levels of this kind of ownership more and more in the last year, so we now have different levels, including keeping the current level, and adding two more.
One of them makes a club a force in the current league, but will expect them to be self sufficient if the club goes up a couple of levels. The other means the manager isn’t given any extra budget, but losses are covered at the end of the season to make sure the club can survive.
If the club does go into administration, we’ve better modeled this and what are known as “CVAs” to make it more realistic.
There have been changes to the way budgets are calculated and shown, so you can now see player and non-player wage details easily, but have them all be part of one overall wage budget for the club, too.
The season ticket module in the game has been re-written so as to more accurately model the real world, as has the sponsorship code, so you can now have multiple shirt sponsors and extra team sponsors, which are read from the game's database.
That’s it for today. Tomorrow, I’ll be looking at scouting and searching.
hanvietkien
01-10-2009, 09:25 AM
Cuối tháng mới có, sốt ruột quá các bác nhỉ
ronaldo_hoang
02-10-2009, 07:54 AM
ủa 2/10 vậy là hôm nay có rùi à :noob:
sirhong
02-10-2009, 09:20 PM
ai có link cho share cho anh em thưởng thức với nào
Football Manager 2010 new features blog Day 22: improvements to scouting and player searching
Apologies to those who were waiting for a blog yesterday. Unfortunately due to time constraints, it wasn’t possible to do one, so today’s blog is two posts in one.
As such, I’ve merged some subjects together to attempt to have it make sense, so the blogs today are about scouting, player search and search filters.
As I mentioned in the transfers blog, there has been a lot of work done this year on fixing issues in the transfers section, and this has a big knock on for scouting too, with us trying to ensure that the scouts in the game report back as they would do in real life, with better feedback than in previous titles to really help you decide which of the five right backs you’ve just scouted would be the best fit for what you need, and the best value for money.
This is also the same for the clubs that you’re not managing, so don’t expect it to be much easier – the computer controlled scouts and managers are hungrier than ever before when it comes to snapping up the players that they need too.
And it’s not just about those players you’re trying to sign, but the scouting of your opponents too. I mentioned in the backroom advice blog about the tactical feedback you get, and in the pre-match meeting with your staff they’ll give you all kinds of information and statistics about your opposition, as well as the next opposition scout reports being improved, such as including scout reports on the players that the scout designates as key players.
One quite major change to your football knowledge inside the game is with regards to the positions that the footballer can play in. In previous games you could see all of the positions that a player was capable of playing in, and how good they were in each one. Now, you just see their natural positions, and you need to scout the player to be able to see what non natural positions they player can play in. Seeing as we’ve had it in the game like that for many years with the player stats, it make sense for us to expand upon that.
With player searches, it’s now possible to adjust all attributes up or down easily in player search with the addition of a “+” and “-“ button for all of the attributes you’ve set up, rather than having to do them all individually.
Something returning to the series that we can’t work out why it went in the first place is that when setting up a player search, you can now use an option to match x out of y attributes to get a better chance of finding a player as good, or nearly as good, as you want to.
There are lots of new player search filters too such as:
* “Appeared in” player search filter to see players who are already cup tied.
* Part-time, amateur, youth and MLS specific options.
* Extra contract expiry options.
* Can now filter by “at least” in staff search in regards to their reputations.
* You can now filter by “leagues” for players, to just see players playing in the Championship, for example.
Then there’s the “Asking price” filter which has been added on player search screen
Oh, and filters added for both “trained in nation”and “trained at clubs perfect for searching for players to make up the necessary numbers in your squad with the prevalence of rules necessitating them.
That’s enough for today on those subjects. Now for something else.
There should be a new edition of the Football Manager podcast available later this evening featuring, err, me, Johnny Abrams from sport.co.uk and Billy from FMDatabase talking about football, playing “feature roulette”, revealing the winner of the last editions competition, a new competition, and a new feature called “Ask Miles” where someone from the FM community (in this case, Billy) gets to ask me questions about Football Manager and Sports Interactive. As always, it’s available from iTunes at the princely cost of absolutely nothing, with all the back catalogue episodes available for the same price.
Have a lovely weekend everyone – I’ll be back on Monday with more information about the forthcoming FM2010.
Cheers
Miles
tronghai
04-10-2009, 10:51 PM
ai co link tran ches -liv cho toi voi
Football Manager 2010 new features blog Day 23: Speed tests and Paulo Nutini
Hello everyone – I hope you all had lovely weekends.
For us at SI Towers it was a busy one to say the least. We’re on the final straight now for development of Football Manager 2010, and had certain deadlines to hit, which we have done.
These deadlines mean that a bunch of us have been at the studio or on call all weekend whilst the QA teams at Sports Interactive and SEGA try to break the game. Thankfully it was quite peaceful, but it’s a very strange feeling to have jetlag when I haven’t travelled anywhere, having gone to sleep at 6am each day this weekend (and not even with drink inside me….)
We are now at a stage called "release candidate one" with the game. This is the first version of the final master DVD of the game, and it is now over at SEGA for a period of lock down testing for a few of days, before it goes off to start the manufacturing process.
Normally there will be five or six release candidates as issues are found with the different versions of the game (we have six different DVD’s that have different languages on for different countries).
These issues are normally things like a missing language file on a DVD, or minor data errors, but could include anything, so it’s both great and frustrating for us to have a “lockdown” period where we’re not allowed to change anything code-wise unless something is found.
Typically, once this process starts, it takes a couple of weeks to complete until we’re officially “gold” (which means that gold master disc is in manufacturer) and if all goes normally, it would lead to the demo being released (as previously hinted at) two weeks before the games release.
Now that we’re at this stage, we’ll be working out what the system specifications for the game are (which, again, as previously hinted, are likely to be pretty close, if not identical, to FM2009) but we also do “speed tests” to see how the game runs, and whether our optimisations have worked.
When we do speed tests, they are done in a controlled environment, so we have one PC that is only allowed to be used for these tests. This same machine is used to do tests with previous version of the game, and then with the latest version, with exactly the same in game set up, which involves running a season with an unemployed manager.
Two different tests are done, one with full detail match engine, which means every match in the game is played through in full, and one with minimum detail, which means the matches are played through our quick match engine.
When you’re playing the game, you typically have a mixture of both, with any competition you are in played in the full match engine, and ones that you aren’t in played with the quick match engine, although this is completely configurable in the “detail level” section in the games preferences screen.
Anyway, onto the results…
Full match detail – a speed increase between Football Manager 2010 and Football Manager 2009 (fully patched) of 16%.
Quick match detail – a speed increase between Football Manager 2010 and Football Manager 2009 (fully patched) of 43.5%
So whilst I’m impressed with those, what do they mean to you when you’re playing the game?
I asked a couple of our Dream Team off-site testers how they felt about the speed this year.
Tim Pyke
“The speed in FM10 has had a nice optimization done to it since FM09. Not only is the actual processing speed faster but the UI is far more responsive.
"I have been running as general a game with 11 leagues over three nations with a couple of custom cups included (Anglo Scottish and Anglo Italian Cups anyone?) to do most of the beta testing on and it zips through very nicely.
"Even when leaving four nations running over a day to run a few holiday tests I will get through five or six seasons in a 12 hour stretch which gives me plenty of data to use.
"My data base size will always be custom with the standard large and a few additional selections included to bump up the player numbers. For my mid-range PC running a hyper-threading 3.2ghz P4 processor and 2.5gb RAM this is perfectly good for me.
"As a comparison with FM09, I would generally run the English league structure down to Blue Square North and South with only the standard large database loaded and a Saturday match day would take a few minutes to run through which I didn't mind.
"During the FM10 testing phase I have tried running English structure all the way down to Level 10 (Wessex League Division One and Sussex County League Division Two) thanks to the new editor.
"This is an increase from seven leagues to 46 and although the Saturday processing might be a minute or two longer I think for a six fold increase in leagues this is a tremendous improvement. With this improvement more players of the game will be able to increase the number of active leagues running if they wish without much difference in processing speed.”
Neil
“FM10 is running great. A lot quicker then 09 in my opinion and it also seem a lot more responsive. I’m currently playing with large database with English Premiership and Championship loaded then the top leagues from Russia, Spain, Italy, Germany, France, Holland, Turkey, Ukraine, Brazil, Argentina and Portugal, and it runs great.”
Dean Ketley
“FM2010 is like Usain Bolt compared to FM2009 on my machine, it really does eat up the processing time so much so that I'm playing with four extra leagues compared with 09 and it still runs, I'd guess, at least 30% faster. Really have been impressed with the speed of the game throughout testing and can safely say your guys have done a tremendous job with this.
"The game is running with a large database (42000 players I think) with full detail in England and latter stages in Spain and Italy.”
Nick Mahiltz
“Speed is by far improved, what took 30 minutes to start a game takes less than 3 minutes. Responsiveness in the UI and match engine has dramatically improved, the optimisation is by far the best seen in the FM series.
"I’m using a Dual Core laptop with 2GB of ram, with all leagues in England, Scotland and Iceland and a large database, on full detail.”
Nik Reeves-McLaren
“The speed difference between FM2009 & FM2010 really is noticeable: FM2010 is more responsive, and processes more quickly. Starting a new game is also much faster.
"I’m running on a single core Pentium 4, with a custom database (large database but with every international player retained from every continent). It comes to a total of 31,000 players, whilst keeping the players selected relevant for my task as Blades manager!
"For most of my testing, I am running England (all the way down to Level 10) and Scotland (again, a custom editor file - implementing an 18-team per division pyramid down to the Juniors). Only two countries, but 58 divisions and a lot of extra cups!
"Even with 58 divisions running, I'm rarely left waiting for results to pour in.”
So there you go. Now last week, we had a special visitor at SI Towers, the one and only Paolo Nutini, who is well documented as being a big fan of the game. He had a day off whilst on tour, so came to see us and had a play around with FM2010, and did a little interview with us. You can watch it here (and turn your speakers up, as it’s not the most professionally recorded video in the world!)…
See you all tomorrow for another blog about FM2010 and it’s new features.
Cheers,
Miles
http://www.youtube.com/watch?v=5xXFoSTNhys
Football Manager 2010 new features blog Day 24: Watch six exclusive new game videos!
Hello, and welcome back to another installment of the Football Manager 2010 new features blogs.
Yesterday I spoke about the “state of play” of the game as we move swiftly forward to release date. We’re up to release candidate two now due to some data issues that had to be sorted, so still on schedule, which is nice.
However, the blogs aren’t on schedule, as the blog I was going to do today on licensing has been delayed due to a last minute license coming in. So I’ll do that one next week now instead.
Which has left me with a bit of a quandary, as I don’t have screenshots approved for the blogs for the rest of the week yet, and there are things I’m not quite ready to talk about yet either.
However, there is something that we haven’t announced that’s pretty cool, even if it’s not directly in the game as such, and it does come with lots of pretty things that I can show you here.
And that is, this year, for the first time, we’re trying to do our bit to help with some of nature's issues, by deciding that rather than having a huge game manual that requires tens of thousands of trees to be cut down, we’re moving to a much smaller game manual that requires a lot less trees to be cut down.
Instead, we’re doing a much bigger manual, online.
This manual will include a lot more detail than ever before, alongside customer support, frequently asked questions, and some video tutorials.
Seeing as some of these tutorials are now available (having been done at the same time as the other videos you have seen), I’ve decided to put some of them online (don’t tell SEGA!) so that you can see the kind of thing that will be available a bit early. And see some more of the game at the same time.
Hopefully the blog schedule will be kind of back to normal tomorrow, which will mean me blogging about some of the GUI (the graphical user interface - also known as what you see on the screen), and how you control the game, including my favourite new feature in the whole game, which we haven’t spoken about anywhere yet.
For now, though. check out the new videos below.
Cheers
Miles
PS: The podcast that was meant to be live on Friday night is now actually live – sorry about the delay.
Football Manager 2010 tutorial - Finances
http://www.youtube.com/watch?v=IcQ5Z-Ksigs
Football Manager 2010 Tutorial - player interaction
http://www.youtube.com/watch?v=b7j_3TcuZhU
Football Manager 2010 Tutorial Transfer pt 1
http://www.youtube.com/watch?v=LeArtC3fQf0
FM2010 Transfer Tutorial 2
http://www.youtube.com/watch?v=s-S729JY-xU
Football Manager 2010 Tuturial - Backroom Advice
http://www.youtube.com/watch?v=tIhs4k73hoc
Football Manager 2010 Scouting tutorial
http://www.youtube.com/watch?v=OSdAlmaEfSc
MA_BU
07-10-2009, 02:33 PM
6. Are you planning on having leagues available for day of release?
I have already completed about half a dozen nations competitions that I will make available to whoever would be interested in them.
Liệu VN có nằm trong số này ko nhỉ :-?
Download the new Football Manager 2010 demo exclusively on MirrorFootball.co.uk
Mirrorfootball.co.uk is teaming up Sports Interactive and Sega to give Football Manager fans an exclusive playable preview of Football Manager 2010 on October 16th - two weeks before it hits the shops.
The 'vanilla' demo will allow users to manage any English team for half an in-game season, experiencing all the new features of the full game, and with the option to transfer their saved data over to the game proper when it's released on October 30th.
Fans of the multi-million football management series can get an inkling as to what those new features are by reading the exclusive Football Manager 2010 blogs that SI Games head honcho Miles Jacobsen has been posting for the past month on MirrorFootball.co.uk.
MirrorFootball.co.uk editor Dan Silver said: “MirrorFootball is a website made by and for genuine football fans, and as such we’re delighted to strike up this partnership with the best football management game ever.
"Being able to offer this exclusive demo download is a great addition to our site's already unique portfolio of features. Not only does MirrorFootball.co.uk already offer the best in breaking football news and football opinion from the best team of sports writers in the business, a huge, exclusive archive of football photos, and a unique fantasy football game, but now we’re giving users the opportunity to get their hands on the new FM2010 game two weeks ahead of everyone else.”
You can download the Football Manager 2010 demo exclusively on MirrorFootball.co.uk on October 16th.
In the meantime, whet your appetite for the new game by checking out our exclusive new features blog here.
The Leader
07-10-2009, 11:04 PM
Vậy là 16/10 ra Demo , 2 tuần sau tức là 30/10 ra bản chính thức :X
Hồi hộp wá :X
Chuẩn bị mua máy mới thôi :X
Football Manager 2010 new features blog Day 25: The new GUI explained - plus NINE new screenshots
Hello once again to the Mirrorfootball Football Manager 2010 blog.
Today I'm going to be talking a little bit about the new GUI in Football Manager 2010. But what is a GUI I hear you ask?
GUI stands for Graphical User Interface. Essentially it is the menus and the buttons in the game which you use to control everything you select to do. This year, as you have been able to see from all the screenshots and videos to date, it is somewhat different to previous years.
A change as big as this to the interface is not something that was done on a whim. It was not a case of someone waking up one morning and thinking "Today I will completely change the way FM looks and is controlled". We have been looking to do something like this for a very long time, and this year we had the opportunity to it.
As I have mentioned previously in some of the blogs, we have undertaken a lot of usability studies this year, working with a company called Flow to try and improve the experience of the person playing the game, and also trying to ensure that areas and features in the game were not missed. We have actually been working with them for a few years now, and they have massively helped us when comes to the ease of playing the game.
With the comments that they have made, and loads of ideas of their own, the GUI team at SI have been plotting major changes for the last couple of years. These changes are not only with the way the game looks, but also some of the code that underlies the interface, and the organisation of the menus and the information that you get on each screen, to try and make it so that information is a lot easier for the person playing the game to find.
This has lead to what you can see in Football Manager 2010. An interface which is smoother and more responsive, where there are less button clicks, less mouse movement, as well as it looking a lot better!
For experienced users, our studies show that it takes a little while to get used to (an hour on average) but once you are you will not look back. For new users, the whole game is now a lot less daunting, and you should be able to find things easily.
We also know that most people, when they are looking at a blog and it has some new screenshots, normally look at the screenshots first. Now to explain what they show.
When we first started looking at the new interface for Football Manager 2010, we were originally looking to raise the minimum resolution for the game. Seeing as we are all lucky and have big monitors, we were under the belief that everyone had.
Thankfully, we got to see some stats that showed that around a third of people playing the game had their desktops set to the same minimum resolution of last year, so we stopped with that plan early on.
However, this meant that people who have widescreen monitors, or who have higher resolution screens, were left with lots of blank space on their screens. So what should we do with this blank space? Customisable columns, that is what.
On the squad screen, you can now have as many stats as you can fill your screen with and completely customise the information that is there. The screenshots show the different stages of this, and then me re-organising the columns until I am happy with what is on the screen.
Personally, I am very excited by them. It is odd for me to get excited about a techy feature, rather than a game feature, but it has made the game so much easier to play for me, with all the info I want to see in one place.
That is it for today. I hope you enjoyed the blog. I will be back tomorrow.
Cheers,
Miles
Football Manager 2010 new features blog Day 25: The new GUI explained - plus NINE new screenshots
http://www.mirrorfootball.co.uk/incoming/article183205.ece/BINARY/gallery-large/AFC+Wimbledon-10.png
http://www.mirrorfootball.co.uk/incoming/article183201.ece/BINARY/gallery-large/AFC+Wimbledon-11.png
http://www.mirrorfootball.co.uk/incoming/article183197.ece/BINARY/gallery-large/AFC+Wimbledon-12.png
http://www.mirrorfootball.co.uk/incoming/article183189.ece/BINARY/gallery-large/AFC+Wimbledon-13.png
http://www.mirrorfootball.co.uk/incoming/article183193.ece/BINARY/gallery-large/AFC+Wimbledon-14.png
http://www.mirrorfootball.co.uk/incoming/article183207.ece/BINARY/gallery-large/AFC+Wimbledon-15.png
http://www.mirrorfootball.co.uk/incoming/article183209.ece/BINARY/gallery-large/AFC+Wimbledon-16.png
http://www.mirrorfootball.co.uk/incoming/article183211.ece/BINARY/gallery-large/AFC+Wimbledon-17.png
http://www.mirrorfootball.co.uk/incoming/article183213.ece/BINARY/gallery-large/AFC+Wimbledon-18.png
9 SS của Blog 25!
Một số tính năng mới khá tiện dụng, đã có thể thay đổi, thêm bớt các cột trong chế độ view squad ngay trong game (trước đây phải thực hiện qua tinh chỉnh panel)
Football Manager 2010 new features blog Day 26: Watch the official trailer for the new game
Today’s blog is very short & sweet.
I am very proud to present to you the official trailer for Football Manager 2010.
Tomorrows blog will be about something that haven’t appeared before in the PC version of the game, and that is “achievements”.
Cheers
Miles
http://www.youtube.com/watch?v=xu0zMHJzuUU
Football Manager 2010 new features blog Day 27: introducing the 70 new achievements - plus TWO new game videos
Hello again everyone. I hope you enjoyed the trailer from yesterday’s blog.
Today’s blog is about something that I’ve hinted about previously – “achievements”.
When you buy the boxed copy of the game, and go to install it on a PC, you will have 2 installation choices.
One choice is to install “offline”, which requires you to have the DVD in the drive whilst playing the game, with no need to be online at any time.
The other is to install via “Steam”, which requires you to be online when you first install the game. You can happily play the game when online or offline, with no need for the DVD to be in the drive at all.
In fact, using this system with your own unique log in, you can actually play the game on any computer in the world without the need of your DVD just by downloading the small piece of Steam software, and logging in to your account.
There are other benefits to installing via Steam too. During the lifetime of the game, we will release a handful of updates to the game, called patches. The reason for doing these will be to fix any issues that are brought to our attention, or to do data updates, or match engine updates. If you install via Steam and are online, you automatically get any patches that are released.
On top of this, if you install via Steam, there is an exclusive feature just for you, called “achievements”.
For those of you who also play games on the Xbox 360, you’ll be well aware of the concept of achievements. They are essentially little tools for telling you how well you are doing at the game, and what you have achieved, setting targets for you to hit. They also act as bragging rights amongst mates!
We have added a massive 70 potential achievements to Football Manager 2010. And I will today be exclusively revealing them through this very blog.
You should be able to work out for yourself what you need to do to get them, but if you can’t, then feel free to discuss and speculate over at our forums at www.sigames.com
Achievements list
He’s signed!
Clean sheet
Hat-trick
What a goal!
Top of the class
You’re up!
Cup glory!
Champions!
Double hat-track
Team performance
International superstar
Park the bus
Comeback king!
Star man
Goal machine
Unstoppable force
Iron curtain
Scoring streak
Unbeatable!
Parked the tank
National service
The boss
Superb strike
Best in Europe
Loyalty card
Qualified
Cup streak
Golden boot
Best in the world
Super cup glory
Champions streak
All around the world
You’re on fire
Do the double
Domination
Part of the furniture
Trophy hoarder
Best in the business
Freedom of the country
On top of the world
Legend
Invincible!
First victory
Confederations winner
Highlight reel
Splashing the cash
Value for money
Club legend
Cash to burn
Well travelled
Continental king
The greatest
World renowned
The professor
English hero
Scottish hero
French hero
Italian hero
Spanish hero
Brazilian hero
So that’s a lot of achievements to get your teeth stuck into then! Will anyone get them all? Without cheating?
Still reading? Well, here’s two new match engine video for you, taken with the very latest code.
People seemed already excited about the “work in progress videos” from a month or so ago, but this is the real deal now, picked randomly from a saved game in the studio – a feisty affair, and a more sedate match!
There’ll be loads more match engine videos next week as well as some revealing Q&As with the developers who have been building the game.
See you then...
http://www.youtube.com/watch?v=3yqSfzRbpuI
http://www.youtube.com/watch?v=-MUigcIhDnQ
Lampard8
10-10-2009, 01:05 PM
Yeah! Vậy là còn 20 ngày nữa là fm 10 ra rùi. Mà sao mình buồn quá. Cứ nghĩ chạy ra chạy vô quán mà dow fm 10 full e chắc chết. Dow fm 09 đã mất hơn 1 tuần rùi. Đợi fm10 ra thì háo hức lắm mà sao khi ra rồi thì thấy nản việc dow về. Ko biết khi ra bản full thì sau bao lâu là ra bản rip nhỉ. Cầu cho nó cỡ sau 2-3 ngày là ra
Clouseau123
10-10-2009, 02:14 PM
Yeah! Vậy là còn 20 ngày nữa là fm 10 ra rùi. Mà sao mình buồn quá. Cứ nghĩ chạy ra chạy vô quán mà dow fm 10 full e chắc chết. Dow fm 09 đã mất hơn 1 tuần rùi. Đợi fm10 ra thì háo hức lắm mà sao khi ra rồi thì thấy nản việc dow về. Ko biết khi ra bản full thì sau bao lâu là ra bản rip nhỉ. Cầu cho nó cỡ sau 2-3 ngày là ra
Sao bạn không mua đĩa về mà download,vừa nhanh(fm9 mình chỉ mất 10phút) lại không sợ link die,ngoài ra nó còn có sẵn crack và hướng dẫn(nhờ tay bán đĩa giúp đỡ phần crack cũng được).Cuối cùng,giá đĩa khá rẻ(10.000 thì phải)
boy1am
10-10-2009, 02:38 PM
Nhìn sướng thiệt, hình ảnh đẹp hơn, mong chờ quá. Vừa up xong con Ram 2G chạy cho sướng :D
Nesscafe
10-10-2009, 05:43 PM
Yeah! Vậy là còn 20 ngày nữa là fm 10 ra rùi. Mà sao mình buồn quá. Cứ nghĩ chạy ra chạy vô quán mà dow fm 10 full e chắc chết. Dow fm 09 đã mất hơn 1 tuần rùi. Đợi fm10 ra thì háo hức lắm mà sao khi ra rồi thì thấy nản việc dow về. Ko biết khi ra bản full thì sau bao lâu là ra bản rip nhỉ. Cầu cho nó cỡ sau 2-3 ngày là ra
Nếu bạn dơn kím link Direct tốc độ cao ra tiệm nét cáp quang có 1 h hơn là xong mình toàn down FM 09 vậy ko ;)) rẽ hơn mua đĩa ;))
Link direct thì mấy ngày đó dễ bị quá tải lắm :|
Lampard8
10-10-2009, 06:26 PM
Máy mình ổ đĩa nó ko hỗ trợ dvd mới đau. Mà dow bằng cáp quang gì gì đó là j hở bạn
Nesscafe
10-10-2009, 06:44 PM
Thì ra tiệm Cap quang nó tốc độ truyền nhanh hơn thôi :D download link Direct tính = Mb nên down lẹ hơn :D mình down FM 2009 link Direct ở đây :D http://www.free4vn.org/f354/t63881/ đang chơi lại FM 09 chờ FM 10 ra :-x
Zeus_son21
10-10-2009, 09:38 PM
Muốn down nhanh thì cắm Torrent đi, chắc chắn là sẽ có nhiều seed!
Mẹ ơi, chưa ra mà mấy bố đã bàn cáp quang với torrent, làm mình mừng hụt :huou::huou:
Lampard8
11-10-2009, 10:13 AM
Mà cáp quang là cái chi rứa hè. Làm sao để mình biết tiệm net đó có cap quang
Reddevil1904
12-10-2009, 07:35 AM
Mà cáp quang là cái chi rứa hè. Làm sao để mình biết tiệm net đó có cap quang
cái này chắc phải hỏi chủ quán O:-)
cái này chắc phải hỏi chủ quán O:-)
Thiếu gì quán mạng adsl lởm nhưng treo biển Cáp quang tốc độ cao :rotfl::rotfl::rotfl::rotfl:
sonic
12-10-2009, 01:30 PM
Muốn down nhanh thì câu trộm wifi mà dow, gần nhà mình có quán dùng wifi, toàn đi câu trộm không mất tiền:rotfl:
FMman
12-10-2009, 05:13 PM
Bao giờ có bản demo hở các bác?
Clouseau123
12-10-2009, 05:40 PM
Bao giờ có bản demo hở các bác?
15/10,16/10 ra!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Football Manager 2010 new features blog Day 28: new licenses, plus feedback from our beta testers
Hello all, and welcome to another week of Football Manager 2010 new feature blogs.
It should be an exciting week, as we get ever closer to release, and even closer to the possibility of the demo which, as announced in the Sunday Mirror yesterday, will be sometime this week! We just don’t know when yet…
So keep your eyes on MirrorFootball this week for the exclusive chance to download the “vanilla” version of the FM2010 demo, which will feature not just the English and Scottish leagues, but also the Welsh and Northern Irish leagues for the first time.
Why add these two? Well, apart from them being home nations, we also have licenses from them for the first time.
And that’s what today’s blog is about. Licenses. We have some new ones. Quite a few in fact.
The nearly full list of licensed leagues and clubs in Football Manager 2010 follows. I say “nearly full”, as there is one club still to announce which will come tomorrow, and also we have a deal with Arsenal, but that’s for their own Arsenal special edition of Football Manager 2010 which is available on the same day as the other versions (October 30) from Arsenal’s club shops and www.arsenal.co.uk
So, drum roll please…
Leagues
A-League (Australia)
French Football League (Ligue 1 & 2)
K-League (Korea)
Portugal (Liga Sagres and Liga Vitalis)
Spain (Liga BBVA and Liga Adelante)
Football League – England (Championship, League One, League Two)
Blue Square Conference Leagues – England (Blue Square Premier, Blue Square North & Blue Square South)
Premier League – Scotland
Welsh Premier League
Northern Irish League (Premiership, Championship 1 & Championship 2)
MLS (USA)
Organisations
FIFPro
International
Team Holland
Individual Clubs
Denmark
Aalborg BoldspilKlub, Aarhus Elite A/S, Aarhus Fremad, AB A/S, AGF, Avedore Idraetsforening, BGA Glostrup, Blokhus FC, Brabrand, Brondby, Bronshoj, FC Egedal, FC Nordsjaelland, HB Koge, Hvidovre, Kolding FC, Middlefart AG, OB Odense, Silkeborg, Sønderjyske, Stenlose, Svendborg, Thisted, Vejle
Sweden
Hammarby
Italy
AC Milan, Atalanta, Brescia, Catania, Cesena, Chievo Verona, Fiorentina, Hellas Verona, Inter, Juventus, Lazio, Livorno, Messina, Modena, Parma, Pescara, Piacenza, Reggina, Roma,Sampdoria, Siena, Treviso, Triestina, Udinese, Vicenza
Holland
All clubs in the top 2 divisions.
So there you go.
We’ve had lots of people beta testing the main game, as well as the editor, and some of them have graciously answered some questions about what they think of FM10. Oh, and they’re picked at random from a nice big pile of them.
Alan Heaslip
What do you think about the game (in comparison to FM09)?
It's a big step up from FM09 in almost every department, with a few nice new features here and there. I suppose the best way to start would be to say that the game is much less buggy than FM09 or FM08 out of the box - when SI talk about "polish" they really aren't just saying it for the hell of it.
The user interface is a massive improvement on FM09's in my opinion. All I can say is that it's much easier on the eye and it's easier to navigate - I much prefer the tabbed interface to the tree menu interface used in '09. Even if you don't share the same opinion as me, you can still use the '09 skin if you activate with Steam so it pretty much is a win-win situation. The UI has also been heavily optimized - I've had little or no screen responsiveness issues this time around.
Game speed is fantastic. One of the reasons I could never get into FM09 was that the game ran on my computer at a snail's pace. FM10 runs at approximately the same speed as FM08 for me. As I've said already, the game is much more responsive this time around. It makes such a difference when trying to get through the seasons. It must be said that I play FM on a fairly low-end PC (1.6GHz, 2GB RAM).
The tactics wizard has made life a whole lot easier for me. I'm far from a tactical genius, but with the new wizard I find it much easier to get my team to play how I want them to.
In its current state, I'd say it's my favourite FM since '07, if not better.
What's your favourite new feature?
Can I choose game speed? Hmm, probably not..
It's a close call between the tactics wizard and backroom advice - I'd say the wizard just shades it for me.
The new editor is a great addition also and I can't wait to see what the editors will make from it.
How has the beta process been this year?
It's very well-organised as far as I can see. There's over a dozen sub-forums for each area of the game running alongside the main beta forum so not many reports are missed. SI get around to the vast majority of bug reports to let us know when a bug has been logged or when it's fixed, which is very helpful to testers. As far as I'm aware testing started three months earlier this year which has given SI much more time to handle bug reports from beta testers.
Ali
What do you think about the game (in comparison to FM09)?
The game seems to run quicker and smoother. The 3D engine is a lot better and is actually representative of the game now and not just a "feature to show".
Also, it seems the layout of the game is more in tune with what the player wants and is set out in a manner that is easy to use and navigate.
Overall, it's a large step up from 09!
What's your favourite new feature?
It has to be the Tactics Creator, winning out over the backroom advice.
Its easy to use, simple to set instructions and should help a lot of people who struggle each year with tactics to get on with the game and tweak away to their heart's content.
How has the beta process been this year?
This has been my first ever FM Beta (other than FML) and I've enjoyed it.
There has been times where a build has not installed or worked properly, but that's part of the fun of helping out.
Data issues, tactics, priority requests - all major parts that I know have helped to improve the game for the user base.
It's good to know that just a few things I have posted about have helped in a small way.
Tim Pyke
What do you think about the game (in comparison to FM09)?
FM09 to me was only a good game as opposed to a great game as there were so many unpolished elements left in the game. But it left a perfect template for FM10 to build upon and I am really excited about where it has come to so far. As has been much published, FM10 is a lot of polish and the shine has come through magnificently. The Match Engine now almost has an authentic feel about the way the players react and play. The media now has more relevance and diversity. With the new customisable leagues available through the editor it has effectively meant that the player can have a unique set-up and experience rather than being hemmed in by the limitations of previous incarnations of FM.
If I am saying the same in 12 months time about FM11 then I am already salivating at the prospect.
If I said anything bad about the new editor I would be lying. This to me has been probably the biggest addition in FM history as it means the world of football is truly open to the masses and may well be what propels the FM series to the next level. This single feature has had me scribbling away thinking of new tournaments to create (I have made a cup that uses teams from eight smaller nations to complement the Faroe Islands League I have set up), recreating previously defunct tournaments (the Anglo-Scottish and Italian Cup are making a comeback in my household this year). as well as adding missing tournaments to existing set ups (a few county cups added to England). I can really see myself spending more time playing with the editor than the game itself.
This has been my first time being involved in the start to finish Beta Testing process as I had only previously been assisting with the last FM09 patch beta testing team. The difference between the two beta testing processes has been quite noticeable as my previous time was more about polishing the Match Engine, whereas this time it has been the complete package being poured over with a fine tooth comb and dissected to make sure it all worked perfectly. With SI Games taking on a large section of external testers from the forums, they have made a shrewd move in getting people who play the game and will be much more critical of anything they find wrong. This element of critique has meant the game that will be released will be the best out of the box version ever because the beta testing team consider the game to be their baby and want nothing to go wrong with it.
Huw
What do you think about the game (in comparison to FM09)?
I think it’s a vast improvement on FM09 and quite possibly the best FM yet. Now I know we’ve heard this before, but I honestly believe it this time. The match engine is hugely improved, the game is faster, the new user interface is simple to use and fresher than last year. It didn’t take me long to get used to where things are now and it's much fresher and more appealing. The tactics creator has vastly improved the tactics side of the game for me. It used to take me a season to tweak my tactics and be successful, this has taken me a lot less time during the beta process and it’s a vast improvement.
What's your favourite new feature?
It’s difficult to pick one but the vast improvement in the ME is probably my favourite. During the Beta process we have seen lots of developments and tweaks to the ME and also to the stadiums. Last year these were good but it was clear it could be improved and it has been massively for FM10. The addition of crowds into the stadiums (hope these have been announced!!) have improved the game and made it feel more real. I hope other people love it as much as I do.
How has the beta process been this year?
Long!! I didn’t realise until I was tidying my e-mails the other day that we have been getting builds on and off since early June. We have had plenty of opportunity to provide feedback on all areas of the game new and existing. It’s been great to be involved, although having been playing for such a long time release day just won’t be quite the same! Still taking the day off none the less!
Neil from Leeds
What do you think of the new game?
It's a superior game to FM09, which I also enjoyed. The new match engine is superb, Paul C has surpassed himself. I don't just mean the updated animations but the whole thing, the A.I is far superior. I also love the new Dark Skin option and the new UI is very impressive. A much better game than an already very good FM09
What's your favourite new feature?
Without doubt the new editor. The idea of creating XML files instead of loading and saving the new database is brilliant - so much quicker. In fact, the changes are made instantly. It will also enable the more creative community members to really get cracking in making custom leagues, etc. Being able to manage in the real lower leagues is a real plus.
How has the beta testing been?
It's been really good fun. I have played the games since day one so it's a real pleasure for me to help in any small way to improve the game we all love. I think its fairly clear that we all think of Football Manager as "our" game, not just SI's or Sega's. So to be able to contribute has been a real pleasure for me.
aomong.xavoi
12-10-2009, 11:14 PM
nhìn xung nhỉ
khakha
bản này ko biết nó chỉnh lực lượng ManU ra sao
chắc yếu đi we
mất đi những siêu sao rùi
!!Handoisatgai!!
13-10-2009, 12:47 AM
còn mấy ngày nữa là có Demo nhỉ lâu lắm mới vào 4rum đánh hơi đc tin FM10 mới mò vào ;)) Hồi hộp chờ đợi xem cái máy của mình có chạy đc 3D ko :a37:
Mà sao ở trang đầu thấy đề là Release Date: 02 October 2009 nhỉ :|
thienbao21
13-10-2009, 03:13 AM
Vẫn ko có v league vậy mà bác FM5 bảo có thằng nào của siga hỏi thông tin về vleague làm mừng hụt
Lampard8
13-10-2009, 08:01 AM
V leaguae làm j cho nó mất sướng mấy giải châu âu chơi sướng rùi. À mà ko biết bản demo này chơi đc mấy giải nhỉ
cutedemon
13-10-2009, 08:12 AM
So keep your eyes on MirrorFootball this week for the exclusive chance to download the “vanilla” version of the FM2010 demo, which will feature not just the English and Scottish leagues, but also the Welsh and Northern Irish leagues for the first time.
Có vẻ như bản Vanilla là 4 giải trên :-? Còn bản "Dâu Tây" chắc có 2 giải English và Scottish leagues :-?
Lampard8
13-10-2009, 08:27 AM
Nói j mà mình ko hiểu. Bản vanila là bản full ah. Sao bản dâu tây nó đc hai giải nhỉ. Giải scotland thì có j hay ho mà thêm. Mấy giải Ý còn hay hơn nhiều. Chắc là do scotland nó nằm trong khối liên hiệp Anh nên nó cho thêm vào. Fm là của Anh hả
PepsiCam
13-10-2009, 10:17 AM
cù nhây thật đấy. Bọn này mãi không chịu ra DEMO, mà chẳng lẽ nó định DEMO 1 tuần rồi bản xịn luôn. Nếu có lỗi thì FIX vào mắt à :a18:
kunguyenqt
13-10-2009, 10:43 AM
Cảm giác thật là háo hức \m/, hjc chắc phải 1 tuần sau mới có bản Full Rip :D! SI vẫn chưa đưa V-League vào nhỉ :-l:-l
Football Manager 2010 new features blog Day 29: Introducing our best signing yet - Glenn Hoddle!
Yesterday on the blogs we revealed all of the licensed leagues and clubs in Football Manager 2010, bar one.
Today it’s my pleasure to be able to reveal to you the final licensed club.
First though, a bit of a story on how it came about.
Earlier this year, after much hassling, I was persuaded to go on my first proper holiday in a very long time (about 10 years!). Holidays are not something that I’m very good at, so struck a deal involving a “work allowed per day” quota, bought some shorts, and got on a plane to go to Cyprus for a week.
Sun, sea, sand, good food and cocktails followed. I was banned from FM for a week (although I did manage a few sneaky FML matches when people weren’t looking), read some books, and attempted to not think about “work” at all, which I failed on dismally.
With two days of the holiday to go, a very familiar face turned up to the same resort. A footballing hero of mine, in fact. I was banned from talking to him, in case I ended up talking about football and FM.
The next morning, I saw him again in the restaurant at breakfast time, accidentally timing my going up to get food from the buffet trip so that the person who had banned me from talking to him couldn’t see.
“Mr.Hoddle”, I said. “I just wanted to thank you for all the years of entertainment you gave to me as a player, and congratulations on your achievements so far with your academy. It’s great to see someone trying to bring the next generation of players through. My name is Miles, and I’m part of the team behind the Football Manager game.”
He looked up and said “my son loves your game”. This was enough for me, as a big smile came across my face. “And my commercial director at the academy, Neil Duncanson, was talking about the game just the other week, and how great it would be for the academy to be in the game. You should drop him a line.”
So a line was dropped, and with Neil and Glenn’s help, I am very proud to announce that the Glenn Hoddle Academy are an officially licensed club in Football Manager 2010.
For those who don’t know about the Glenn Hoddle Academy, it’s a professional football development centre, based in Jerez, Southern Spain.
The GHA is Glenn’s own vision. It is the first independent, professional football academy, offering an alternative to the professional club system.
The primary goal of the GHA is to offer a genuine route back into professional football for some of the youngsters discarded by the professional system. Each year football clubs across Europe release hundreds of talented young players. Glenn is absolutely convinced that the decision on their future is made too early and that many, given more time, with the right attitude, in the right surroundings, would develop into valued professional players.
In only the Academy's first year, six players have graduated to professional clubs in England, Spain and Cyprus, vindicating Glenn's vision.
In game, if you playing as an English or Spanish club, you will get a friendly against the Glenn Hoddle Academy each pre-season. Depending on your clubs level, this could be a first team, reserve team or youth team friendly, and gives you a great chance to look at the players in action. All of the players are available to buy, and the academy will take on new players each Summer after players have been released by their clubs.
You can, of course, also arrange a friendly against the Academy at any time in the season, to have a look at how their players have progressed, to see how yours have progressed, or for any other reason you may have!
So what does Glenn have to say about all this?
"To have the Glenn Hoddle Academy Club in Football Manager 2010 is fantastic. We have been working hard with the team at Football Manager to make this happen and we are delighted to be the first professional football development centre in the world to become a part of the ever expanding game.
"Our players are all talented professionals, released initially from senior clubs across Europe. They spend time developing their skills in Spain and they play regular fixtures against senior European opposition, including Atletico Madrid, Chelsea, Manchester City and Real Madrid, on a regular basis. To have our squad included in Football Manager 2010 alongside their peers in the professional game, as part of this season's new features, will I am sure add a new dimension for the game."
So there’s today’s announcement!
And don't forget you can see MirrorFootball's amazing Glenn Hoddle archive - including unseen pictures of the legend in action, and original Daily Mirror back pages detailing his exploits - here.
Now for some more comments about the game from our team of beta testers…
Dean Langdon
What do you think about the game (in comparison to FM09)? Overall, I would say that this year's game is a vast improvement over FM09. On it's release, FM09 was far from the game that is has now become as FM10. The new GUI makes navigating around the game easier and smoother then before, meaning that lengthy sessions in front of this year's Football Manager will be a breeze. The updated 3D match view and underlying Match Engine are also vastly improved over last year's offering. Matches seem to flow much more realistically and the chances of "incredible" score lines and "freak" goals are dramatically reduced.
What's your favourite new feature?
My favourite new feature, simple though may seem, would be the Backroom Advice option. The ability to see what your coaches and scouts actually think about your current squad, it's tactics and potential signings, all together on one screen with advice with what to do about them all in the future is not only a great tool to help ease newcomers into the game, but could well end up being a veteran FMer's very good friend as well.
How has the beta process been this year?
Compared to previous testing I have done (For the 9.3.0 patch) this beta process has been much more fluid and Also, the ease with which the external beta testers can contact prominent member's of the SI team and help them to improve the game is extraordinary. Many members of the external testing team have had input into this year's game and it shows the humility of the SI staff to take on board what fans of the game say about it and try their hardest to improve the game according to what the "man on the street" thinks of their game
Javier Aguirre Flores from Mexico
What do you think about the game (in comparison to FM09)?
It's too much better that fm09 the new GUI, the realism of the 3d, the news, everything is much better, this remember me the big jump from cm4 to cm0304, its much complete!! the best game of all the series!!
What's your favourite new feature?
The tactic creator, it's most easy, and take less time also, talking with my team employees, i love that, the see a lot of stuff that i forgot to see :P
How has the beta process been this year?
The best of all the time!! A lot of people discussing making reviews of the bugs, looking for the best performance of the game! This will be the best testing footall manager game ever - and I'm glad to be part of it!!Being a tester of football manager open me the doors so i can work as a tester/Sqa here in Mexico Thanks SI Games :D
Nik Reeves-McLaren
What do you think about the game (in comparison to FM09)?FM10 is a terrific game, and in my opinion a classic - the best in the series to date. I struggled to get into FM08 and FM09 as much as previous editions, but have been utterly captivated by FM10. The game feels solid, and the promised polish has really made a big impact. Some will worry, in fact, that it's just a polished version of FM09 - fear not, because FM10 is also packed with new features and a thousand new little touches that have really dragged me back into the fold.
What's your favourite new feature?
Without question, it has to be the competition editor for me. For a first attempt, it's very polished and powerful, and allows the user to implement and share leagues which have a very professional finish despite being so simple to produce. It's been a joy to test and use; I've loved seeing my creations up and running. It's really transformed the game for me.
How has the beta process been this year?
For beta testing, it has been very smooth. For the vast majority of the time, the game has looked in very good shape and has been very stable. The process itself has felt very professional, and it is clear that the expansion of the offsite Dream Team has been of massive benefit to SI. We've done our bit to try and break things, and the guys at SI have been very quick at turning round fixes for the issues we've raised. I can't see how it could have been any better!
See you tomorrow for another blog!
Cheers
Miles
Nesscafe
13-10-2009, 07:10 PM
Nào chuẩn bị đếm ngược ngày ra bản demo rồi full FM 2010 <:-p<:-p<:-p
Hy vọng sang FM10 có phần chuyển quốc tịch cho cầu thủ để work pemit đỡ khổ!
baby221
13-10-2009, 11:37 PM
Hy vọng sang FM10 có phần chuyển quốc tịch cho cầu thủ để work pemit đỡ khổ!
Ý bạn là nhập quốc tịch cho cầu thủ hả :-??..
nếu thế thì FM năm nào chẳng có.. Đâu phải chờ đến FM10 :nospam:
Lampard8
14-10-2009, 11:56 AM
Ngày mai là ra demo rùi. Hồi hộp quá. Ko biết khi nào nó ra bản full rip nhỉ
Nesscafe
14-10-2009, 04:00 PM
Heheh thời gian qua cũng nhanh thật :x chờ bản demo ra test rồi chơi luôn FM 10 :x :x
Football Manager 2010 new features blog Day 30: New fixtures, plus more feedback from our beta testers
Hello again, and welcome again to another edition of the Football Manager 2010 blog here on MirrorFootball.
First off, some very good news. Football Manager 2010 is officially now in manufacture! And that means the demo must be very close to release too!
According to today’s Daily Mirror and Daily Record, the demo will be available on this very site from tomorrow, so we’d better get busy with getting it tested and available.
But before then, the last of the Football Manager 2010 new features blogs. That doesn’t mean the end of the blogs though – I’ve been asked to stay on for a bit to continue writing blogs, although we’re not entirely sure what on yet.
I’m about to go on a PR tour for the game around Europe, so maybe I’ll blog about that, but we’ll see over the coming days. If you’ve got any ideas on what you’d like to see in future blogs, then let us know on our forums over at www.sigames.com
I have, however, been keeping something up my sleeve for today’s blog, alongside some more feedback from our beta testers about the game.
Today I can reveal that for some leagues, we are able this year to use real fixtures for this season. Which, obviously, adds even more authenticity to the game.
So in the full Football Manager 2010 game we have real fixtures from…
English Championship
English League One
English League Two
Blue Square North
Blue Square South
Blue Square Premier
SPL
MLS
Portuguese First Division
K-League
Welsh Premier League
French First Division
Now for some more thoughts from our beta testers…
Nikola Ignatov
What do you think about the game (in comparison to FM09)?
Have to say the game looks fab. It is a huge improvement. The direction SI has chosen for FM10 is the right one I feel. In comparison to 09 it's miles better - plain and simple, faster and smoother, with load of new features. The match engine has got me shouting at the monitor again for the first time in ages. I really didn't expect it to be that good. The game depth is also great. Especially with the new "chalkboard" which allows you to work out your, and your opponents, strengths and weaknesses. Awesome. With the new tactic module I can make my team play as I want them to.
What's your favourite new feature?
I've done graphic designing in the past, and I released a new skin for FM09, so have to say that it's the new UI. The graphical side of FM has always interested me and I've always felt the look of FM was seriously behind the times and lacking, especially in the past few years. The last skin looked too much like a pretty spreadsheet. Well, you guys have really gone all out on this new UI and it's fantastic, really it is, it's clean, crisp, easy on the eye and it just suits FM really well. Not only does it look good, but the additions of customisable columns (which I really LOVE), customisable shortcuts and a whole new tactical interface is a massive step forward. It just goes to show you don't need animations, shiny pictures and waving flags and all that fancy nonsense to make a good looking interface, and hopefully you'll continue thinking the same way.
How has the beta process been this year?
It's been a really emotional process. I'm feeling the game is like our baby. Even though we're not employed by SI, it feels like we're part of the team and I've enjoyed it. I'm looking forward to seeing what people think when the demo comes out as I feel like part of the making of it.
I guess the only thing left for me to say is that I hope you really enjoy the half season demo, and the full game when it’s released, and I’ll see you all back here very soon.
Chris Kefalas
What do you think about the game (in comparison to FM09)
I can happily say that the game is much better than FM09. In fact, I would say that it's the best FM game to date, eclipsing my previous favourite of FM07. The improvements throughout the game are noticeable and polish was the right way to go for this year's version. The match engine is fantastic and is really far ahead of not just last year's, but the competition as a whole. I had reservations regarding the new skin, but having used it I think it's great and I'm glad it has been included in this version, as I think the game needed a fresh look. Add to that the customisable columns and I believe this is the best skin seen in any FM/CM.
Don't get me wrong, just like every other game it's not 100 per cent perfect, but it is a very enjoyable and fun game, something I felt was missing from FM2009.
What's your favourite new feature?
There are a lot of new features which I like, some of them are really small but add to the overall experience, but if I have to choose one it would have to be the new tactics creator and touchline shouts. It is now so much easier to create a tactic from scratch that makes sense to me as you are using real football terminology. Gone are the days of me trying to guess what the sliders do. The ability to change strategy in an instant during a match is great, I never used to bother before because it could take a lot of time to move the sliders around during a match. Also the old system is still in place so if you don't agree with certain settings you can easily change them.
Having this system means we can discuss tactics in normal football language, so for example instead of trying to figure out if your attacker should be playing on notch 16 mentality and 14 creative freedom, you can discuss whether he is more suited to an inside forward role or a typical winger.
How has the beta process been this year?
The early start of the beta process has definitely been a positive step. It has meant more areas of the game have been tested early, allowing us testers to offer our feedback and opinions on specific areas of the game. I've enjoyed being involved in the process of the game over the past few months, a lot of hard work has gone into this game and it can be seen. It has given me a fantastic insight into the many areas and difficulties of making the game, and as a result I appreciate it more.
Roy Ceustermans
What do you think about the game (in comparison to FM09)?
Although Miles Jacobson said that FM10 would be about polishing the game, consumers can expect a game which has the look and the features to have skipped a version. While the new GUI will definitely be the new feature which everyone will immediately spot, a lot of different features will propel this game to new heights, while the speed of the game will not be sacrificed. For those that do not know the fine points of tactics, the new tactical advisor will be a godsend, together with the new Analysis tool. In addition to this feature the new editor will certainly make the new FM better with different activated leagues. I am pretty sure this will be the selling point of the game and I cannot wait to get it out in the open and see how far people will take it. The backroom advice is a great addition as well. I would not classify it as major yet, but it is something I will use more than once a week: it is clear in stating what the current problems are AND it offers solutions. It is a promising feature for the future. The last feature I want to mention is the way you can set the database. Now you can choose which players and teams to load, so your game can be teeming with the different African players you know about, even Oceania's teams will be full with accurately rated players. I can say that I will never again start a large database game but will always use a custom one so I can load the teams of all First Division African clubs.
What's your favourite new feature?
It is very difficult to say, because there are many: some huge, some small, but all giving an extra touch to the game. Even though I am not very good at the tactics, I have to say that I would pick the tactical advisor, as it has helped me a lot in creating my own tactics. Now I even dare to say that I am getting pretty good at it.
How has the beta process been this year?
It has definitely been a different experience compared to last year. Some things were a little sloppy on the side of the beta testers but the commitment of the SI employees seems to have compensated for this. In a rather short time span the entire Belgian League got a complete revamp to suit the new rules of the current season. I never realised how complex a football league was, as there are a lot of rules that had to be implemented. Thanks to Olly Kenney and Simon Tipple, the Belgian divisions are now (except for one or two fine tunings) up and running. While the Belgian division got my attention, I tried my best to find as many bugs and errors that I could, but as you know a game can never be wholly devoid of bugs.
Xavier Rose
What do you think about the game (in comparison to FM09)?
I think the game's definitely an improvement. FM09 was good but this version's just taken it one step further. Loads of problems have been addressed and some nice new features have been added, and also some "polish" as promised by SI. Certainly loved playing it and FM09 pales in comparison.
What's your favourite new feature?
Hmmm, hard to decide between the match engine improvements and the tactics creator. The editor's a nice touch, as well as the new column features. Oh dear, tough to choose and now I'm thinking of backroom advice and press conferences for signings. Going to choose at random and say the tactics wizard.
How has the beta process been this year?
Good. I was involved in the testing for the third FM09 patch so I knew the ropes a bit. Lots more testers were brought in this time and they've made great contributions to the process. They've also been helpful with my use of the editor in setting up leagues. To answer succinctly though, the early testing, as well as the use of a wider variation of machines which have highlighted various problems that have been sorted, have made it a great process and one I'm keen on doing again.
Matthew
What do you think about the game (in comparison to FM09)?
I am impressed with the speed of the game compared to FM09. I also think it looks much better and has a tidier interface. The new features add a lot to the game and it feels like a proper new game rather than just an add-on to FM09.
What's your favourite new feature?
Touchline shouts. It adds some more realism to the game and it's good to be able to make a small change without playing with tactics. The entire tactical system with the wizard is also very good and I am looking forward to using it in a career game to see how I can adjust my tactics as my team improves.
How has the beta process been this year?
Very good. It has allowed people to test when they have the time. This was useful for me as I have been busy and so could just pick it up and test when I have had some free time. A public beta also allows a greater audience to test the game and hopefully help iron out any bugs.
James Harding
What do you think about the game (in comparison to FM09)?
Writing this, I am not on the final build and I am sure there will be more bugs fixed before release. However, this game has fewer bugs than any version of Football Manager I have played. After the third patch for Football Manager 2009, it was pretty darn good. In my opinion, the latest version of the game not only equals that but is actually better. There are still areas that need development – team talks and training would both benefit from an overhaul, and press conferences are still in need of work just to make them a little more fun. The press conferences, however, have significantly improved since FM09 and if they continue to develop like this then soon they will be excellent.
What's your favourite new feature?
Does the new Interface count as a feature? If so, definitely that. As someone who has a great interest in the appearance of the game, I care a lot about how the game looks and how easy it is to navigate. The new skin excels in both of these areas, and it took a surprisingly short time to adjust to the new layout. If the new skin isn’t a new feature, then background advice. It is amazing when working out what to do before matches, but the area I use it for most is for transfer and training advice. It is a must for those who can struggle in certain areas, and after using it I could never go back to not having it around.
How has the beta process been this year
To be truthful, it’s had its ups and downs. Firstly, I must say that it has been an honour to help make the game as good as it can be at release. From what I’ve seen, this has been achieved and this is a game that the SI and SEGA staff, the beta testers and the general fans can be proud of. However, it has been difficult. Looking for the bad points in a game I am used to playing for enjoyment has been tricky, and it has probably taken some of the enjoyment out of the game. However, knowing what the other beta testers and I have been contributing to completely overwrites that, and makes the whole process enjoyable.
I saw a poster in the forums recently, saying that from his experiences beta testing is like a party. From what I have experienced in the past three months or so, that couldn’t have changed more. It is all very organised, efficient and still manages to fit in some banter. I’d love to have the opportunity to do more beta testing in the future – it has been better than I could have ever expected. I hope you all enjoy the game!
So that's some more feedback from our beta testers and thanks to everyone for their efforts in making the game what it is.
And that’s it for now – I look forward to blogging to you all again soon. All that’s left to say is that I hope you really enjoy the demo of Football Manager 2010!
Cheers
Miles
Sound like the greatest one is coming our way
xiah_pro
15-10-2009, 12:19 AM
Nhìn screenshot thấy có nhiều cái mới nhỉ...hy vọng có đột biến...
P.S: Mục tiêu là bằng mọi giá đưa C.Ronaldo về MU và khi nó vừa về đến là cho nó vào list transfer luôn =))
The Godfather
22-10-2009, 09:03 PM
hay đấy minh chơi FM 09 V1 khoảng 1 tháng thấy thông tin 30/10 ra F10 nên k muốn up lên V3 nữa
The Godfather
22-10-2009, 09:06 PM
chaos tất cả mọi ng mình mới đăng ký tham gia diễn đàn mong các bạn sẽ là bạn và hướng dẫn minh nhé!thanks for all
The Godfather
22-10-2009, 09:10 PM
hay đấy minh chơi FM 09 V1 khoảng 1 tháng thấy thông tin 30/10 ra F10 nên k muốn up lên V3 nữa
The Godfather
22-10-2009, 09:17 PM
Đẹp lắm lắm! Mình chơi Fm đc 1 tháng thị có tin 30/10 FM10 ra nên k muốn ắp lên bản 9.03 nữa!
vnindeck
22-10-2009, 09:29 PM
Mình cũng chả muốn Up lên V3.Vừa cài lại máy xong...
thandieudaica
26-10-2009, 03:52 PM
sắp có bản full rồi :a44:
chừng nào thì có crack nhỉ :nh:
Lampard8
27-10-2009, 07:47 AM
Crack thì chắc phải đợi 2,3 tuần j đấy. Mà crack thì có tác dụng j nhỉ . Lúc trước mình chơi mà đâu cần crack j.
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